Thu, Jun 28, 2012 | 20:58 BST
Radical reduced to “support” capacity at Activision
Activision has announced Radical Entertainment will no longer develop its own products, but will instead be minimized to support other existing products within the firm.

An official statement on the matter is as follows:
“Although we made a substantial investment in the Prototype IP, it did not find a broad commercial audience. Radical is a very talented team of developers, however, we have explored various options for the studio, including a potential sale of the business, and have made a difficult conclusion through the consultation process that the only remaining option is a significant reduction in staff.
“As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward.”
Reports on the studio’s closure surfaced earlier today, most notably through a tweet sent by the Prototype developer’s former audio designer, Rob Bridgett, who tweeted: “RIP Radical Entertainment 1991-2012.”
Other sources confirmed to Kotaku the closure of the studio.


29 comments
#1
pukem0n
28/06/12, 8:38 pm
Prototype 1 and 2 actually were really good…
#2
DSB
28/06/12, 8:41 pm
The first one was a mess, but it definitely had potential. For some reason we have to wait until August to play the second one on the PC.
It looks really good to me though. Definitely a shame.
#3
Edo
28/06/12, 8:42 pm
So it has really happened,does this mean no PC version of Prototype 2?
#4
The_Red
28/06/12, 8:44 pm
@2
Prototype 2 is still a mess but a fun mess. Both games are really fun. They have their weaknesses and cons but in the end, few games embrace so many crazy and random elements in an open-world game like Radical Entertainment’s Prototype and Hulk games.
#5
strikkebil
28/06/12, 8:47 pm
i feel bad for the devs, but they made awfull games so i guess its not a surprise.
#6
ejams
28/06/12, 8:48 pm
Man those were some awesome games, this is sad news indeed. The only issue I have with them (especially number 2) is the amount of things you can do after you beat it. Just running around and blowing stuff up gets old pretty fast, but the journey there was a good one.
#7
Erthazus
28/06/12, 8:48 pm
Prototype 1 was ok but had a potential, Prototype 2 is again, ok.
Activision Blizzard can rename itself to “Call Of Duty of Blizzard”
#8
fearmonkey
28/06/12, 8:49 pm
A real shame……. I liked the original Prototype, haven’t yet tried the sequel.
#9
daytripper
28/06/12, 8:51 pm
I fear for High Moon Studios, even though Fall of Cybertron is meant to be good from talking to people who have played it, if it does not beat the sales of War of Cybertron I feel they will be next, even though Activision do a piss poor job of marketing games apart from Call of Duty. Transformers is a big well known franchise, I hope it and the studio do not suffer the same fate.
#10
Pytox
28/06/12, 8:53 pm
Hopefully Raven Soft. not next line
#11
Ireland Michael
28/06/12, 9:03 pm
Translation: They’ll be making additional content for Call of Duty.
#12
G1GAHURTZ
28/06/12, 9:04 pm
Oh look. The liar’s back.
Managing to troll CoD, while not even in a CoD thread.
How sad…
#13
JimFear-666
28/06/12, 9:09 pm
so… Radical will work on a call of duty title? Damn it should be fun to work at activision.
You have 2 choice… you do crappy movie game with ps2 quality like men in black or… You work on call of duty.
If your lucky enough you can also work on diablo or world of warcraft…
#14
YoungZer0
28/06/12, 9:10 pm
@11: Exactly what i was thinking. I pity every developer who’s working for Activision.
@2: Gameplay wise i’d say the second one is definitely better. But and i know this sounds ridiculous, but they have actually managed to deliver a inferior story. The main character is an imposition. Annoying to say the least. His massive collar also makes Mercers Collar collection look like a joke. All in all, i’d say it is what Prototype 1 should’ve been, not enough new stuff to call it a proper sequel.
#15
DSB
28/06/12, 9:33 pm
It does look pretty bad for Activisions line-up, huh? They’re really down to a skeleton crew of IPs at this point.
Strong titles, but they don’t stay strong forever.
Unless they use the talents at Sledgehammer to build a new one, I think they could potentially have a troubled future ahead of them.
#16
Anders
28/06/12, 9:40 pm
The moment Call of Duty does the Guitar Hero free fall, half of Activisions workforce is going to be out on the street. The other half will develop iOS games or work at Blizzard.
#17
DSB
28/06/12, 9:42 pm
@16 Either that, or they’ll do a hostile takeover of Take Two and/or buy THQ.
#18
Edo
28/06/12, 9:53 pm
From their facebook page:
“Hi everyone. Yes, there’s some unfortunate news to share today. This morning Radical Entertainment went through a significant reduction in staff. We’re very proud of what we achieved with the PROTOTYPE franchise, but unfortunately, the Blacklight virus didn’t spread as far as it could. For PC gamers, rest assured that the PC version of PROTOTYPE 2 is still going to launch on July 24th as planned. And a special “thanks” to the PROTOTYPE Army and all our extremely loyal and passionate fans for supporting Radical Entertainment. We couldn’t have come this far without you.”
#19
Erthazus
28/06/12, 10:03 pm
@DSB, “they use the talents at Sledgehammer”
so much irony here. Just where is That talent?
#20
mickey2002
28/06/12, 10:20 pm
For open world games, PT2 is SHORT. Not much to say, no point in going into detail. Also look at the rocket booms like ps2 graphics lol
It’s meant to be from a decent studio with over 2 years in the making, I knew this at best would happen. Least they are keeping them open so people still have jobs *thumps up* and not outright closing the studio unlike the fate of others the past few years.
#21
Mineral4r7s
28/06/12, 10:21 pm
and theres goes the best game ever created =/ I had so much fun in Prototype 1. No other game with that much of freedom =/
RIP Radical I enjoyed and bought all your products! <3
Now I am just waiting for the Prototype 2 release =/
Rest in peace.
And fuck you activision.
#22
DSB
28/06/12, 10:22 pm
@19 I thought you liked Dead Space?
Glen Schofield created and produced it, Michael Condrey was senior development director, Don Vega was audio director, Kacper Centkowski was the senior level designer, and Bret Robbins was the art director.
And now they’re known as Sledgehammer Games.
#23
Erthazus
28/06/12, 10:41 pm
I thought that you will mention that, but Dead Space 1 was long time ago.
Times are different, teams are different and games are different.
Dead Space =/= Call Of Duty
#24
DSB
28/06/12, 10:43 pm
@23 Kay.
#25
Phoenixblight
29/06/12, 4:37 am
Dead Space 2 was leaps and bounds better than the original so they can go move on to making COD.
#26
Da Man
29/06/12, 7:09 am
smh..
Erzatwat, you’re a nutcase. You really are..
Just in case I never mentioned it.
#27
Edo
29/06/12, 8:53 am
@25
You very funny man.
#28
Gheritt White
29/06/12, 10:24 am
@ #15: Don’t forget Activision are publishing Bungie’s next game, so they no doubt feel that serves their new IP needs entirely.
#29
xino
29/06/12, 2:09 pm
if a game does average or not good, many people gets let go.
this is the new standard now…such a shame, never used to be like this before, just the lazy ones that gets let go