Maxis: SimCity’s switch to missions is “just the evolution of games”

Wednesday, 28th March 2012 22:53 GMT By Brenna Hillier

SimCity lead producer Kip Katsarelis has said SimCity has to have some sort of mission structure for a new generation of players.

“I think that’s just the evolution of games in the last 10 years,” Katsarelis told VentureBeat.

“Gamers today, they want to be led through a story. They want to know what the rewards are. They want to achieve something in a small amount of time, or long amounts of time. But they want to know where they’re going. They want some help with that story.”

The producer mentioned that earlier SimCity games were true sandboxes, handing the player a toolset, a few tutorials and little else. But while he believes that’s not what today’s consumers want, Katsarelis was quick to confirm old school players will be able to play the way they want, too.

“We don’t want to make a linear, role-playing game. We still want to have that sandbox and play within that. Players are going to be able to opt into those missions,” he said.

This evolution is echoed in Maxis’ other modern sandbox title – The Sims.

“The Sims changed from the original Sims to Sims 2 when they introduced wants and fears,” Katsarelis noted.

“That added a little bit of that structure. It’s finding that right balance.”

SimCity is expected on PC in 2013.

[image - SimCity 2000]



  1. Stardog

    This game sounds worse by the minute.

    I’m calling a Civ 5 type screw up.

    #1 3 years ago
  2. DSB

    @1 Too true. Ain’t broke, don’t fix.

    That being said, I think some of the changes in Civ V were quite awesome. City-states, hex map.

    It’s just a shame they didn’t stick with the things that worked just fine.

    Playing the multiplayer really betrays a game that wasn’t quite finished. It’s so stripped down and basic compared to Civ IV. They obviously didn’t do a lot with their time.

    #2 3 years ago
  3. GrimRita

    I think this just demonstrates just how out of touch developers are with the needs of gamers, and in the case of Sim City, their core fan base.

    Call it ‘story’, call it ‘missions’ – thats what the new series of Tropico has and it just culls the replay value of any such game and all this smells as a copy/paste for games like Cityville and Farmville.

    For once, developers should allow players to have some fun in a sandbox and be creative.

    #3 3 years ago

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