We got our 3DS XL: tell us what you want to know

Monday, 16 July 2012 10:58 GMT By Patrick Garratt

We go our 3DS XL in the post this morning. We’ll play with it this week and write some impressions. Anything specific you want to know? Take a look at some obligatory comparison photos in the gallery below. It’s out in Europe on July 28.


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  1. Beta

    What’s the screen like? Is it better in comparison to the original 3DS or does it make the jaggies stand out more ? :)

    #1 3 years ago
  2. Gheritt White

    How does New Super Mario Bros 1 for DS perform on the 3DS XL’s larger screen?

    #2 3 years ago
  3. Patrick Garratt

    I can do both of those :)

    #3 3 years ago
  4. Gheritt White

    One more question, then: which games currently designed for 3DS are most improved by the extra screen real-estate provided by the 3DS XL?

    #4 3 years ago
  5. KAP

    I got one here at our store, it says on the box that it doesnt come with an AC adaptor which is mind-boggling… How come guys?!

    #5 3 years ago
  6. frostquake

    Say I wanted to Play Resident Evil Revelations for One Hour, How does the weight impact your wrists?

    #6 3 years ago
  7. polygem

    i cannot wait for mine to arrive (red)…
    @5…come on, you haven´t heard about that yet? it was an internet outrage!…..for nothing…
    topic: i feel well informed already. i probably watched/ read every review/ hands on impression that´s available.
    i really think the games that will profit the most from the bigger screen are…ALL, at least from what i found out watching gameplay footage they all looked better, just had more room to breathe really. especially great looked: KID ICARUS, RE REVELATIONS, SUPER MARIO3DLAND and OCARINA OF TIME. looked far more relaxed on the bigger screens. i will probably play through all these again on the xl.

    i´d really like to know how the ds games look on it. many say they look much better than on the original 3ds.

    #7 3 years ago
  8. absolutezero

    Having to buy another Circle Pad Pro just to be able to play my favourite game on the system along with Snake Eater just feels like too much of a hassle. It also looks hideous, as in the actual asthetics of the system itself.

    My question would be is there enough space on the right hand side to fit in another circle pad?

    Is the top screen going to get scratched to shit if too much pressure is put on the system when its closed?

    Are the speakers better?

    It looks really cheap and plasticy, is it really cheap and plasticy?

    #8 3 years ago
  9. GwynbleiddiuM

    I was just wondering is Nintendo stupid or what? I’d take extra analogue stick over slightly bigger screen any day, and they released an additional attachment for original 3DS to rectify that mistake, BUT, when they were designing 3DS XL somehow they forgot to implement that in the device. UGH, me angry…

    #9 3 years ago
  10. Gheritt White

    I actually really *don’t* want a second analogue stick. I want my portable gaming experiences to be as simple and instantly accessible as possible, without the kind of depth you get from a home console videogame experience.

    But I appreciate that I’m in the minority here.

    #10 3 years ago
  11. slayernl

    play for a few min with a DS game in the XL yes a DS game.
    Want to see how it looks 1 to 1.

    that is the big difference between dsi and 3ds when you play a DS game on it.

    #11 3 years ago
  12. absolutezero

    “I want my portable gaming experiences to be as simple and instantly accessible as possible”

    Thats perfectly fine but having to use the stylus in Kid Icarus was so hand-crampy to do for any length of time the game came with a little DS stool to sit it on. The 3DS has two screens, touch screen, 3D of varying strength and a stylus stuck in the back. Its kinda far away from instantly accessible and simple already.

    Point is that the second stick is’nt going to make all that much of a difference and its going to make certain games alot nicer to play. Like Monster Hunter for example.

    #12 3 years ago
  13. Gheritt White

    @ #12: I *totally* agree with you… which is why both Kid Icarus and Monster Hunter aren’t the games for me. I want something I can pick up and put down easily in short bursts for arcade-like gaming sessions, hence my desire for Ridge Racer 3D and Dead or Alive: Dimensions.

    If the 3DS were my primary system, or if I intended to play it at any other time other than the daily commute or on trips abroad, then I’d probably feel differently.

    I mean, I’m really *really* looking forward to getting Castlevania: Lords of Shadow – Mirror of Fate for the 3DS XL, but if it doesn’t have a ‘save anywhere’ feature, I’m not sure whether I’d be so keen.

    #13 3 years ago
  14. polygem

    this second circle pad discussion is totally annoying. can we please finally stop this? if you really need a second cp to enjoy games on a handheld system, then the 3ds just isn´t for you anyway. you´ll hate the majority of 3ds games past present and probably future. most games for it are games that don´t need an extra cp. it is not a shooter focused console. there is the vita for that. the XL is just a bigger 3ds….y´know XL…it´s in the name, it is not called 3dsxl2ndcp. it is not a new gen, just a bigger is totally beyond me why people believe there has to be a second cp? complaining? for what? i don´t get it…

    when the 3ds came out i thought wtf – no 2 analog sticks – missed opportunity, nintendo! – so i ended up not buying the 3ds at launch and waited for the mario bundle, bought that with a good amount of other games – then i realized i wont need the second cp and wondered why i ever wanted one. i mean a lot of original ds games are among my favourite games and there is no cp at all on that thing needed to enjoy those. the vita with it´s full blown hardware specs and 2 sticks, while technically impressive, really disappointed me gameswise for the most part…not a bad machine and it also has some true gems (mutant blobs!!!) but overall soulless compared to the 3ds imho.

    #14 3 years ago
  15. OrbitMonkey

    It’s looks huge!! Does it fit comfortably into your pocket?

    #15 3 years ago
  16. absolutezero

    Usually when a peripheral is released for a system to add extra utility its added onto the next iteration as standard.

    So Nintendo released the circle pad pro which adds on a second stick making games like Resi, Monster Hunter and Snake Eater alot more enjoyable to play. So when the 3DS XL was announced it was taken forgranted that the second circle pad would be added, as theres more than enough room and there would be more incentive for developers to include the option within the games that they produce.

    All thats happened now is that the install base is even more fragmented with different models.

    That or buy the 3DS XL XL Circle Pad pro for some more money.

    #16 3 years ago
  17. DrDamn

    So why does the circle pad add-on even exist in the first place? A second circle pad isn’t just about FPS. It’s about camera control in 3D games, twin stick shooters, an additional control mechanic. 3D is kind of integral to the system.

    Why did people expect it on the XL? Because the Circle Pad add on was clearly a last minute botch job. A we should have planned this better, here’s what we can do, sorry it’s a bit rubbish job. A redesign was a chance to rectify that.

