Early reviews for Kingdoms of Amalur: Reckoning surface

Saturday, 4th February 2012 13:17 GMT By Stephany Nunneley

A couple outlets have gone live with reviews for 38 Studios’ Kingdoms of Amalur: Reckoning and so far, it sounds promising.

In the latest issue of Official Xbox Magazine, it was handed an 8 according to Metacritic, and IGN has gone live with its review, handing the RPG a 9.

According to IGN, Big Hige Games has “proved once and for all that great role-playing experiences don’t have to sacrifice what matters most in any game — gameplay — while still remaining true to all of the minutiae that makes the best RPGs great.”

The review admits the game “has its own flaws,” but at the same time it “isn’t a game you should sleep on… Amalur demands your attention.”

More reviews should start popping up after the weekend ends, as the game is out on Tuesday, February 7 in the US and Friday, February 10 in the UK for PC, PS3, and Xbox 360.

Thanks, EvilAvatar.



  1. Edo

    Yeah…I think you should’ve waited a bit…but that’s just me.

    #1 3 years ago
  2. DarkElfa

    @1, Procrastinator.

    #2 3 years ago
  3. Edo

    #2 Nope,just thinking that it should’ve been done when more reviews are out.

    #3 3 years ago
  4. DarkElfa

    Dunno, I’m not bg on most reviews anyways, they all seem to be worthy of further inspection ever since that big Gamestop fiasco.

    ..or was it Gamespot?

    #4 3 years ago
  5. TheWulf

    Bleh. I’m hoping that eventually we’ll get a reviewer on this who knows that RPGs are more than simply making a fetish out of number-crunching. I suppose that appeals to fans of doing maths in their games, but generally it’s more the field of strategy and strategic RPGs.

    To make a brilliant RPG you have to go beyond gameplay and realise that there’s more to it than just being a number fetishist. Hence role playing game, I suppose. If it was a number fetishist game then they might as well just call it an NFG. In which case I really think we need a new genre for games with prosaic and sterile settings, somnificating narratives, terribad lore, and monotonous player experiences, but with top notch combat and endless number fetishism.

    *shakes fist at Big Huge Games.* Stop lowering the bar for what an RPG can be, damn you!

    #5 3 years ago
  6. Telepathic.Geometry

    I too am losing faith in reviewers these days as it seems that more and more games have changed to the extent that reviews also need to change.

    By which I mean, we have entered a world where all games are becoming AAA blockbusters or indies. The middle ground games, which I often love to bits, are ‘reviewed’ as potential AAAs and obviously suffer. Don’t review them relative to the best games ever made. Just ask yourself “Was this fucking game fun?” and don’t over-think it…

    #6 3 years ago

Comments are now closed on this article.