Spider-Man team feels “a lot of pressure” to make something “fresh”

Tuesday, 20th March 2012 21:55 GMT By Brenna Hillier

Beenox doesn’t consider the Spider-Man license an easy ride despite past successes.

Studio head Dee Brown told Gamasutra that the team has a tough act to follow.

“The Spider-Man: Shattered Dimensions team had some real success with their last title, and now there’s a lot of pressure on the team to make something fresh our players,” he said.

Bennox’s approach with the Amazing Spider-Man was to take everything back to square one.

“I think this is what you have to do. Every now and then you have to say, ‘Okay, let’s put this whole thing aside and re-think the whole approach to Spider-Man,” he said.

“[Doing that] can be a big challenge. You might be tempted to just do one Spider-Man game and just iterate on that forever on that license. But with The Amazing Spider-Man, we re-worked all the mechanics, and that was really crucial to keeping things fresh.”

The Amazing Spider-Man arrives in June, around the same time as the new film, on 3DS, DS, PlayStation 3, Wii and Xbox 360.



  1. viralshag

    A decent open-city free roaming Spider-Man would be great, thanks.

    #1 3 years ago
  2. KAP

    An open world spider man game alone just doesn’t cut it anymore dude.
    Did you play spider man 3? I didn’t think so!

    They need to pull out something special out there ass to get as much praise has the arkham series.

    #2 3 years ago
  3. viralshag

    I think I did… but open world would be a start. The corridor Spider-Man games are shit imo.

    #3 3 years ago

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