Epic design boss Cliff Bleszisnki has confirmed that Shadow Complex 2 is “largely designed,” with the company looking for a partner to bring it to the masses.
“Shadow Complex 2 is sitting there, it’s actually largely designed, we just need to find a partner that will help us to finish it so we can bring it to market,” Bleszinski told Gamasutra.
It comes as Epic boss Mike Capps said at GDC Europe last month that work on SC2 at Chair Entertainment was pulled from that particular project to Infinity Blade for iOS.
Bleszinski said that it was considering a straight conversion of Complex for iOS, but decided instead to develop something new in the form of Infinity Blade.
“We needed a flagship product for iOS, plain and simple,” he said. “And we could have ported Shadow Complex, but it would have been a lot of work and it might not have been the right fit.
“And then Donald Mustard suggested Punch Out!! with swords with RPG layers and we were like, ‘Yes!’”
The original Shadow Complex launched in 2009 from Epic and Chair on Xbox Live Arcade to critical acclaim.
Epic announced at gamescom that it was working on five projects within the company, with Bleszinski telling VG247 in a recent interview that they were being “spearheaded by multiple people” within the company.