Tue, May 08, 2012 | 12:29 BST

PS4 for free: are subscriptions console gaming’s miracle?

Microsoft revealed a subscription Xbox 360 yesterday, a move that has enormous implications for the HD console business. Monthly payments for hardware and services could change everything, says Patrick Garratt.

Imagine walking into a shop to pick up the latest iPhone to find it costs £900. You’d never buy it. Most people would wait for the price to come down and Apple wouldn’t be able to bring out a new iPhone for years. Sound familiar?

The console business is becoming increasingly problematic. Xbox 360 and PlayStation 3 are old, and consoles are almost prohibitively expensive to iterate. Retail’s dying and the current machines are based on discs. A lot of us want to download everything. We can’t. It’s easy to see why many doomsayers have long predicted the console trade won’t be viable after the next round. The dumpy, double-chinned Microsoft, Sony and Nintendo are fighting a losing battle against Apple and Google, what with their turtle-necks, cheek-sucking and magic glass mobiles. The concept of the “console” – a dedicated machine which needs to be sold for a loss and does little more than play games, heaven forfend – is ten years ago, daddio. Xbox and PlayStation are soon to be a thing of the past.

For some, especially those working in the business of mobile, social and casual games, it’s comforting to believe that core, HD gaming is about to go the way of the dodo. But the truth is that console gaming isn’t intrinsically broken. People still want to play video games on their televisions, and they probably always will. The console model is just in a state of flux and the current set-up has been sorely tested thanks to an extended cycle.

Yesterday showed a glimpse of how consoles fit into the future. Microsoft unveiled plans to sell Xbox 360-Kinect bundles through a two-year subscription package in the US, signalling a potential way forward for the entire console business and a shift in thinking that may revolutionise how the public views games machines in general. The premise is exactly the same as the one you, and everyone else you know, blindly accepts every time you buy a new mobile phone. You pay a small fee up front, $99 in this case, and then hand over $14.99 every month for the next two years. The grand total comes to $458 for a 4Gb 360, a Kinect and two years’ worth of Xbox Live Gold subscription.

The cost is roughly comparable to buying the same kit as separate units at current pricing. It’s a good deal, and one which will suit those to whom a $500 outlay on entertainment comes a far second to putting food on the table. While there are benefits to consumers, however, the main winner is obviously Microsoft.

This system locks you into the current price and it’s affordable to many more people than the current set-up, so now you don’t have to wait for a price drop to buy one. Great for platform holders: more people buying now, less pressure to drop prices. And now you’re in a credit agreement with Microsoft, just as you probably are with AT&T, Vodafone or whoever else, at a price you’re (hopefully) comfortable with. This is key: buy into this model, and price drops mean nothing to you any more. A 360 can be $199 today and $50 tomorrow, and it makes virtually no difference. You’re in, you’re happy, and you can forget about it. And so can Microsoft.

Liberation

This is liberating for platform holders. The consumer-facing price of its gaming hardware ceases to have the same level of import it currently does, and all those analysts screaming for price cuts to stimulate demand start to lose relevance. The pure beauty of all this is that it changes the console model completely, and most certainly for the better. Instead of the world laughing at you because you stand up at E3 and proclaim your new console to be worth five-hundred-and-ninety-nine-US-dollars, you now say, “This incredible new technology is yours for free, with full online services, at a manageable two-year subscription of only $30 per month.”

A PS4 or Xbox 720. For free. On a contract. Day one. You walk out of the store and you haven’t handed over anything. You have, of course, spent $720 without batting an eyelid, but why on earth wouldn’t you sign up for this? A few years ago, I interviewed the people in charge of PlayStation UK marketing at gamescom. I asked one of them about the greatest challenge he faced in terms of selling PlayStation 3, and he said it was one of perception. Sony had to sell PS3 at a massive loss, because the perception is that a games console can’t cost more than £299, whereas you’ll buy laptops for four-figure sums because you just assume that’s what they cost.

People want HD gaming, but it has to make sense. It has to be cutting edge. HD gamers don’t want to play on ten year-old tech, but nor do they want to be handing over what they perceive to be large sums of money when they have far more important things to worry about, such as mortgages and credit card bills.

This is why smartphones have to be sold on contracts. The perception to the user is that the phone is “free”. When you do the maths, an iPhone or new HTC handset costs a great deal of money, but because you never hand over a lump sum you’re willing to commit to maybe £1,000 over two years because you want the hardware and the plan fits within your monthly budget. Imagine walking into a shop to pick up the latest iPhone to find it costs £900. You’d never buy it. It’d be exclusively for those with a large amount of disposable income, which means most people would sit there waiting for the price to come down and Apple wouldn’t be able to bring out a new iPhone for years.

