Jet Set Radio HD, NiGHTS HD & Sonic Adventure 2 showcased in Sega Heritage trailer

Monday, 3rd September 2012 14:24 GMT By Dave Cook

Jet Set Radio HD, NiGHTS HD and Sonic Adventure 2 are all heading to XBLA, PSN and steam soon. Sega has showcased them all in a brand new trailer that shows each game’s HD visuals. Fuel your nostalgia here.



  1. ps3fanboy

    wake me up when they have a collection on disc to buy from retail… their digital download crap they can keep.

    #1 2 years ago
  2. OlderGamer

    Show me PSO v2 Heritage and we will talk. Infact a full collection of all PSO content, ep 1, 2, 3 and Blue Burst. I would pay full retail for that.

    #2 2 years ago
  3. ManuOtaku

    #2 OG add to that the shenmue compilation and skies of arcadia too, and i will be quite happy actually, and while they do that finish shenmue story and do an skies of arcadia 2, i know i am asking too much, but if we dont ask, we dont get :)

    #3 2 years ago
  4. Da Man

    All these rereleases remind me why I skipped every Sega console after MD.. Although, I’d buy SA2.

    A rehash of Shenmue would make it complete.

    #4 2 years ago
  5. Dave Cook

    Cosmic Smash HD please Sega or GTFO ;)

    #5 2 years ago
  6. OlderGamer

    Sega has a nice cataloge of stuff to bring to market.

    The PSO stuff is my all time fav. The only games I have sunk as much time into are things like Civ, and MMOs. I was even playing PSO(xbox one) yesterday.

    #6 2 years ago
  7. TheWulf

    Skies of Arcadia was really the most important thing that happened to the Dreamcast and set a hell of a lot of good precedents for JRPGs. In fact, I daresay it’s still one of the most progressive JRPGs due to that. After Skies, they sort of all fell back into a rut again. So I might even call Skies the last, great JRPG.

    It needs to be revisited so people can understand what Skies did right on almost every level. The only thing that might need to be retooled a little is the frequency of the battles, but other than that? Skies was about as perfect a game as a JRPG could be.

    #7 2 years ago
  8. The_Red

    The last great JRPG is End of Eternity / Resonance of Fate. Another Sega published game that was sadly released alongside FF13, essentially killing its chances everywhere.

    #8 2 years ago
  9. TheWulf


    Nnnnot really. The reason Skies of Arcadia was so great was because it had a veritable plethora of mechanics.

    1. You got your own base, which was highly customisable. You could even have a massive relief created of a character’s face. There were vendors you could do things for or rescue at various parts of the story who’d move in and sell unique things. And it was a rare thing, as it was a location that you kept wanting to go back to.

    2. Complex airship battles with wonderfully ludicrous special effects (I still have so many fond memories of the Moonstone Cannon). These battles played out very differently to your usual JRPG fight scene, and sometimes you’d even be put up against some really giant monsters. Shadow of the Colossus giant.

    3. A stable of emotionally stable characters, and they had depth. This is surprisingly rare as most characters in JRPGs are either shallow or just emo. You name it, but most games fell into this category, I’d say that 98% of JRPGs do. It’s a damn shame, but there you go. Most anime do as well, that’s why anime like Yakitate!! Japan is so rare, but I digress. Anyway, potentially the only other JRPG to have decently written non-emo characters was Grandia 1.

    4. It was a very dieselpunk-ish (with some further advancements seen elsewhere) air pirates world, and very, very dissimilar from the usual generic fantasy tripe that JRPGs usually go for. And the environments were simply incredible, with so much to be seen. From a vast high-tech metropolis on a flying island to a pod of sky dolphins, it had it all.

    5. It had exploration. There were things to discover and rewards for doing so, and there were even timers on a few of them, where if you didn’t discover them first, they’d get attributed to another explorer (you’d still get rewarded, just slightly less). Not to mention that they gave you some absolutely huge areas to explore in, and some truly wonderful secrets. Most JRPGs don’t care about this sort of thing at all.

    6. A renown system, where the more famous you became, the better NPCs would react to you. And if you went back to earlier parts of the game, you could actually get lots of different dialogue lines. Many, many NPCs in the game had different lines of dialogue based upon your current renown. And vendors would give you discounts if you had high renown simply because the famous Vyse (the captain) visited their store.

    7. The battle system had a dynamic music system. This was actually much talked about at the time, because it was really neat. Basically, depending on how you’re doing in the battle, and what’s happening within the battle, the music changes accordingly. It’s actually quite subtle, but when you’re doing really well, you get this building crescendo in the background, and it feels absolutely incredible. Then there are those moments where it falls apart, and the music crashes with you. It’s… you have to hear it for yourself.

    8. There were elements to the dungeons which were Zelda-ish in nature, and just some fabulous silly moments – such as running from a rolling boulder. There were lots of puzzles and things, and not everything was just a straight-forward, linear grind from the beginning to the end, which is the case with most JRPGs.

    For these reasons, Skies of Arcadia was indeed the last, great JRPG. And it was so because it was varied, progressive, and it introduced so many new ideas, all of which worked. Nothing could top it, to be honest, but I don’t think anyone even really ever tried. And that makes me sad.

    #9 2 years ago
  10. The_Red

    Wow, thanks for the long answer but here’s the thing. Many of the points you mentioned apply to RoF / EoE.

    Many different aspects of gameplay. There was stuff like super deep customization of weapons with its own huge insane amount of gun parts to create weapons made of 40-50 additional parts! Or the whole exploration of multi level world map with hex thingies (Don’t remember their names) and many other things. It also had the element of exploration, layers of battle system and super unique art style.

    The only area where it was kinda lacking is the characters. Now, they were rather interesting but they weren’t emotionally stable and were pretty much based on JRPG cliches in most regards. That and no Renown system but other than those, I could pretty much find a counter part for every one of your points. Then there is a John Woo / Hong Kong / Matrix influenced gunplays and the whole, super rewarding tri attack mechanic.

    #10 2 years ago
  11. Da Man

    Maybe I should’ve bought a Dc back then, since aside from it’s videogame library and grossly antialiased graphics from 1998 everything about it was great.

    Albeit, Suikoden 4 was decent, and that came out in mid 00s, it had epic sea battles too.

    #11 2 years ago

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