Dishonored dev: Corridor games are a ‘circus’

Thursday, 23rd August 2012 17:03 GMT By Dave Cook

Dishonored creative director Raf Colantonio is a fan of open world and corridor games alike, but tends to feel that the latter is a little bit like a circus. Colantonio tells VG247 why giving players freedom to express themselves is more important that spectacle and rigid rules.

Speaking to VG247 at gamescom last week, we asked Colantonio if he felt that freedom to approach objectives and to express yourself in games is currently lacking in the industry, and why corridor games focus more on spectacle and giving you a big show.

“For me as a gamer yes,” Colantonio laughed, “I don’t know, I mean like, I think a lot of people at Arkane do love games that liberate and let you explore and experiment with systems. That’s better than moving down a line and just shooting things that are coming at you.”

“But that’s OK,” the director continued, “and I understand why the industry does that in a way. It’s so hard to make games, and people want to invest their dollars in the things that are the most impactful, and put all of their dollars in special effects – it’s a circus – that’s why people do it.”

“I understand that, but from a gamer’s perspective it sucks, but it’s cool because sometimes you want to play something like that and just sit there. But at the same time I don’t want to only do that, you know?” Colantonio concluded.

Dishonored certainly isn’t a corridor-based game, giving players a wealth of freedom to approach Corvo’s assassinations however they wish – be it teleporting over patrolling guards, breaking and entering, or possessing a fish.

Yep, possessing a fish.

Stay tuned for our full Dishonored interview soon.



  1. ManuOtaku

    He did called clowns a lot of FPS, or is it me?

    #1 2 years ago
  2. PEYJ

    So sneaking around, killing people is expressing yourself???

    #2 2 years ago
  3. Stardog

    They’re more like carnivals…

    #3 2 years ago
  4. deathm00n

    @2 if you can do it with criativity, the way you want to do it, then yes. I agree with him, there’s times where you want to have a linear experience and sometimes shape the game to your liking. There’s days when I want to play Elder Scrolls and days where I want to play Persona, and I hope there’s days when I want to play Dishonored

    #4 2 years ago
  5. PEYJ

    There are probably a given amount of way you can kill people and those are set and created by the developers, so I wouldn’t call that expressing oneself. My main point though was that to kill people (exploring ones dark sides?) should never be considered as an way to express oneself in the world of art (as a place where I feel games to belong).

    #5 2 years ago

Comments are now closed on this article.