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Pachter blames crunch time comments scandal on “out of context” replies

Friday, 29th July 2011 00:26 GMT By Brenna Hillier

Wedbush Morgan analyst Michael Pachter, resoundingly damned for his recent championship of crunch time, has said his comments were taken “out of context”.

“It seems that most who had a serious problem with my comments took them from articles, not from the video,” Pachter told EDGE of responses to his Pach Attack comments.

“The response on the GameTrailers website was overwhelmingly positive, suggesting that those who saw my comments in context understood the point, and those who saw them out of context were outraged.”

Pachter reiterated his message that he doesn’t feel unions will resolve matters for development staff who feel they’re overworked.

“While I don’t like to see workers treated unfairly, I have to acknowledge professionally that their recourse is to unionise or quit. I don’t think unions work in the game industry, so I suggested that they quit,” he explained.

Several games industry figures have come out swining against the practice of crunch time in recent weeks – Laura Fryer, Charles Randall and Mike Inglehurst among them.

As an aside, Pachter described his own work conditions, which are quite eye-opening.

“I work around 70 hours a week half the time, around 78-80 hours a quarter of the time, and around 90 hours a quarter of the time,” he said, adding:

“No complaints, I’m extremely well-compensated.”

Thanks, Industry Gamers.

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9 Comments

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  1. TJP75

    Why do people continue to post stories based on the utter tripe that flows from this mans mouth?

    #1 3 years ago
  2. MegaGeek1

    @1- seriously

    I love how he brags about being “well compensated”. Awesome, another complete twat who is rich for being a twat. Kotick and Pachter should have a child.

    #2 3 years ago
  3. mehran

    the people in the industry who are complaining are not “extremely well compensated” like pach-man here.

    #3 3 years ago
  4. TVs Everywhere

    Pachter seriously lacks perspective. He thinks that crunch time in game development is nothing new, so why is anybody complaining (simply ignoring the fact that it being common =/= it being acceptable)? He thinks that game development is a professional job, so why is anybody complaining (simply ignoring the clearly psychologically inhumane working condition)? He works a lot as well and gets paid a lot of money to do it, so why is anyone else complaining (completely oblivious to the fact that his salary =/= everyone else’s).

    Pachter simply has no idea how difficult game development is. Sitting in his high-rise office of course it’s easy to say “lolz get another job if you don’t liek it”, but he’s completely detached from reality if the thinks there’s absolutely nothing to be changed in the constant-crunch-time system. The fact that he doesn’t even realize that constant crunch time is neither necessary nor beneficial to the actual end product is even more baffling.

    #4 3 years ago
  5. humanfish

    I would wager that he knows a fair but more than most of the whiny teenage gamers than complain about him what he says about the industry. If he was that full if shit he wouldn’t be in a job would he. If there is one thing about I’ve noticed about games journalism and those that comment, they invariably think they know best. Myself included probably. Who gives a shit about crunchtime, devs aren’t the only ones to work crazy hours for good money, or worse, crazy hours for crap money. Anyone ever been self emPloyed?

    #5 3 years ago
  6. Freek

    The people who responded positive were your fans, the people who responded negativly was: everybody else including industrie proffesionals who actual know what they are talking about rather then a flame baiting analyst.

    There’s your context.

    #6 3 years ago
  7. mehran

    btw the same stuff is going on the VFX industry too, and contrary to pach-man’s belief, they are in favor of unionizing. Besides like Phil harrison said once the services business model kicks-in and becomes a major shareholder in the Jobs market, crunch time will probably go away or be not as rampant as it is.
    It i will be replaced by less-money-for-more-hours-per-day :D
    u ‘ll atleast get to keep your weekends though

    #7 3 years ago
  8. klewd

    “The response on the GameTrailers website was overwhelmingly positive”
    this is because the gametrailers audience is mentally retarded. they’re not developers and they do not understand what it takes to create a game. they hold the same opinion as many other gamers thinking that developers owe them something because they bought one of their games.

    maybe this helps understand what kind of audience gametrailers caters to: http://www.youtube.com/watch?v=ZNnJqJ9hO4w

    #8 3 years ago
  9. Telepathic.Geometry

    Jesus, I always thought that Pachter just didn’t quite have his finger on the pulse most of the time, rather than he has no fucking clue whatsoever. :o

    #9 3 years ago