    Being cynical you could say that it will come in the 3DSi and 3DSi-XL. I think Nintendo have kind of abandoned it now though. Accepted it should have been in there from the start and after trying to add it as a peripheral it’s failed. It’s not been taken up in more than a couple of games.

    #17 3 years ago
  18. polygem

    i hope those mentioned games that are more enjoyable with a second stick will be exceptional – and i really think they are. i think capcom could´ve made a RE game with great and smooth gameplay with just one stick if they would´ve focused more on realizing that…the psp resistance played pretty well with one stick too…there was some autoaiming involved here and there but it still was a highly enjoyable game.
    that said. developers should keep in mind: there´s just one stick…………..then start designing the game. and all is good….

    #18 3 years ago
  19. polygem


    #19 3 years ago
  20. DrDamn


    #20 3 years ago
  21. polygem


    #21 3 years ago
  22. OlderGamer

    It is what it is. One stick.

    Incedently the only Nintendo console to have a twin stick feature was the Gamecube. I know WiiU will have that feature as well. But you folks are thinking like western gamers. Nintendo is very Japanese. Not a lot of their games are going to even need a second stick. The second stick is clearly a nod to 3rd parties. And incase your still in the dark, Nintendo doesn’t need and isn’t about 3rd parties. Esp western 3rd parties. And haven’t been scince the SNES.

    So your not going to have a console perfect CoD on 3DS…I am not sure why anyone would care anyways.

    I can see some games that would benifit from a second stick, and that is why the option is there. It isn’t a built in feature, just an option.

    #22 3 years ago
  23. DrDamn

    “I can see some games that would benifit from a second stick, and that is why the option is there. It isn’t a built in feature, just an option.”

    Options don’t work and aren’t accepted or taken up. Nintendo of all people should know that. The Wiimote as the standard control mechanic for the Wii was a core reason behind it’s success.

    What you’ve given are reasons for it’s exclusion, not justification.

    #23 3 years ago
  24. OlderGamer

    Understood doc, but can you justify including it?

    Let me clearify, can Nintendo justify including it for Nintendo games?

    #24 3 years ago
  25. absolutezero

    I am ever so slightly flabergasted.

    Thinking like Western gamers? You do know the first company to release a twin stick control pad was Sony right? With the Playstation 1 of all things. Released for use with Ape Escape a most Japanese of Platformer.

    The Circle Pad pro was more a nod to Capcom, a Japanese developer, creating a Japanese game for Japanese players. Never under-estimate Monster Hunter.

    Im pretty darn certain that Nintendo was all over Capcom to bring Monster Hunter to the 3DS.

    #25 3 years ago
  26. Gheritt White

    Tbh, the ideal games I’d like to see on the system are some XBLA/PSN classics; like Worms: Armageddon, Outland, Bastion, Limbo, Trials, Bionic Commando: ReArmed, Prince of Persia Classic, OutRun 2, N+ and (of course) Contra.

    None of these games require a second analogue stick and all are *exactly* what I (personally) want from a portable/handheld gaming experience.

    …which is why I’m quite looking forward to SpyHunter for 3DS.

    #26 3 years ago
  27. DrDamn

    If they are in any way serious about the CPP any more I would say inclusion is justified. Exclusion to me indicates abandonment of it full stop, so from that perspective no. If they could go back in time I think to the beginning they they would clearly have included it from the start.

    #27 3 years ago
  28. polygem

    ” If they could go back in time I think to the beginning they they would clearly have included it from the start.”

    i really don´t think so. seriously not. there is no real need for doing that. you know, only one cp is a statement as well. it shows that the 3ds is different from the vita for example, not only because of the 3d but because of the dual screen AND the lack of a second cp. if there would be a second cp people would want more and more games that actually use it, you know how it is, gamers are a bunch of complainers (i´m not excluding myself here)…more like homeconsole or vita games. that is not nintendos handheld philosophy and it never was. and that´s a good thing and not a bad thing – at least in my book.

    #28 3 years ago
  29. polygem

    just found this. it speaks for itself. i really think it´s kind of true, probably forced isn´t the best way to describe it but still….it fits this discussion too.

    #29 3 years ago
  30. Ireland Michael

    The DS got by just fine for years without a circle pad. It doesn’t need it.

    @29 That’s pretty strenuous phrasing. They obviously just realised that it was the smarter move to make from a business sense.

    #30 3 years ago
  31. polygem

    what i wanted to say with this is that it´s clear that nintendos philosophy in creating videogames doesn´t necessarily focus on traditional 360/ps3 like gamepads…

    #31 3 years ago
  32. Gheritt White

    @ 31: …and that’s what I like about the 3DS XL system. It offers something a bit different, whereas the PS Vita just offers an extension of the home console experience.

    #32 3 years ago
  33. polygem


    #33 3 years ago
  34. DrDamn

    The focus of the DS wasn’t 3D though. A major reason to include a second stick is camera control in 3D games.

    I think they clearly needed a cheaper offering as a 2nd/3rd/4th controller as the machine only supports 2 with a screen and it will likely come with a hefty price tag.

    “i really don´t think so. seriously not. there is no real need for doing that.”
    Then why bother with a CPP in the first place. As a solution it’s terrible. A bolt on that needs an extra battery? If it really wasn’t felt to be that important at the time then they would have just shelved it. That they tried to sell it at all is proof enough of the importance they felt was associated with it.

    #34 3 years ago
  35. ManuOtaku

    #32 “whereas the PS Vita just offers an extension of the home console experience”.
    exactly my main concern, both are very diffirent in nature, what works well in one, doesnt traslate well to the other and vice versa, i mean handheld and consoles, but i do hope we see more gravity rush and little deviants in the near future, at least they manage to balance out, in a healthy way, the PS3-Vita combo, with games only available on vita, if thats the case it will make my decision on getting one a bit easier.

    As for the topic at hand, i am with the guys that think that it doesnt need a second analog, i found nintendo games dont need it that baddly only a few exceptions, and those came from third party, thats why i think they want to keep the original style and offer an add-on, i think games need to focus more on the stylus than anything else, like kirbys canvas curse or ghost trick, those were clever games that use the stylus without cramping the hands too much.

    #35 3 years ago
  36. DrDamn

    Doesn’t the 3DS just offer an extension of the DSi experience then? I’m a big fan of 3D but it doesn’t offer any genuinely new gameplay experiences. Just enhances those already available.

