Fable: The Journey is about “freedom”

Monday, 18th July 2011 07:56 GMT By Brenna Hillier

Peter Molyneux has reiterated that Fable: The Journey, once suspected of being an on-rails shooter, is actually all about player choice.

“The first word that we wrote on the wall when we were designing this game was ‘freedom,’” the famous designer explained to Gamespot.

“The freedom to go wherever you like, the freedom to stop where you like. The freedom to take your horse and carriage across the plains where there are no tracks.”

“It’s not only the freedom of where you go – it’s how you go. You can play the game in the way you want to.”

Molyneux said Lionhead felt it was really important that players be able to play the way they liked – sitting, standing or “doing whatever bizarre thing you choose to do while you’re playing a computer game”.

Players also have a choice bout how to treat their faithful steed.

“The main way you navigate is by using your hands to snap the reins on the back of your horse. This is a very analog control. You can be very gentle with that, you can be aggressive with that.

“Just remember your horse has feelings – if you push your horse to the point of collapse you’re going to feel pretty guilty about that.”

Molyneux said some characters in The Journey may choose not to join the player on his or her travels if the horse is in poor condition due to overwork. Players will thereby miss out on various special effects these passengers would otherwise have granted; he didn’t say whether the reverse is true. Could some insalubrious types will be attracted by an unhappy equine? That’s a PETA campaign waiting to happen.

Fable: The Journey will release exclusively for Xbox 360 and Kinect in 2012.



  1. Gekidami

    Sounds like rather than being full-on on-rails, you drive freely to on-rail segments.

    I sense more of THIS going on though, honestly.

    #1 3 years ago
  2. JPickford

    This game sounds worse the more he tries to justify it. Nobody wants to sit for hours driving a horse & cart like that.

    I bet it gets canned or radically reworked.

    #2 3 years ago
  3. alimokrane

    If you give me the option to play the WHOLE game with a controller then I am fine. Otherwise, it’s a no sale. I dont want Kinect, thank you!

    #3 3 years ago
  4. cloud_ix

    doesn’t sound fun though

    #4 3 years ago
  5. Blerk

    This game seems almost unique in that every time they attempt to tell me why I’m wrong about it and it’s actually not what I think, I actually end up thinking it sounds even worse.

    #5 3 years ago
  6. Christopher Jack

    It’s still on-rails, you just get to select which rails to continue following.

    #6 3 years ago
  7. pukem0n

    since Call of Duty is on rails, i dont see the problem.

    #7 3 years ago
  8. Gekidami

    Except that CoD isnt on-rails, its linear but not on-rails.

    #8 3 years ago
  9. LOLshock94

    david wallace style freedom

    #9 3 years ago
  10. The_Red

    When developers of a game keep trying this hard to justify its existence and its merits, I can’t help but feel like there is a turd coming our way.

    #10 3 years ago
  11. IL DUCE

    So you’re on a horse the whole time? Or have you just not figured out how people will navigate when not riding a horse? (since it was probably on rails at first, but after E3 it was “definitely not on rails”)

    #11 3 years ago

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