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FFXIII-2 demo coming to PS3, 360 next week

Friday, 6 January 2012 11:40 GMT By Johnny Cullen

Square Enix has confirmed it’s releasing the demo for Final Fantasy XIII-2 next week, January 10 in for Xbox 360 and US PS3 and January 11 for EU PS3 owners. The demo was outed earlier this morning on the recent episode of the PlayStation Blogcast. More details on what the demo’s content will be will arrive “soon”.

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19 Comments

  1. ManWithNoName

    I sincerely hope for the demo to be good and making a better impression to me then the first game. I wished to love FF13 but it was just so boring that it ranks as the worst FF I have ever played.

    Visit plasticvideogamecomic.blogspot.com

    #1 3 years ago
  2. YoungZer0

    Do people really still care about Final Fantasy?

    #2 3 years ago
  3. Moonwalker1982

    I certainly do. Recently i started with FF13, and for some reason its keeping me interested. I guess it’s the story and cutscenes and atmosphere. Cause all the gameplay really is, are walking through hallways(basically) and battling, and that’s it. Apparently until i get to one of the last chapters, i heard that is where the game opens up.

    Previews say that FFXIII-2 has improved greatly over this. Square-Enix listened to the fans and brought all kinds of stuff back and it now feels very different from FFXIII, i really hope so.

    Then you got the upcoming FF Versus XIII, realtime combat FF game. I can’t wait for that one.

    #3 3 years ago
  4. awaltzforvenus

    I’m trying to not care about Final Fantasy anymore. It’s never going to be as good as when I was a kid on the NES or SNES, or when I was a teenager with the PS1. I’m slowly, begrudgingly, stubbornly letting myself realise that Square Enix (and Tetsuya Nomura in particular) have killed Final Fantasy.

    #4 3 years ago
  5. Moonwalker1982

    But isn’t that a bit unfair? I’m not the biggest know-it-all of FF games. But except for FF13, all the others were pretty well received by the fans, weren’t they?

    #5 3 years ago
  6. Gadzooks!

    I thought FF13 was a pretty poor game. The first half was a long corridor with the occasional ‘press A’ prompt. The 2nd half opened up but just became a very boring trek-to-monsterhunt-and-back.

    There was an RPG lurking somewhere in there, trying to get out. I hope they can make FF13-2 a decent game as I still have fond memories of times when FF was good, which was up to FFX.

    #6 3 years ago
  7. awaltzforvenus

    I’m pretty sure I don’t base my opinions on the state of Final Fantasy on how well everyone else likes it, but I’ll play ball.

    To my understanding, and I don’t have numbers in front of me, Final Fantasy has mostly received positive reviews from and has attracted *new* fans. To that effect, the reviews are positive, and a lot of good things are said about the games, especially in the visuals department…and the newer FF games are indeed damn pretty to look at.

    The problem is, while the graphics for the older games were great for their day, the fans then didn’t care as much about having something pretty to look at. We wanted a story that kept us coming back and characters that we could feel something for. That sort of things endures far longer than pretty visuals and a flavor-of-the-week pop star single….I still play the old FFs and games like Star Ocean and Chrono Trigger rather often. Decidedly moreso than newer games from Square Enix.

    So, the bottom line here that I’m getting at is that while Final Fantasy is still well-liked by newer fans (those that maybe got started on Final Fantasy VII, but probably also later games like Kingdom Hearts), the older fans are starting to get a little bit weary of seeing such a compelling series brought down to a mass produced, phoned-in soap opera for angsty teenagers.

    Again, my opinion, so flame on if you want, but there’s no need to.

    #7 3 years ago
  8. Deacon

    IMO, 12 was great technically, but suffered from a completely forgettable list of characters (except maybe Balthier and Fran) and a weak storyline. They completely missed a great opportunity for a lot of bad-assery, but the story just never stepped up.

    I think a lot of people’s problem is that for the last 10 years, we have yet to see a TRUE Final Fantasy game, akin to the ones of yesteryear.

    While I enjoyed XIII, I certainly won’t be playing through it again anytime, ever. But am hopeful that they have indeed rectified all that was wrong with it for XIII-2.

    I haven’t lost faith in SQenix entirely, but they need to start doing a lot RIGHT in order to retain their spot on my favourite developers list.

    #8 3 years ago
  9. awaltzforvenus

    ^ that.

    #9 3 years ago
  10. Da Man

    Think I better dig up my SNES, in my book FF hasn’t been relevant since then.

    #10 3 years ago
  11. Deacon

    how can you so swiftly dismiss VII, VIII, IX, & X!!

    Do you like ANY modern games? ; p

    #11 3 years ago
  12. Da Man

    Yes I do, forgot to say that FF XII was an exception. Besides, I like almost everything made by tri-Ace.

    #12 3 years ago
  13. renbin

    to be continued

    #13 3 years ago
  14. Clupula

    I’m in the camp that hated XII (except for Balthier and Dr. Cid) and liked XIII a lot. That said, I’m not really sold on XIII-2. I liked XIII precisely because of its characters…which we’re not controlling any of this time. Instead we get a Kingdom Hearts extra and Lightning’s little sister. I’m hearing good things, though, about it. It will probably be a last minute decision whether or not I pick this up. A demo, though, will definitely help.

    #14 3 years ago
  15. Moonwalker1982

    Well i’m considering not continuing my playthrough of FFXIII. I knew that it would have a slow start and alittle ‘boring’ and more of the same, but i am like 5 hours in now and was expecting to be out of this ‘slow start’ soon. Then i read in one review that this ‘hallway’ gameplay continues till chapter 11. While there are 13 chapters, in chapter 11 the world opens up. WTF?!!!! I’m in chapter 5 now, i guess at the ending of chapter 5 now, but come on now. Don’t think i can keep this up, don’t know if its worth it.

    #15 3 years ago
  16. Ireland Michael

    @15 Trust us, its not.

    Even when it “opens up”, the amount of additional and end-game content is minuscule. Unless you considering grinding the same enemies for 100 hours to get an obscure trophy / achievement a worthwhile expense of your time.

    The levelling system is so purely balanced that you can’t even access all of the abilities for every character until you beat the final boss and reload.

    #16 3 years ago
  17. Moonwalker1982

    Damn, that really doesn’t inviting at all no. All this time i was expecting to be out of this soon and into the big open ‘world’ . I was very very wrong then. The only thing that kept me going on were the cutscenes and the story, which i find really interesting. But SIX more chapters of this, meh….think i’ll just hop onto Youtube and watch all the remaining cutscenes for the story.

    FFXIII-2 is around the corner and i’m really interesting in it, because it does certain important things differently compared to XIII. No more hallways and nothing but hallways, there will be towns with NPC’s giving you sidequests, minigames. Monsters that you fight and can then use for yourself in combat, etc. The whole world will be alot more ‘alive’ .

    I already wasn’t a huge fan of turn-based battles, and while it’s not exactly turn-based in FFXIII, it neither is real-time, and i do prefer that. So i think i have my answer there…i’ll have a ridiculous amount of battles waiting for me, and for what? Cutscenes? Youtube here i come.

    #17 3 years ago
  18. HeavyD-Love

    Anyone play the FFXIII-2 demo yet? I’m working for the next 4 hours. Got it downloading as I type.

    #18 3 years ago
  19. HeavyD-Love

    Doing some reading online (working that is lol) showing much positive response to the demo – good news!

    #19 3 years ago

Comments are now closed on this article.

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    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]