    #36 3 years ago
  37. KiasuKiasiMan

    How is the 3D Effect on the console is it easier on the eyes?

    Are the jagged edges of models alot more visible on the XL?

    How does the scaling from a small screen to a larger screen compare in quality? Is it about hte same or as bad as the DSi XL?

    #37 3 years ago
  38. DrDamn

    Good job someone remembered what the article was about :). Along with your first question it would be interesting to know if the bigger screen = bigger 3D sweet spot and therefore fewer problems losing the 3D when you move the screen.

    #38 3 years ago
  39. knuck

    I’d like to see a photo comparison of the 3DS XL and the DS XL (or DSi XL, can’t remember the name). I couldn’t find that on the internet.

    #39 3 years ago
  40. Gheritt White

    @ 38: I can confirm that! There’s a MUCH larger 3D sweet-spot and the 3DS games I’ve already played on the XL are much more comfy to play – I didn’t suffer from eye-strain once, and that was with the 3D slider turned all the way up for about 1.5 hours of solid play.

    In fact, the 3D is so much nicer I’m not sure there’s much of a need to turn it all the way off. On the unit I used, there’s a little nub between fully off and only just turned on – I expect that’ll be where the slider sits on most 3DS XL owner’s units.

    #40 3 years ago
  41. absolutezero

    Man I sure do love limiting the potential of a piece of games hardware because of some perceived “difference” in its philosophy.

    Jesus when did choice become a negative thing?

    #41 3 years ago
  42. Gheritt White

    It’s not. If you want a certain type of experience, you get a PS Vita. If you want a different type of experience, you get a 3DS XL. Or if you want something *way* out there, you get an iOS or Android device.

    See? Lots of choice.

    #42 3 years ago
  43. Ireland Michael

    @42 Ever heard of the saying “Less is more”?

    You don’t need a second thumbstick to make a good game. The stylus alone can replicate most of those functions.

    #43 3 years ago
  44. DrDamn

    Have you been at the Whiskey again? ;)

    #44 3 years ago
  45. absolutezero

    All of those experiences are perfectly fine, they are never going to instantly be removed from the console by the addition of a different control scheme. Its only ever going to open up more avenues of control and more games.

    Monster Hunter, Metal Gear and Resi can all work with the single pad and stylus yet all support the CPP for more choice and different preferences. I prefer playing Resi and Snake Eater with the CPP, other might not which is perfectly fine. They made the CPP and developers took advantage of it, it never changed the core games themselves and all of them continue to work perfectly fine.

    Why would they ever not include it in a hardware revision? Its now going to limit the amount of developers thinking about including support for it because of the possible lack of user base for the add-on. If it was part of the hardware they would think far more strongely about supporting it.

    Why handicap themselves? Why limit player choice? Why support such a silly bloody minded move.


    #45 3 years ago
  46. Dragon246

    @32 and 34,
    Its opposite for people like me who want the best possible combination of graphics + gameplay and vita clearly provides that unlike 3ds which fails in graphics section (compared to vita) and just cant play some some of the most popular genres ( shooters anyone? ).
    Of course a lower price point of 3ds negates those advantages of vita.

    #46 3 years ago
  47. Ireland Michael

    @42 You do have a choice. You can buy the circle pad, if it’s what you really want.

    @47 And yet, despite not being set up for “the most popular genres”, the 3DS is completely slaughtering the Vita in sales.

    The lack of a second thumbstick has never even remotely bothered me in the slightest. It’s barely even necessary. Most handheld games simply don’t require it.

    #47 3 years ago
  48. polygem

    @42: no personal offence intended but: generation i want it all…
    thing is, sometimes less really can be much more. sometimes limitations create bigger potential because you need to be creative to get around those limitations…the original ds was a great example for this. some of the best games i ever palyed have been that great just because of that.
    it is the same with cooking really, too much ingridients ruin it mostly…stay pure, focus on what´s good.

    #48 3 years ago
  49. Dragon246

    Bother to read the last line of my comment?

    #49 3 years ago
  50. Ireland Michael

    @ So because it’s cheaper, it’s okay for something to be (ifrom your perspective) shitter?

    #50 3 years ago
  51. polygem

    @50: the 3ds doesn´t even fail in the graphics department…imho. to me, many of the nintendo ip games have a much slicker artdesign than most games i played on the vita. so they look better (to me) and are more enjoyable because of that. i would argue that super mario 3d land is a better looking game than UC golden abyss – PLUS it is in 3d;). the gameplay of UC GA was pretty mediocore as well imo. so on paper the vita is the better machine but in reality i really think the 3ds totally kills it…but who cares – you can have both if you like…we´re in the “choice” department again.

    but this shows: games that are designed with the system in mind mostly are the best…no matter if there is a second stick or not.

    #51 3 years ago
  52. absolutezero

    You just don’t understand at all I guess. I can’t even begin to think how to make it more understandable that there is a huge difference between the DS and the 3DS CPP. Its not even comparable.

    Its actually hurt my head.

    I would agree about the entire limitation sometimes bring new gameplay conventions but the CPP already exists, its a real fucking thing already and look its not changed FUCKING ANYTHING ABOUT THE FUCKING 3DS GAMES THATS SUPPORTED IT.

    So why would you dislike the idea of it being part of a fucking new hardware revision?


    #52 3 years ago
  53. Ireland Michael

    @52 But polygen, it doesn’t have antispoctic multilayered antil-aliasing and bilateral super filtering and tri-sigma-alpha mega-oselation lighting. Of course it fails in the graphics department!

    Art design? Consistency? Personality? Hahahaha. Who gives a shit about stuff like that?! Really, come on now…

    @53 “So why would you dislike the idea of it being part of a fucking new hardware revision?”

    Because it would essentially be a hardware reset, adding a functionality for “before” and “after”. It would be frustrating for both consumers and developers. If you want the thing, just buy the accessory. Jeez.

    #53 3 years ago
  54. absolutezero

    Why? Its already there. Its not something new that would have to be included in every release, just like it is now. Its another selectable control interface when the 3DS detects it. Would you like to use the CPP? Would you like to use the second pad on your system?

    I already own a 3DS and a CPP as I’ve said already in this here comments section. Multiple times.

    I would like a XL, quite alot actually. I do not want to have to buy ANOTHER fucking peripheral because the hardware is not compatible with the previous one. Battery powered again. I would already have to buy a plug for the fucking thing.

