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Splash Damage to announce new titles on PC and "completely new" platforms

Splash Damage CEO Paul Wedgwood has said the studio is to announce "new titles - both on platforms we've previously visited (including the PC and the world's leading consoles), as well as exploring spaces completely new to us," speaking in a statement regarding the developer's 2012.

Wedgwood, head of the UK team behind Brink, Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars, said "2012 is going to be a very special year for Splash Damage. In fact, it's going to be the most significant year in our history."

He confirmed that news games will come from the studio this year, and that new releases will be geared towards "enormous changes" being experienced by the modern games industry.

"We've got several significant announcements to make in the coming weeks and months," he said.

"We've hired some amazing new talent, strengthening our team in key areas. We'll be revealing new titles - both on platforms we've previously visited (including the PC and the world's leading consoles), as well as exploring spaces completely new to us. Finally, we've got some special things planned to take full advantage of the changes our industry is experiencing. This is a hugely exciting time for everyone here at the studio and we can't wait to tell you about all the cool things we've got in store for you this year."

Splash Damage's latest release was Brink, shipped by Bethesda in 2011.

Wedgwood added: "In 2001 we went from a mod team to a professional developer. In the 10 years that followed, we became an AAA multi-platform developer, shipped three big multiplayer titles, worked on licensed properties and even created an original new universe. We've learned a lot from each of our games, and especially learned from the mistakes that we've made too.

"As gamers, we've also seen enormous changes in the past decade. We can now play multiplayer games online no matter what the platform is. Thanks to the wonders of digital distribution, we can buy games directly from their developers, and play them immediately. Mobile devices such as smartphones and tablets are more widespread than ever before, and these let us play wherever we are. More recently, the rise of good free-to-play games has allowed players to get their feet wet without demanding a big investment upfront.

"And, awesomely, despite an entire decade's worth of premature obituaries, the PC as a gaming platform is looking healthier than ever. All of this is transforming the ways games are made, sold, and played."

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