Wed, Dec 07, 2011 | 15:20 GMT

Arkham City DX11 patch is live, 32-bit users may wish to wait a bit

The PC patch fixing DirectX 11 issues in Batman: Arkham City has gone live, but Rocksteady is suggesting folks running 32-bit versions of Windows 7 or Vista skip it for the time being. Apparently, there are a few issues, and those who prefer 32-bit need to wait on a follow-up patch, and console themselves with DX9 for the time being. Those running 64-bit should go ahead and download the patch, as it should fix any DX11 issues you may be experiencing. Other fixes in the patch are listed below the jump.

There’s also a new skin pack available for all versions which will run you $4.99/400 Microsoft Points. A shot of it is posted below.

  • Performance / hitching issues have been greatly improved for running in DX 11.
  • An issue with players running out of Video Memory or encountering a Rendering Thread Exceptions has been addressed. This was primarily affecting 32-bit Operating Systems.
  • A progression block after defeating Ra’s Al Ghul has been fixed. This was an issue that occurred primarily on lower end computer setups and is described as Batman not readying his Reverse Batarang.
  • A crash that occurred when scrolling between the Character Bios and Arkham City Stories has been fixed.
  • A crash that occurred when selecting “Press Start” immediately when available at the Title Screen has been fixed. The issue was described as crashing/hard locking around the DLC (Downloadable Content) check.

7 comments

#1

lkm
07/12/11, 3:58 pm

most players using 32bit why work first on 64bit i wonder. still nice to see a patch coming up!

#2

typeface
07/12/11, 4:03 pm

@1 probably because they advertised that it would look best on a good rig running a 64bit OS with DX11. I know that people playing on those sort of machines pretty manage to give titles like this extra legs.

#3

Erthazus
07/12/11, 4:31 pm

21, because good rigs have more ram than 4GB.

#4

lkm
07/12/11, 4:36 pm

2@ you mean gaming better on 64bit? its just that i had a lot of pain with 64bit so i really can’t see a good side of 64bit.

#5

DSB
07/12/11, 4:47 pm

@4 Probably during the Vista era, eh? Everything was terrible back then. Nothing really worked on that OS, and developers were seriously slow in adopting support for 64-bit.

#6

absolutezero
07/12/11, 4:51 pm

Installed all 16GB entered code everything working fine and dandy.

GfWL has decided that my code is not valid and is blocking me saving my game even if I want to play with it not connected.

Uninstall game and put it on the shelf because I can’t find somewhere, anywhere on the net to try and get some help.

DRM fuck yeah.

#7

DSB
07/12/11, 5:03 pm

That’s what we call that the Games for Windows Live Experience. It’s a feature, not hopelessly flawed malware.

On a good day it should only require you to restart your newly purchased and downloaded game about 2-3 times for updates – which of course could not ever be bundled for your convenience – Because you’re a filthy fucking pirate, for actually buying a game on PC.

I hope that answers your question.

Love,

The Number One Games for Windows Live fanboy.

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