The producer behind Castlevania: Lords of Shadow has spoken out about the game’s critically panned DLC expansions “Reverie” and “Resurrection”, admitting that their release was both “rushed” and “a mistake”.
Dave Cox, who also serves as head of product planning at Konami, explained to Gameranx that the game had never been designed with DLC in mind.
“We never planned to do DLC, so we ended up doing DLC after the fact and in hindsight that was a mistake,” Cox confessed. “It was rushed. We had to rush it to market.”
Cox clarified that while the production team were not compelled to produce DLC for the title, they felt pressured to do so following the title’s positive reception.
“When you have success there’s pressure on you to bring something else to market very quickly, and I think it was wrong of us to do that,” he explained.
Despite his bad experiences with Lords of Shadow, Cox has not been put off the idea of incorporating DLC in future titles.
“I think we enriched the story that we wanted to tell, but I think if we were going to do DLC again it would have to be planned right from the get go. And it wouldn’t be something that would try to build upon an ending—it would be something that’s perhaps a side story that enriches the original story. If we were going to do DLC again it would be something much more carefully considered.”
“Instead of giving players a part of the story and giving them the other part as DLC, I think the DLC has to expand the universe of an already whole product,” Cox said praising the likes of Skyrim. “It should add to the experience, not take away from it.”
Thanks, GameIndustry International.
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