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First FIFA 13 details and screenshots out

Monday, 7th May 2012 23:14 GMT By Debabrata Nath

FIFA 13′s main producer David Rutter shared some of the first details of the title during a recent London showcase, revealing that the game will have five major improvements over its precursors.

He mentioned the five improvements and explained what kind of an impact they’ll have on gameplay. You can find them listed below.

First Touch Control
One of the first things to do for FIFA 13 was to implement a more realistic ball control. Now it will be more difficult to control a receiving ball with your player. It all depends on the strength, the speed, the ball height and the technical skills of your player to wrestle control of the ball and dribble it.

Player Impact
Another feature that got improved is the player impact engine. There will be no more unrealistic animations in the players challenges. The engine has been optimized and new a set of impact values ​​has been added at the hip and the upper body area.

Complete Dribble
In FIFA 12 you could dribble just by changing direction; in FIFA 13 this won’t be possible any more.

Tactical Free-Kicks
A whole new free-kick system has been developed. Up to three players can now gather around the ball and make fun of the opponent’s defense and goalie. You can now feint a direct shot and adjust it to a player who comes off the wall. Also the defense set pieces have been improved to go with the new free kick system. For example, you can make a defensive team with more players into the wall and send out a single man to block the ball.

Attacking AI
The offensive Artificial Intelligence has been overhauled. The CPU-controlled players have better running routes and better guessing options as to where you’ll pass the ball. Also the strikers are smarter and move with the offside line of your defenders, waiting to receive the ball and run with it towards your goal post.

Rutter also confirmed that besides the aforementioned upgrades, he also wants to make other improvements to the game such as implementing new passing types, new shot rotation moves and new goalkeeper animations.

He also expressed a desire to improve the referee, as well as confirming that the cheering animations have been adjusted to match the present day football atmostphere.

David also mentioned how adopting the new Dimensional Imaging software will improve the graphics of FIFA 13 significantly. CVG has the details.

The first screenshots of the title can be seen below.

Thanks, Neogaf.

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3 Comments

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  1. daytripper

    The actual player models still need work despite some impressive animations in EA’s engine, PES moves robotic but has more visually resembling player models in my opinion.

    #1 2 years ago
  2. Stardog

    @1 Agreed.

    They have to actually playtest the multiplayer too. FIFA 12 is full of people just lob passing and hoping your defenders bug out.

    Slide tackles need to be brought back. Now when Robben or whoever is through you can’t do anything. It’s not worth doing a standing tackle, because if you miss, you’re left standing there.

    Defending crosses needs to be better too.

    #2 2 years ago
  3. mehdidante

    @1 Agreed
    this is probably the only game u can say nothing from screenshots . they look like 5 years ago .
    one problem of fifa , sometimes they look like sliding instead of moving.
    and every year they say that pc version is the same as console version but its not :-w . just port it like PES .

    #3 2 years ago