In Soul Sacrifice, Keiji Inafune’s adding moral ambiguity to the mix so that players will feel conflicted about whether or not a monster they’re fighting should be killed or saved.
Speaking with the PS Blog, Inafune said painful decisions are part of the gameplay – apart from the fun players will have in multiplayer.
“One of the things I want to illustrate is a feeling of guilt, a feeling of complexity,” he said. “So there is sacrificing, but there is also saving. Those are the two extreme choices, the dilemma that you’ll face every time. I want you to make sacrifices, but I also want you to think about saving.
“Perhaps you’re fighting a powerful enemy but you learn that he has a sick daughter that he has to save back home by earning money in battle. When you hear this during the battle, the nice part of you might think about losing so he can save his daughter. But you want to win your battle, too.
“So you’ll feel these complex feelings. I wanted to make this a big part of the game. Can you make these extreme choices given the situation?”
Inafune believes some of the better games on today’s market contain elements of moral ambiguity, and not just how realistic or sensational the action can be made.
“The creators of the best games today have realized that they need to do something more than becoming more realistic, more sensational – it’s probably already hit the ceiling,” he said.
“They’re thinking about creating something new by including that emotional aspect. In thinking globally, in order to compete with the top game creators today, I’ve also had to think about including that emotional aspect. The games I work on will all include that as a big theme.”
Soul Sacrifice hasn’t been dated but it’s expected sometime in northern spring 2013 on Vita.