    The dual shock introduced dual sticks to the Playstation 1, it never confused players and it never irritated developers it lead to new gameplay experiences.

    The rumble pack introduced force feedback and the samething happened.

    The PS2 modem again did the samething. The slim had a modem by default and oh look it never upset players or irritated developers.

    #54 3 years ago
  55. polygem

    @54 :)

    @53: “You just don’t understand at all I guess” i thought the same about you tbh……but this is going in circles now. i really don´t get your point at all. that´s true but you seem to refuse to open up a little and embrace the 3ds for what it is…you look at it as a handicapped device with so much more potential and i cannot see that, to me it is absoluteley perfect now with the bigger screens. i love the games for it and don´t see any reason for a second pad. not at all.

    #55 3 years ago
  56. Gheritt White

    Sometimes purposefully limiting a system is not a bad thing, as the DS proved. By forcing developers to use the touch pad rather than being able to rely on a control method with which they’re already familiar (i.e. dual analog), you’re not just encouraging people to think differently, you’re actually forcing them to.

    I am okay with this, as I already own a home console and want something different, not the same, when I play games on the go.

    I totally get your point that adding a second analogue stick would vastly expand (and probably improve) the way you control characters in 3D space and would be excellent for shooters. so yes, you’re right – it is limiting. I suppose that’s why I like it. I selfishly don’t want those experiences on a handheld, so am grateful for the lack of a second CP.

    In many ways, I see the 3DS XL as a portable Dreamcast, control scheme and all.

    @ Dragon246: I completely agree, which is why I don’t want a PS Vita. I don’t want shooters on the go (dunno why, I just don’t – too immersive maybe? I’d be worried I’d miss my stop!). In fact, I was pretty sure that my last ever handheld was going to be the Gameboy Advance as I didn’t want 3D/polygon-based experiences on the go, but I *totally* fell in love with the 3DS XL once I got my hands on it and found out that Castlevania: LoS-MoF was coming to the system.

    Now if only they’d make a 2D Metroid… or Contra… or any of the XBLA/PSN games I mentioned in #26…

    #56 3 years ago
  57. absolutezero

    I am completely ok with the DS not having dual sticks. Its fine, the actual 3D games released on the system were terrible (Dementium for example) so the mainstay of the best games were them being 2D. Pixel based 2D games at that. Then theres the fact that the DS never had a stick in any of its hardware iterations. It was always a digital control pad and the touchpad. Fine, perfect.

    The 3DS is different, its now powerful enough to easily support full 3D titles (the ones that best support 3D thats one of the entire selling points of the handheld and in its name). Theres already a single pad for controlling 3D movement, and now theres an add-on for a second pad for 3D camera control and ease of using the system buttons over the entire thing.

    Its not comparable because the goal of the both is different.

    Poly I never said it was handicapped I said it was about giving people options, which is now a horrible fucking thing. Hey the DS survived with its stable of 2D games so the 3DS is fine aswell? Even though the game supporting the CPP are not instantly worse because they support both control schemes.

    #57 3 years ago
  58. polygem

    i am with GW here obiously. i enjoy that many 3ds games are less challenging or more fun oriented or more pick up and play style if you will, than home console games. some have all that deep challenging gameplay too but in a slower pace often. many of them even are just relaxing. well i am a competitive halo player and i really enjoy shooters in general but on the go or while lying on the couch after work – pilotwings is perfectly fine. i´d prefer that over an uncharted GA every day (i like the uncharted franchise too by the way, couldn´t find much enjoyment in GA though).
    there are a lot of 3d world games on the 3ds already which control perfectly fine on the 3ds – it is about designing the game. there are no camera issues in Zelda OoT – super mario 3d land is imo a flawless game. this isn´t about consumers option or having a choice it is about developers using the correct options and making the right choices to design and create a satisfying gaming experience and nothing else.

    #58 3 years ago
  59. absolutezero

    That would be the case if the CPP never existed in the first place.

    It does though.

    #59 3 years ago
  60. polygem

    arrrghhhhhh ;)

    #60 3 years ago
  61. GwynbleiddiuM

    @57 Yes, sometimes would be great, but they released a separate add-in device for exact same reason, there were games that works better with 2 sticks/circle pads than over frustrating yourself with the touchpad. That is in direct violation of what you’re saying. You either stand by your decisions or you’d see your design flaws and rectify them with new designs. I’m like most of you, I like my handheld experience be different than my console and pc experiences, but I can’t deny the fact that there are games that I’d like to play and they play better if there was secondary circle pad like Resident Evil, to have that now I have to purchase a separate device.

    #61 3 years ago
  62. polygem

    these are design flaws of the game not the console! resident evil is a great example for it. it wasn´t designed with the console in mind….but it could and should have been.

    #62 3 years ago
  63. lexph3re

    ^lmfao so much denial going on in here. hardware limits software not the otherway around.

    #63 3 years ago
  64. absolutezero

    Resi controls perfectly fine without the CPP, I just prefer the second stick thats all.

    Thats all Im asking for, to be given the choice in the matter and im being told that its somehow better for me to not have that choice in the first place?

    No it has nothing at all to do with design philosophy, Nintendo just made a mistake by leaving off a second stick whose already available appearence on the console makes little to no sense.

    Instead they are releasing a second add-on with the same problems that came with the first one, it boggles the mind.

    #64 3 years ago
  65. polygem

    @64: i don´t agree. not a t all. i see a lot of denial in your comment though. take zelda spirit tracks. the limitations of the hardware made a brilliant game. that´s all i am saying. all this ´tech is everything´ stuff is just a piece of crap. you don´t need superpowerfull hardware for superpowerfull gaming experiences.

    #65 3 years ago
  66. OrbitMonkey

    So… Does it fit comfortably into your pocket? Figured I’d ask again just in case my origional question is lost amongst all this second stick angsty bullshit.

    #66 3 years ago
  67. polygem

    depends on your pocketsize Orbit, you know. if you wear your pants the XL baggy style, it will obviously fit. if you dress up like a brighton mod….well…then…not.

    #67 3 years ago
  68. OrbitMonkey

    ^ Back pocket on some Levi’s should be ok?

    #68 3 years ago
  69. ManuOtaku

    I do never put my handhelds on my pants pockets, chances are that i forgot that i do carry it, and when i sit, there goes another one***insert picture of the kunfu panda butt squash over the face of the bad dude on the stairs in the final fight of the movie****

    #69 3 years ago
  70. polygem

    i think that´ll fit, but so-so. no yoga with the pants on then…

    #70 3 years ago
  71. polygem

    @70. same here: always put them in a case/pouch and then inside my bag /backpack. that´s where they belong. i aint no cowboy!

