I Am Alive “one of the most polarizing titles we’ve ever launched,” says Ubisoft

Thursday, 22nd March 2012 12:50 GMT By Stephany Nunneley

Ubisoft VP of digital publishing, Chris Early, had said the firm’s digital-only offering I Am Alive was one of its “most polarizing” releases ever as review scores for it were all over the place.

Speaking with Eurogamer, Early said part of the disparity in scores can be attributed to critic reaction to the game mechanic as some are open to platforming and puzzling while others are not.

“As you’ve probably seen, our critical reaction has been from very high to very low,” he said. “It’s been one of the most polarizing titles we’ve ever launched. That’s partly in reaction to the game mechanic. Some people love that type of platforming, puzzling game mechanic. And some people particularly don’t.

“For those who love it, it’s an excellent piece of content. It’s well crafted. It’s graphically exquisite. It’s a very gritty feeling, because that’s what you’re up against – you’re up against a guy trying to survive in a post-apocalyptic city and stay alive.”

Early wouldn’t provide any sales figures on the title so far, which only hit XBL earlier this month and won’t land on PSN until April 4, but he did say “it’s done well.”



  1. Anders

    Yeah, people clearly took issue to the platforming and puzzling in Uncharted. Pfft.

    #1 3 years ago
  2. viralshag

    I didn’t even realise I am Alive was out…

    #2 3 years ago
  3. absolutezero

    In its own little way I thought I Am Alive was great. Its proper grim, washed out, bleached World takes a little bit of getting used to and the tension involved when either trying to climb something with limited stamina (ala SotC grip meter) or facing down a group of bandits with a single bullet is great.

    Its a nice little game, the kinda thing that would have appeared on the PS2 in its prime, a little experimental titles playing with ideas about combat and exploration. Some of them work, some of them don’t.

    It also has terrible unforgiving check-points and large difficulty spikes.

    #3 3 years ago

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