Wedbush Morgan analyst Michael Pachter, resoundingly damned for his recent championship of crunch time, has said his comments were taken “out of context”.
“The response on the GameTrailers website was overwhelmingly positive, suggesting that those who saw my comments in context understood the point, and those who saw them out of context were outraged.”
Pachter reiterated his message that he doesn’t feel unions will resolve matters for development staff who feel they’re overworked.
“While I don’t like to see workers treated unfairly, I have to acknowledge professionally that their recourse is to unionise or quit. I don’t think unions work in the game industry, so I suggested that they quit,” he explained.
As an aside, Pachter described his own work conditions, which are quite eye-opening.
“I work around 70 hours a week half the time, around 78-80 hours a quarter of the time, and around 90 hours a quarter of the time,” he said, adding:
“No complaints, I’m extremely well-compensated.”
Thanks, Industry Gamers.
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