    #71 3 years ago
  72. OrbitMonkey

    ^ Ok thanks for the info. leaving out that second stick obviously helped ;-)

    #72 3 years ago
  73. ManuOtaku

    #73 with a gluttony tone of voice**the two sticks would helped more than you ever imagine*** :)

    #73 3 years ago
  74. absolutezero

    Lord help you if you put the original 3DS in your trousers, top screen covered in scratches. D:

    #74 3 years ago
  75. Gheritt White

    Whether or not Resident Evil Revelations was made less enjoyable by poor design or poor hardware, either way it’s just not something that I personally want to play as a handheld/portable experience.

    That said, I do think that for games like that, a second CP would enhance the experience – of course it would, it’s why we have a second analog stick for console gamepads.

    So, a0, I do get where you’re coming from and you wishes seem reasonable to me. I just think that perhaps you and I may prefer playing different 3DS games.

    But then again, I’m a weird one, I’m only buying t6he 3DS XL for about three or four games tops, only one of which is a Nintendo first-party IP and it came out for the DS (NSMB)! Very much looking forward to checking out all the games in the eShop though.

    I mean one of the main reasons I want a 3DS XL over a PS Vita is the form factor – I prefer the clam-shell design, i find it *far* comfier to hold and I much prefer the feel of the circle pad to the PS Vita’s true analog sticks. The GFX may be better on PS Vita, but I prefer 2D experiences on the go anyway (it’s not just about the smaller screen, it’s the simplicity too). So yeah, I’m an odd case I reckon.

    #75 3 years ago
  76. lexph3re

    poly there is no denial in what i said. What i said was simple and true. hardware limits software period, whether you look at it as a negative or positive is take for instance the control scheme for peace walker was made due to the hardwares limitations thats what Kojima stated in an interview. He also mad sure the design in the game reflected the hardware. So yeah software is a product of the hardware period.

    You are so defensive over 3ds you can’t even except that simple truth. We all know you love your mario and other nintendo games. but, the 3ds is a poorly designed handheld and that is just fact at the end of the day. Wheither or not you love nintendo games or not

    #76 3 years ago
  77. Gheritt White

    It’s not poorly designed for the experiences I want to play lexph3re, although you might want something out of it that I don’t. Either way, I don’t think it’s fair to say categorically that it’s poorly designed. Every single piece of tech hardware hardware has its upsides and downsides.

    #77 3 years ago
  78. polygem

    you gave the perfect example for making a game without having the hardware in mind. still it´s not necessarily the hardware limiting the software. it´s how you get around the limitations, every piece of hardware has limitations you know. every single piece of hardware. it rather is having the wrong ideas or making the wrong design decissions for the hardware you are designing for. the 3ds is NOT a poorly designed handheld. wtf are u talking about? it is a great handheld system with very little flaws. you know saying “that´s a fact” and “period” doesn´t make true what you are trying to say here. i am not that defensive really, i just don´t think the 3ds needs a second cp. what´s so defensive about that. maybe you are a little too offensive yourself? sure i love nintendo games, but at the same time i am a big halo fan and i do love a lot of the sony ip´s…

    #78 3 years ago
  79. absolutezero

    Someone understands me ;_; So happy.

    You would be surprised at what games I enjoy on the 3DS, im currently playing Theatrhythm on mine, which is almost custom built for the controls, its all horses for courses but options and choices for me as a player will never ever be seen as a negative.

    I think we have hit the confusion now poly! The 3DS might not need a second stick BUT it already has one. Thats my point right there, it has something that can add to certain games without taking away anything from the others that people love and its been left out of a hardware revision for no reason what so ever. It makes no sense, something exists, the developers all have the code needed to add support into their titles and Nintendo have failed horribly at supporting it.

    #79 3 years ago
  80. Dragon246

    @51 and 52,
    If want to know the hardware facts , 3ds sucks in front of the entire present day gaming handhelds including smartphones.Ask any reviewer who isnt biased.
    And UC has worse graphics than super mario? Again your ninty fanboyism shows here. UC is the best looking handheld game ever(for now), see any games site to ascertain that fact like digital foundry. Unfortunately you listen to nintendogs bark at nintendo power where they show shitty youtube videos to compare 3ds and vita games. And 3d? Sony itself pushed 3d a while ago before realizing 3d is bs outside of theatres. I can play vita at any angle and still enjoy the oled screen graphics but what can you do with 3ds? Even a slight change in posture in position is enough to break the 3d illusion.
    As a hardware, its stands nowhere, fact. But it sells, so I dont think ninty is going to worry about it soon.

    #80 3 years ago
  81. polygem

    theatrhythm: good example for gamedesign with the hardware in mind

    #81 3 years ago
  82. polygem

    @81: man i had a vita and man you so don´t get it.
    i prefer artdesign not polygon counts. you must be born in the 90´s.
    the graphics of UCAC doesn´t help. it was a mediocore experience and yea i believe super mario 3d land is the better looking game. for sure it is. i would also argue that halo reach is better looking than KZ 3. while you probably wouldn´t agree here too…it is the artdesign that creates great gaming worlds not techdickwaving.

    #82 3 years ago
  83. ManuOtaku

    #77 i dont think the software is a product of the hardware 100% of the time, its also dictated for the developers mindset or vision what they want to do with an engine and with the hardware available, thats why we see long lasting series not changing that much even with better hardware (god of war), while other series that within the same gen evolves and keeps getting better (uncharted), because much of the time is also the way the developers handle the hardware, you can have the best hardware and not getting the best games out of it, because theres a lot of factors as well, like money, time, willing and creative minds, of course as well as the hardware, but you get my point.

    as for the 3DS being poorly design, just for the omision on another analog stick, is to much, theres also a lot of poorly design consoles out there, like the one that is difficult to develop for due its intrincate hardware design, which didnt impact the game developers to create great games and results, which in itself has something to do with the first point cover in this post, and it is like Gheritt said all hardwares have their downsides and upsides, although one has to wonder which are decide it and which are not.

    #83 3 years ago
  84. Dragon246

    In terms of art design, gravity rush wipes the floor with the plumber anyday.
    Its called video games for a reason. If graphics were not important , why buy new console? Just stay with your 80s nes for lifetime, oh sorry, mario does not come on it anyone right? So just to buy 43476456454th mario you need to buy a new console?
    Fortunately, I dont feel nostalgic about any game, I just play them on merit. That is probably the reason I dont like ninty franchises, most of them dont have any substantial stories (zelda has nothing new for me as I watch animes a lot).Both sony and ms introduce new ips, ninty stays there rehashing and making the 76576575th sequel of their franchises.
    So what you believe in is not objective view.

