Mon, Aug 15, 2011 | 10:51 BST

Arkham City: 3D support and improved PhysX for PC

The October issue of PC Gamer details the extra bells and whistles featured in Rocksteady’s already impressive looking sequel.


Confirmation of 3D support and PhysX enhanced effects for the PC version of Batman: Arkham City has surfaced in the latest issue of PC Gamer.

Snippets of the article have been posted on the Arkham City UK forum.

“Thanks to the high-altitude gliding and swinging, the depth effects of 3D really stand out in Arkham City, though it does make a dark game look that much darker,” noted PC Gamer.

Alongside the 3D effects – for which you’ll need the pre-requisite 3D monitor, glasses and decent GPU – are the enhanced PhysX effects.

“In [the courthouse battle], the not-so-subtle PhysX enhancement causes a wooden wall to splinter as inmates are flung against it.”

Added extras or not, the game looks stunning. It’s set to launch on PC, 360 and PS3 on October 19 in the US, October 19 in Australia and October 21 in Europe.

Thanks, Maximum Payne

14 comments

#1

Maximum Payne
15/08/11, 10:54 am

Erth is going to be proud :)

#2

Maximum Payne
15/08/11, 10:59 am

3D+Physx+DX11…this game is going to be great benchmark.

#3

Erthazus
15/08/11, 11:02 am

I’m going to be proud when i will fix my HDD problem… damn.

PS: Anyway, Batman:AA had already great phySX. Really cool effects and 3D was also great.

#4

YoungZer0
15/08/11, 11:07 am

So glad to hear this. People playing AA without PhysX really missed out on some great effects.

#5

Maximum Payne
15/08/11, 11:18 am

@4 But I have ati graphic card :(

#6

deadstoned
15/08/11, 11:20 am

@2 I cant see where they mentioned DX11 I dont think it is m8.

I don’t get it, I can see that Nvidia offered them help with the 3D stuff and PhysX. Why are they claiming extra work on the PC version? When the fact that they’re using GFWL suggests they care very little. Give us Steamworks or say hello to high discount sale only purchase.

#7

Maximum Payne
15/08/11, 11:25 am

@6 They mention it in link
” DirectX 11 effects will continue to shine such as tessellation, fog, and more loose trash in the streets”…
How its not extra work ?Even GFWL need to work just like Steam and if that is not work then why not every game have PhysX or native 3D ?

#8

Yoshi
15/08/11, 11:29 am

@6, but GFWL isn’t Origin, you can still purchase through Steam so it’s win in my books. I’ve never experienced many problems with it either.

#9

loki
15/08/11, 11:53 am

sux and fail on PC anyway

#10

Fin
15/08/11, 12:08 pm

@9

too right bro

#11

Erthazus
15/08/11, 12:32 pm

Btw, i think Batman: AA probably had the best PhysX implementation to date.

It’s probably the only game where it was not retarded (like other games use it for models… the most retarded way or flying rocks… lol.).
Things like when you fight and you smash pieces of paper that is calculated by your GPU+CPU combo is really amazing.

this time you can probably kick any trash you want.

#12

deadstoned
15/08/11, 12:37 pm

@7 Nvidia and AMD battle with each other to offer help to elite AAA devs to get their tech in the games. Nvidia’s Software Engineers will be doing most of the coding work for PhysX and 3D. BTW I don’t know 1 guy yet with a 3D monitor :-/ . GFWL is 85% Xbox Live code proudly stamped on the Xbox site (GFWL site closed down). Not actual game code just code to make the game run on GFWL. The work to make it Steamworks over GFWL would have only taken a few days to a week complete by a couple of guys. And GFWL is so detested I wouldnt they use something better? Unless they were lazy/ really short on monies.

#13

Maximum Payne
15/08/11, 1:53 pm

@12 I don’t know how GFWL or Steam works but to add PhysX into game is not peace of cake.

#14

The Evil Pope
15/08/11, 2:31 pm

Likewise, the PC version will be the best version just like AA. AA on the 360/PS3 was sloth like.

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