Sound familiar?

If the concept of subscriptions takes within the console space, the ramifications for Sony and Microsoft could be gigantic. The traditional console model is that you make an over-powered, expensive machine, sell it for a loss and recoup the cost later in the cycle on discs. If we were all buying consoles on monthly payments, we’d be paying full price for launch machines. That means the insane losses suffered by Sony to launch PS3 would, in theory, evaporate. Good for everyone. Apple, specifically, has used this model to devastating effect with iPhone.

And aside from getting you to spend proper sums of money for expensive pieces of technology, the subscription model also locks you into the concept of upgrading. One of the current console business’s greatest flaws is that it makes iteration difficult. Apple, evidently, has no such problem with iPhone, keeping its users at the highest rate of spend possible by constantly releasing newer, better hardware and offering upgrade packages.

With subscription as a normality in the console space, why couldn’t Microsoft bring out a new model every two years with a faster GPU? You enter into a new contract, hand over £100 and your monthly fee goes up £5. It’s back-compat, so you just download all your 720 games again, and off you go with something shiny and new.

People want HD gaming, but it has to make sense. It has to be cutting edge. HD gamers don’t want to play on ten year-old tech, but nor do they want to be handing over what they perceive to be large sums of money when they have far more important things to worry about, such as mortgages and credit card bills. Adopting the smartphone payment model could change everything for consoles. As EA CEO John Riccitiello said in the firm’s earnings call last night, “We are strong believers that console will return to strong growth and represent a great opportunity, one that is in lockstep with our digital plan.”

Don’t believe gaming’s future’s completely Apple-shaped just yet. Apple may represent a threat to the likes of Microsoft and Sony in games, but the rampant success of iPhone’s subscription model may have, ironically, shown an exciting route forward for Xbox and PlayStation’s next generation.

[Pic 1, pic 2]

67 comments

#51

stealth
08/05/12, 2:22 pm

remember this deal is only applicable in 20 microsoft stores, so its basically nothing……..
2013 holiday sounds right to me

#52

freedoms_stain
08/05/12, 2:25 pm

I can see a subscription service working, although I think the model Microsoft recently announced is quite frankly shite.

Who is it aimed at? A 4GB system is unattractive to the “hardcore gamer” – can’t install games, can’t fit much DLC or XBL games, no GoD games. Casual gamers? Do they want or need a mandatory 2 years of XBL on top of the price of a console? What type of gamer wants a 4GB xbox, Kinect and 2 years of XBL?

I think Sony could pull off a sub system this gen way better – a hardware bundle with or without Move and 2 years worth of PSN+ at a similar “value” ratio to what MS are offering with their bundle. That gets you a system with a decent amount of storage and a regular influx of actual content to play. Realistically the thrifty gamer could get by on PSN+ content supplemented with the odd retail title or PS+ discounted title.

As for the future… it can work. Pat is right, most of us are happy to take a free or discounted phone on a contract – but we’re willing to do that because we perceive value in the contract. Most people use their phones multiple times a day, in terms of use vs cost my phone is probably the best value possession I own.

So personally I could see a lot of hardcore gamers taking the contract-console route. If you’re the sort of person who averages 14+ hours a week, you’re gagging for the new hardware, but you don’t have half a grand or whatever they’re asking, why the fuck not?

But it CAN’T be the only option. MS and Sony both know how many consoles they’ve sold and how many of those consoles are seriously active – less active owners are unlikely to want to sign up to a lengthy contract that costs more than the lump sum and contains perks they don’t even want (like a stinking great Kinect sensor) – but they do buy the odd game here and there and there is money to be made off those people.

Just like with Phones, there are people who buy their handset sim-free and stick with a contract sim they like or go pre-paid, some people don’t want to be hooked into 18-24 month contracts if they end up with a device they don’t like. I kept my Xbox less than 2 years before I traded it in, if I was in some sort of contract I’d probably still be locked in to that agreement.

#53

Dimaco
08/05/12, 2:32 pm

Haha, yup, you are so bright you should consider changing your name in Da Bulb

#54

Da Man
08/05/12, 2:35 pm

Wow.

Obv brighter than you then..

You two are the same person, right? I don’t believe there’re that many angry soviets in here.

#55

Deacon
08/05/12, 2:37 pm

@52 – I have the same problem with the offer.