    #84 3 years ago
  85. ManuOtaku

    #81 dragon graphics does not make a console the best of a generation, it is a lot of things as well, like easy to develop for, low entrance of development costs, physical format, additional extras, etc,etc, if you look at the pasts generations, you will find the best hardwares were not the most powerfull in terms of graphic power, like the ps1, ps2 and wii, because like i said is a lot of factors that rule that not only graphics power, and thank god for that.

    Now regarding the 3DS graphics, i think the 3D is very eye pleasing, even if it is on wii level, but not only is pleasing it adds a lot to the gameplay like pushmo or mario 3d land, both used the 3d effect to enhace the gameplay,therefore it not only look good, but add also to the gameplay which is a plus, and this is not biased, is for a consumers point of view, and hence the high acceptance is having, therefore maybe is not on the same level of the vita, but it is pretty good, i think it is better positioned than the DS was agaisnt the PSP, is not that big deal, and look how it went in the past gen.

    #85 3 years ago
  86. lexph3re

    poly i own both the 3ds and the vita. amongst them both the 3ds is the biggest let down. From the controls to the interface it screams fail everytime i open it. Ive owned the ds phat to the current 3ds and i am sick of the marginally updated console. and thats from a constructive critical analysis of the device.

    That whole arguement poly’s don’t me anything is crap as well. before it was on the handheld it was on the home console. in just about everyway, the 3ds has a lot more to work on the a 5in screen. both hardware ans software need to improve. Mario, zelda, metroid may be enough for you but not everyone else.

    #86 3 years ago
  87. manamana

    ^ oh well, I sold the vita, because it lacked games I’d like to play and can’t say that I liked the GUI over the 3DS. And what is wrong with the controls? They work pretty good since the first DS, imo. Thats also from a critical analysis of the device.

    #87 3 years ago
  88. polygem

    @lex: it´s funny i felt the same about the vita. imo it has so much shortcomings despite it´s raw power. i see a lot more wasted potential in the vita than in the lack of a second (not even needed) cp on the 3ds. where´s remote play for example? the ui with those bubbles looks terrible, it looks outdated and very very bland. i definitley prefer the XMB. that´s a sexy UI, with those little video preview windows, just sweet. something like that would have been so much better on the vita…you know, the power for that is certainly there. i absoluteley prefer the 3ds ui. it´s not fresh looking either but it´s slicker and cleaner.
    i sold the vita too because of the lack of games. the device was fun for a week or too and then it got extremeley boring, while the 3ds, for me is more enjoyable every day and it has lots and lots of gorgeous games…and there is more than just mario and zelda for it. MUCH more.

    i think there are many people that always want the very best in their tech products, they cannot accept if there is another HDTV that is slightly better than the one they bought already – no, now they want the other one. you can see that in the mobile phone market as well, hell…in tech in genral. that is not nintendos focus though. they always focused on games and then also create the hardware to make those games happen…the tech crowd can only see shortcomings in their products – sure, because compared to other products they lack the flashy new tech….but the games are still among the very best on any system, the hardware is rock solid and just does it´s freaking job and that´s what counts for me.

    @dragon: the nintendo ip´s are always evolving, the same ip´s yea, but they totally play different, are different games from each other. that´s a huge strength of nintendo and not a weakness. thats what makes many nintendo ip´s so great- even if you are not nostalgic -no need for that. spirit tracks is another zelda than skyward sword is – but i am really repeating myself now and round and round and round this discussion goes.

    you obviously do not like the games that i like…
    i believe this is becoming more and more a discussion about taste than anything else and since there’s no accounting for taste…i am officially out now.

    #88 3 years ago
  89. OlderGamer

    Ok no one got close to answering my question of Nintendo being able to justify the second thumb stick.

    Because they can’t.

    The 3Ds wasn’t designed or published for shooter fans. And lets be honest, very honest, that is the number one reason to have two thumb sticks. You can defently make a case for cam control in a thrid person (shooter?) perspective game. But most of the time attaching cam control to a shoulder button like PSO(DC, XB, and GC) works out just fine.

    For folks that need games that have to have two thumb sticks, a Vita is prolly a better choice for you. I mean a console is prolly your best choice, but if ya want a handheld, get a Vita. But as Mike pointed out, 3DS sales are destroying Vita sales.

    Conclusion, lack of a second thumb stick must not matter to that many people.

    As for my own question. I can’t think off the top of my head of too many Nintendo franchise games that could benifit from, or actual be lesser games w/o a second tumb stick. I can think of a fps Metroid. And maybe a 3rd person Zelda game. But both of those games can easily use a loosly tethered cam hitched to a shoulder button. Arguably the most popular Zelda games were on the N64 and only had one thumb stick.

    You want to remember Nintendo doesn’t make CoD, and CoD doesn’t make or break handhelds including the 3DS.

    #89 3 years ago
  90. DrDamn

    Camera control is not just about shooters, it’s about 3D games full stop. This is the *3D*S. Pilotwings would have benefited from a second stick, any 3D platformer would (Mario for example).. Monster Hunter benefits from camera controls. Yes you can cope without them to an extent, but that doesn’t mean it wouldn’t be a better more controllable game with camera controls.

    #90 3 years ago
  91. stretch215

    Nintendo Defense Force in full effect. Hilarious :D

    #91 3 years ago
  92. OlderGamer

    I don’t think an extra stick would hurt anything. Just I don’t think Nintendo felt that it added enough to warrent including it. Esp if you look at their own line up.

    #92 3 years ago
  93. Dragon246

    The fact is , 3ds does not have a second analog stick whether for good or worse. And it sells, so its going to stay that way. People like me who want a second stick can go to vita.
    Also I really find it amusing when nintendogs (its a game from yours truly ninty) talk -
    “Dude, I had a vita but it sucks balls and does not have games and I sold it.”
    Really? Vita had the best launch lineup for any console and still they say so. How long it it take 3ds to get zelda and mario? Also early adopters for generally waiting the console for months, and vita surely had ps fans happy with day one uc, unlike ninty which launched its key ips months later.
    For these people ,nintendo is center of gaming and nothing else exists. It may have been true 20-30 years ago but its far from truth now.

