Mon, Jun 11, 2012 | 18:58 BST
Quick shots – Sir, You Are Being Hunted
Big Robot has released some new environment screenshots of its upcoming “British indie S.T.A.L.K.E.R.,” Sir, You Are Being Hunted. The images are the result of the team running around in-game for 30 minutes, according to studio founder and RPS editor Jim Rossignol. Sir features a storyline which sees robots hunt humans for sport. The studio’s promised more details in the next few weeks. Look below.













20 comments
#1
Wilczeek
11/06/12, 7:00 pm
Is it a time machine to the early 90s?
#2
Maximum Payne
11/06/12, 7:07 pm
@1 Lookd quite good for 90s to be honest.
#3
Patrick Garratt
11/06/12, 7:08 pm
I’m looking forward to it. Every man needs to shoot robots.
#4
BULArmy
11/06/12, 7:15 pm
LoL too much S.T.A.L.K.E.R wannabes are in development.
I don’t mind that, but I really think the only game that match Stalker in the atmosphere and experience quality is Metro 2033.
And I think in that kind of game graphics matter. Yes when Stalker released back in 2007 the engine even then felt dated in some areas and Crysis came the same year. But even now the lightning effects in the game are something spectacular and are a great factor for the immersion. The same is with Metro 2033.
#5
TheWulf
11/06/12, 7:21 pm
The problem is is that all the shots look almost exactly the same and devoid of creative worth, it’s like they had no one to design any real art assets for them. At this point in development, when they have absolutely nothing to show, I don’t think they should be releasing screenshot sets to news sites.
#6
Phoenixblight
11/06/12, 7:23 pm
Holy crap that looks like trash. Are you sure these weren’t photoshopped composites by an amateur?
#7
OrbitMonkey
11/06/12, 7:38 pm
Did someone look at these and really think “this will get people excited”?
#8
Kabby
11/06/12, 8:51 pm
Looks OK if it’s iOS/handheld shite. If it’s leading on PC? not so much.
#9
JimRossignol
11/06/12, 9:13 pm
“it’s like they had no one to design any real art assets for them”
Yes, that’d be *exactly* right, we’re a four man team with no artist. The reason we’re excited about these landscapes is that they’re entirely procedurally generated. We didn’t make them by hand, we generated them with code.
People expecting this to look good next to FPS games from large studios are sort of missing the point! But apologies for disappointing you on that front…
#10
Kabby
11/06/12, 9:26 pm
Then get the news poster to update the post with the correct information that mentions the meat of the announcement. (Procedural landscapes generated by your new engine)
The actual method of generation is more important than the content in this case. To be honest, it’s the internet, people will be harsh if it doesn’t look like Half-Life 53.
#11
OrbitMonkey
11/06/12, 9:48 pm
@10, lol, well tbh mate your not far off CoD standards
#12
Phoenixblight
11/06/12, 9:53 pm
@10
Was not expecting Triple A budget or looks but the environment doesn’t have a clear direction. You have a “water” painted sky but then go for realistic looking trees and ground. Which is it stylized or realism?
#13
roadkill
11/06/12, 10:03 pm
Idiots!! that’s (the environements) randomly generated! They DON’T HAVE LEVEL DESIGNERS. Stop complaining when you don’t know jack monkey squat about the game or the developers. A bunch of a**holes it’s what you are.
Also they look good.
#14
Phoenixblight
11/06/12, 10:23 pm
Level Designers have nothing to do with how the world looks that is where environment artists come in. Designers just do all the game play within the level and block it out.
#15
freedoms_stain
11/06/12, 10:35 pm
A lot of games use randomly generated levels now. Most of them are more interesting than trees and grass though.
#16
DSB
11/06/12, 10:57 pm
I don’t get the negativity.
Sure the screens do absolutely nothing to tilt the game one way or another, but in a time of Day Z and Minecraft, making an ugly, procedurally generated exploration/survival game doesn’t strike me as totally retarded.
At least on paper.
#17
absolutezero
11/06/12, 10:58 pm
Realistic looking trees.
When was the last time you saw a tree?
Wait no don’t answer that, I know you’ll take it deadly seriously and mention and time and date of the last time you actually looked upon a tree.
#18
Phoenixblight
11/06/12, 11:02 pm
@18
You know what I meant.
#19
Ireland Michael
11/06/12, 11:04 pm
@17 Gamers. On the internet. Surely that’s all the understanding you need.
The tech certainly looks cool.
#20
TheWulf
12/06/12, 12:37 am
I worry my point might have been missed.
My point is is that first impressions count. The first impression you have of something tied into a name matters. So if what you have to show is some terrain generated pictures which are kind of dark, dreary, samey, and showing off literally no art assets, then that’s going to mark something in the minds of people as ‘that boring looking STALKER rip off.’
It doesn’t matter whether it has ‘wacky robots’ because that’s not being well conveyed. And this is going to pretty much be what people remember, so if a developer releases media before they’re ready, then they only have themselves to blame if people skip over it in the future.
To back up what I’m saying: The Kickstarter projects that usually end up being ignored are the ones that have the least information on their initial release. Even if they add information later, it’s hard to catch the attention of people who’re being shown more interesting projects. Two Guys From Andromeda had precisely this problem.
They didn’t have a plot, a character, or anything on show. Whilst, yes, they do now, the lack of focus initially hurt them and they’re struggling because of it.
I think that if you’re not ready to show something, and all you have is what’s on offer here, you’re going to leave people with a bad initial impression. And no amount of robots in top hats is going to make up for how amazingly dreary the game looks right now. Will it in the future? I don’t know, but how many people will be inclined to keep checking in?
Because really, there’s no guarantee it’s going to change much if this is what you’re showing us now.
See?