If they were offering a decent HDD, not forcing Kinect onto you, and perhaps offered some form of software incentive (whether this be a choice of 1 retail game or a few codes for downloadables) then I honestly wouldn’t be beating down on it as I am.

As it stands it stinks of M$ trying to shift Kinect stock and trying to catch people out. People who are blissfully unaware that you could get the exact same gear (albeit not brand new) for about half the price elsewhere.

#56

mojo
08/05/12, 2:37 pm

fuck off with subscriptions. just_fuck_off

#57

JRNO
08/05/12, 2:38 pm

I hate contracts. Doesn’t really matter how much anything costs, I always rather pay the whole sum upfront.
Even the thought of paying a monthly fee for something that could go sour any day of the week makes me feel ill.

Good on the folk who find deals like this attractive, I suppose.

#58

DuckOfDestiny
08/05/12, 3:48 pm

Wouldn’t this also mean that Sony and Microsoft would be liable in replacing failing hardware as long as you are paying your contract?

No more consoles dying 6 months after warranty, forcing us to either spend a fortune on a repair or go out and buy a new one.

#59

speedxl01
08/05/12, 4:45 pm

I understand that the scheme could be a good deal, but what MS is currently offering is a SCAM, I don’t know why you twist the truth, and say it’s a good deal, I pointed it in your last article about this, In AMAZON the 360 4G Kinect Bundle cost $275 dlls plus $100 dlls of MS gold live (online should be free) = $375 dlls VS $478 dlls with the subscription model..

Why PAYING MORE and being tied with a service that maybe you wouldn’t have paid in first place is a good deal??

The example that you put with the cell phones it’s totally different to what MS is doing, In first place the carriers subsidize the phone and sometimes offer them FREE if your contract is for 2 years, yes your are paying the phone with what you pay for the service, but it’s the same cost would pay for the service anyway, even if you did not have a contract.

I hope you reconsider your opinion about this, it’s unfair for the gamers that you describe this scheme as a good offer, the media takes this kind of things lightly because often they get consoles and games free, but they must be defending gamers interest not the companies, there are a lot of gamers that can’t afford the luxury of paying more.

Thanks.

#60

speedxl01
08/05/12, 4:49 pm

@58 you have at least one year of warranty with the current model, and there are lot cheaper extensions if you want to be covered more time.

#61

absolutezero
08/05/12, 5:04 pm

Ok so say you buy a contract for a phone and you then go on to not manage pay any of the contract. They can kill your phone pretty much leaving you with a brick.

How is that going to work with a console disconnected from the internet? Its not is it.

Mandatory internet connection then.

Great. gggggggggggggggreat.

#62

shogoz
08/05/12, 7:27 pm

fuck this shit, the whole reason i purchase phones outright is so i WONT be locked into a contract. im not a poor asshole like the majority of people out there who go for the contract. Think of any horror stories you have of being locked in a contract with a phone provider (everyone would fucking have one) and then imagine the same shit happening with microsoft. fuck that.

#63

Killerbee
08/05/12, 8:24 pm

I do agree with the points made in the article but I think the comparisons with the mobile phone industry are still a little way off.

For starters, plenty of people prefer pay as you go phones precisely because they don’t want to be tied in to a contract. Okay, consoles can still be sold in the conventional way, but that sort of blows a hole in the idea that they might cost £600+

Then there’s the idea of having a contract for your console. That’s something totally new for PS3, Wii and PC owners to get their heads around, not to mention that there are plenty of Xbox 360 owners who choose not to pay for a Gold sub.

I like it as an alternative option to paying up front, but I don’t think we’re quite ready for an entire console generation based on this business model.

#64

Gigabomber
08/05/12, 10:45 pm

Just add another thing for me to painstakingly re-negotiate every 6 – 12 months then. Thanks for that.

#65

Lord Gremlin
09/05/12, 12:00 am

IDK. Maybe it seem appealing in US or UK… I try to never get into any contracts with corporations like that. I bought my phones, full price paid up front.

#66

Clupula
09/05/12, 12:27 am

The day this sort of scam becomes the norm is the day I quit buying new systems.

#67

Christopher Jack
09/05/12, 1:51 am

I’d rather upgrade my PC every 2 years than bend over for a 2 year commitment for just a gaming console. The only reason I have no issues with a subscription for my mobile is that I’ll be paying the same regardless for the credit, may as well get a free phone. The only case I’d be happy paying a subscription for a console is if it came free with my broadband. Ironically how I obtained my Xbox 360- it came free with my broadband. So perhaps an alternative approach for distributing consoles in the future is for MS & Sony to shackle up with network providers.

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