    #93 3 years ago
  94. polygem

    i actually wanted to stop joining this discussion but it´s tough…
    @91: sorry but that´s just not true. the games you mentioned control perfectly fine the way they are. a second thumb stick for controlling the camera would bring no benefits at all to those games. in mario 3d land you can use the touchpad for some minor added camera control…and i never use it. the camera is perfect. you see everything you need to see. when i play hose games i always think that they are really great designed. the gameplay is simple and spot on. perfect for a handheld, while resistance burning skies and uncharted GA felt like a clumsy mess.
    @94: nintendogs is an awesome game by the way! just saying, in case you wanted to be offensive. i sold the vita because yea the vita has games but those games are pretty boring, especially if you have a 360 and a ps3 already (which i have) the vita doesn´t have enough fresh games. UC AC was boring me to death for example, and it played really clumsy compared to a ps3 uc game. didn´t enjoy it much. artdesign was lazy too. wipeout 2048: hated the loading time and the artwork as well. i really prefer hd/fury…and so on. only really great games i played on the vita were mutant blobs, Rayman Origins (which can be played just as good on the ps360) and super stardust and compared to many cool 3ds and eshop games those weren´t that great either. most games just lacked the polish which makes a game a fun and flawless experience. unit13 was enjoyable….but hell it lacks the punch. clumsy camera controll as well, poorly designed game. you name it. not hating the vita but it certainly isn´t for me, at least not yet. not because of weak hardware….but sony is doing the wrong stuff with it. imo. those jak daxter ratchet clank hd collections on the vita via remote play or even as ports to download those on the vita. yeah. please. where is it?

    I cannot wait for last of us or the last guardian (lol)…..remote play this and bring on some exclusive super polished aaa vita unique titles and you migh have an argument or two….still i would continue loving those unique 3ds games.

    #94 3 years ago
  95. DrDamn

    “the games you mentioned control perfectly fine the way they are. a second thumb stick for controlling the camera would bring no benefits at all to those games.”

    That’s just pure delusion. At least OG accepts the fact there is some benefit, simply that Nintendo have made the decision.

    The comments about UC and Resistance are fantastically irrelevant too.

    #95 3 years ago
  96. Da Man

    Funnily enough, most of the Sdf look down on shooters.

    I have a posp, a posv, a 3ds, a Samsung Galaxy, an iPhone and a Nokia. I just prefer Nokia.

    #96 3 years ago
  97. Dragon246

    No offense, but the games name hit the nail on the head in more ways than one.
    Admit it , you are not going to quit defending despite saying the contrary.
    The defense army here is just oblivious to any defects of ninty systems and advantages of sony and ms systems.

    #97 3 years ago
  98. absolutezero


    Heres another example from Nintendo from the same generation no less.

    You remember when Nintendo released the Wii Motion Plus? and it was a small add on that you stuck onto the bottom of the Wii-mote and then plugged the Nunchuk into it?

    Now remember the Wii-mote that came with Zelda Skyward Sword? OH LOOK MOTION PLUS IS BUNDLED INSIDE.

    Even though the only company to actually use Motion Plus is Nintendo they decided that through a hardware revision they would spend the money on working it into the hardware. Now when you buy a new Wii-mote it has Motion Plus inside and you don’t have to worry about having to buy another add-on!

    The 3DS has a stick stick add-on the Circle Pad Pro, its not perfect it makes hitting the face buttons a pain because your thumb is somewhat far away. It makes playing at least 3 games far more comfterable than it would be without it and it opens up the idea that the 3DS might begin to attract actual 3D games.

    Not adding it into a hardware revision makes no sense to me. I don’t care that no first party games would use it, they don’t have to its an option, a choice for both players and developers.

    It has nothing to do with the Vita, or the DS or anything this is a hardware upgrade add-on thats already been released not being included in a new version of the handheld and its fucking stupid.

    Imagine if Nintendo released a slim version of the N64 you would think that they would include the Expansion Pack off the bat because theres no actual negative to not doing right? So whats the difference here?

    #98 3 years ago
  99. manamana

    The Stig.

    #99 3 years ago
  100. manamana

    @Pat you have some serious dust on your camera sensor. Try Giotto’s Rocket or with arctic butterfly you should easily swap that stuff away. Just saying.

    #100 3 years ago
  101. Gheritt White

    @ absolutezero: Um… actually the reason Nintendo released Wii Motion Plus was to prevent Microsoft from releasing their original motion controller concept (a wearable/handheld solution called called “the loop”, if you really wanna know). Nintendo tied up the patents MS needed with Wii Motion Plus and it’d have cost MS $100 million in legal fees alone to get round them. That’s why MS ended up entering the motion control war so late in this gen and with last gen tech (Kinect is still really only a next-gen PS Eye).

    #101 3 years ago
  102. absolutezero

    Fair enough. Point still stands though surely? That it was an distinct piece of hardware you have to buy. Which was later added into the hardware itself with a revision.

    Thats another reason to hate Nintendo though. They brought about the Kinect.

    #102 3 years ago
  103. OlderGamer

    Really AZ, blaming Nintendo for the Kinect?

    Might wanna blame people that buy those things(Wiis, Move, and Kinect) instead. Cause there sure are a fair amount of them out there. Just sounds like a case of a (Young?) gamer getting mad at/thinking less of people that don’t like the same types of games as you do.

    Then again, fact is if no one liked Wii(or Kinect) they would have bombed. But both sold very well. You might wanna focus on dealing with those feelings and issues before slinging around hate towards people you don’t even know because they play with a different toy then you do.

    Just saying man.

    #103 3 years ago
  104. polygem

    @DrDamn: pilotwings and super mario 3d land would NOT be better games with a second stick to control the camera. not at all. why should they be? i am not saying that a RE would not benefit from it (the way it is now- becaue it wasn´t designed with the hardware in mind – it could´ve been/ should´ve been executed differently though…) – this is my point the whole time. they are perfectly designed for one stick and they do not need a second one. it wont make the game any better, just a bit different and in case of those games imho it would make them even less great. less is more is not just a saying it is true sometimes. it can be great for a game to have lesser options or be simpler designed, especially for handheld games. it is the same with pasta sauce y´know, you need olive oil, cherry tomatoes, fresh garlic, salt, pepper, fresh basil, a squirt of balsamic vinegar, cook that stuff for ten minutes and voila. maybe put some parmesan on top…if you add zucchini, a green pepper and meatballs you can easily mess this pure and great dish up completeley – just too much….multitaste. you can still eat it, it´ll be ok probably but not as good…same with those games really. i am not defending this just to defend it. i really do think so and reflected about that a lot actually. i have/had all main current systems and judge the stuff because of the experience i personally make with them. i have a soft spot for nintendo, sure, but for a good reason.

