Super Smash Bros. 4 creator prefers classic controls, fewer “non-Nintendo characters”

Tuesday, 7th August 2012 19:01 GMT By Stephany Nunneley

Super Smash Bros. Wii U won’t contain “complicated controls just for the sake of it,” according to series creator Masahiro Sakurai.

Speaking with IGN, the director of software development at Nintendo’s Project Sora also said the series formula will remain largely the same.

“The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it,” said Sakurai. “However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play.

“The GameCube controller is not the only way to control Smash Bros., so we will look into ways that fits the Wii U.”

Super Smash Bros. 4 – we;ll call it that for all intents and purposes – is being co-developed by a team from Namco Bandai, and despite various other gaming characters appearing in the franchise over its various iterations, players shouldn’t expect to see many Tekken fighters included.

“I think [Konami's] Snake and [Sega's] Sonic joining [Super Smash Bros. 3] were fantastic,” said Sakurai. “It made many fans happy, and it broadened the Smash Bros arena.

“However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognize the need to narrow it down.”

A Smash Bors. Wii U release window has not been set asd the game is still in the early stages of development.



  1. Da Man

    This is amazing..

    won’t contain complicated controls just for the sake of it

    Next step is to make a video game where you won’t have to control anything just for the sake of it.

    #1 2 years ago
  2. OlderGamer

    I think hat he said make a lot of sense DM. You can’t expect everyone that wants to pick up a game to be intimatly familer with a 16button, twin stick controler. For a lot of folks that can be a barrier to enjoying a game.

    Gotta figure, NES had 2 buttons and a Dpad. Games were still fun. There is a limit to the amount of controls actualy needed in a game.

    #2 2 years ago
  3. Da Man

    Those continously tried to use more buttons and get more sophisticated, I don’t recall Mortal Kombat sequels going from 6 button input to three one. You don’t make better videogames by going backwards, not unless the design changes fundamentally, e.g. touch screen.

    #3 2 years ago
  4. ManuOtaku

    Da Man Games like heavy rain, indigo propehcy, and asuras warth to a lesser extent, clearly demostrates that you can have a good inmersive game keeping the control part at the bare minimun not so complicated.

    #4 2 years ago
  5. OlderGamer

    Well sorta DM, your over looking that new players enter the games arena all of the time. One of the biggest barriers to that entery, studies have shown, is complicated controls. It is a little bit like Civ V, if you never played a Civ game before you might need to read every little tool/hint, and still not fully understand what your doing. But if you came off of playing Civ iv, you can pretty much just jump and play.

    The industry needs new players. I am not saying you have to water things down to a point of pressing one or two buttons. Just saying that what one person sees as game depth, another might see as overly complicated. There is a valid point Sakurai is trying to make.

    You can’t continue to assume that all things relate and revolve around you. I am sure that with a game like the one in question, there is a complexity glass ceiling out there.

    SSMB has a bit different demographic then a Capcom or Namco fighter.

    #5 2 years ago
  6. Da Man

    #4 –

    They demonstrate that the videogames market now includes people who have nothing to do with playing videogames. I don’t think it’s a good or bad thing that someone enjoys them, I’m saying it’s just a backwards process when you look at it in isolation. They’re bad videogames but good entertainment for someone.

    Besides, HR or IP are point and click adventures, they were around since forever, why do you even use that as an example.. it’s like saying chess proves that you can have an immersive battle without analog sticks.

    Dynasty Warriors is another good example. You played with one button for hours. Double Dragon had a more intricate input scheme.

    #6 2 years ago
  7. Dragon246

    These games are probably better with simplified controls as they are family oriented. But I hope gameplay depth is not lost so that experienced gamers can enjoy the game too.

    #7 2 years ago
  8. ManuOtaku

    for me isolation is not knowing which type of control a game will use or apply, some games would work with complicated controls due their very nature, while others games work with very easy controls inputs lik smash or the ones i did mentioned, the key is to known what works for an specific game, and which do not work, if you try to shoehorn one into the other that will be isolation, the key like all in life is balance and to know what works for what type of game, for example in smash you can use the same hit button to do an especial attack to a normal one, the especial attack combination of various buttons, like more complicated fighters, is replaced by an item than contains a device when you hit it you can do an especial attack, on other games you will need to press a combination of four to six buttons to occur the same especial attack, both work well, but it will depend to who is the intended target, what is the rules set for the game that can work within that universe or mythos, and a lot of factors, therefore saying that having simple or easier controls is bad for gaming, is short sided it will depend on various things.

    #8 2 years ago

Comments are now closed on this article.