    #104 3 years ago
  105. polygem

    had to add this:

    #105 3 years ago
  106. DrDamn

    Yes they would because you can chose the view you want not the one game wants. I’ve completed PilotWings, it would have been better and less frustrating if I could have controlled the camera.

    A second stick would also help left handed people too, unless you aren’t lefthanded Polygem, in which case it obviously wouldn’t help them.

    #106 3 years ago
  107. absolutezero

    That was a joke response to Gheritt with rather obvious humour and if you do actually read what he posted it makes sense. By patent blocking with the Wii Motion Plus Nintendo stopped MS from making a motion controller that was actually physical, something to hold. So they proceeded down the Kinect route.

    However I will log away im my memory that all I have to do to make you break out the patronising age-card is insult Nintendo though.

    @Dr its obviously perfectly designed for Left-handed people, I mean Nintendos games are’nt even made for lefties and why would you want them to be?

    #107 3 years ago
  108. polygem

    is this lefty stuff really such an issue? i mean i am kind of a hybrid: write with the right hand and draw with the left. i also play drums so i might have an ok left/right hand coordination anyway. i wouldn´t have any trouble to control a char with my right thumb…is that really an issue? if so, that´s definiteley a good argument for a right stick or….the CPP ;)

    #108 3 years ago
  109. absolutezero

    No its a joke.

    Its making light of the blind defense of the controls.

    “pilotwings and super mario 3d land would NOT be better games with a second stick to control the camera. not at all. why should they be?”

    Like this. See if you are not left handed then theres nothing wrong with the control scheme at all and it would obviously not need to be improved in anyway? See its funny. Ha ha. EETS FANNY JOKE SEE.

    ;_; Someone save me please.

    #109 3 years ago
  110. polygem

    relax man – you know, i have just the same feeling about your argumentation…

    #110 3 years ago
  111. Gekidami

    Actually being left handed myself, its a perfectly valid point. A game that that requires left stick movement and stylus aiming like Kid Icarus is pretty much unplayable if you’re left handed. And i dont mean unplayable in the way its near to unplayable already for right handed people because of shitty design. I mean its literally as good as out of bounds for 20% of the worlds population.

    #111 3 years ago
  112. DrDamn

    There is a subtle but important distinction between our arguments though. You feel we aren’t seeing it from your point of view, we feel you aren’t seeing it from anyones view but your own :)

    #112 3 years ago
  113. OlderGamer

    Having duel sticks and mapable controls for lefthanded players is a very valuable point. And it is one I wouldn’t have thought of off the top of my head.

    Are there left handed control schemes in console games? I never really looked into it.

    #113 3 years ago
  114. absolutezero

    Yes in most cases where its appeared they tend to be called Southpaw controls.

    Even on our most beloved on PCs there are left handed mice available.

    #114 3 years ago
  115. polygem

    @113: certainly not. what makes you so sure about YOU seeing the things from anyones view? your view MUST be the only way to see things right? you are always right with everything or what – so it´s everyones view? sure i am pointing out my personal experience and my personal view. this is nothing but opinion, but so are your arguments. you say a camera control option would make mario 3d land or pilotwings better games – i say: no it wont. they are perfectly designed for the control with just one cp. we´ll probably never agree about this, and we don´t have to. that doesn´t make your opinion correct – neither mine. i have played through pilotwings too, you know – i three stared everything in it actually. and there was not a second i missed a camera control. that´s not making me biased or unreflected. i have good reasons for my arguments and you still delivered nothing to convince me otherwise. it´s not that i cannot be won over. not at all. you know, i was in doubt with the wii for example for a long long time. i am not the “everything nintendo does is awesome” fanboy type. i am very critical with every game and gaming hardware i purchase. i had several nintendo consoles before but i just bought a wii a year ago or so after a long discussion here in the forums really. arguments count. yours and zeros are not convining me at all, that´s all really.

    #115 3 years ago
  116. DrDamn

    Because I’m arguing for choice not removal of it. Sure CPP is an option, but as an add on the support from developers is poor. If it was made a standard part of the machine it would get more.

    #116 3 years ago
  117. monkeygourmet

    The only reason i would have liked to have seen a second stick on the 3DS XL is so it could be used as another Wii U controller. That would have been handy.

    And surely that would of helped with some form of cross platform stuff.

    #117 3 years ago
  118. polygem

    @117: come on, there is no removal. the 2.cp was never there. xl isn´t a next gen, just a bigger (XL) 3ds…people imagined there should be a second cp and now they are complaining for nothing imho. like a child that didn´t get the toy it wanted. no peronal offense intended, you are making you points clear and kind of reasonable ;)
    i mean the internet outrage that happened shortly after the xl announcement. it was hilarious. the 3ds never had a second stick it would be illogical to add one on the XL. sure some gamers want it (i believe it is the minority, definitley if you´d ask japanese gamers, most of them would look at you amazed why you bring that up even), sure some games would benefit from it – again, very few – and those few i just wish would´ve been designed better – with the 3ds in mind – you still have the optional cpp. i believe the next gen of nintendo handheld hardware will have a second stick. the wiiu controller kind of is a “home” handheld. t has two sticks.
    the lefty discussion really is the only solid reason i can see to add a second stick, though i really can´t imagine that it´s such a problem with the 3ds and the games for it. this isn´t your halo competitive multibutton complex competitive shooter games where you´ll need to have left handed options, which is absolutleely necessary if you are a lefty. but hey, again, for the 3ds you´ll have the cpp…as an option…if you really need that.

    #118 3 years ago
  119. polygem

    i´m out

    #119 3 years ago
  120. DrDamn

    “i believe the next gen of nintendo handheld hardware will have a second stick.”

    Why – it doesn’t need one, games just need to be designed better ;)

    On the lefty thing. A console with a stylus is absolutely the sort of machine which should think about these things for obvious reasons.

    I’m out too.

    #120 3 years ago
  121. polygem

    well i´m not really out then…indeed it wouldn´t need one……but there kind of is a demand for it, at least for some, so they´ll probably just do it anyway. for a next gen handheld it could make sense -for the 3ds XL – not.
    i´m out

    #121 3 years ago

Comments are now closed on this article.

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