Brothers in Arms: Furious 4 seems a mix of Borderlands, Inglorious Basterds

Thursday, 9th June 2011 14:33 GMT By Stephany Nunneley

A preview of Brothers in Arms: Furious 4 has gone up over on Kotaku, and according to the post it sounds like the game will have tinges of Borderlands mixed with a bit with Inglorious Basterds.

Flamethrowers and smiley faces

The Furious Four in the game carry “badass weaponry,” according to the preview, and can acquire class-specific upgrades and attributes through leveling.

Enemies are rather formidable in numbers, but when caught alone they are ripe for a “gratuitously scenic death.”

One mission shown, was an Oktoberfest celebration getting blown to bits with guns, bazookas, chainsaws and a flamethrower. Other weapons include a hand axe and a cattle brand.

Bullet-time breach-and-clear is included in some scenes to give a bit of theatrics to the mix, like one in which a  kerosene lamp catches your enemies on fire and one in which a wall was blown to bits with a machine gun to kill the SS on the other side.

This is definitely not your typical Brothers in Arms title

, and if you need more proof, heavy gunner Montana can switch over to a chainsaw for a weapon. When he does, smiley-face crosshairs pop up on the screen for you.

Sgt. Matt Baker will have to wait a bit longer

Ubisoft’s Nouredine Abboud told Kotaku that when everyone sat down to chat about the next installment in the BIA series, “all of the ideas came out flat and boring.”

“If we had a great idea of what would be the best sequel to Brothers in Arms, we would have done it,” said Abboud . “Maybe the next wave of consoles will give us some ideas of what to do that is new and different.”

Abboud goes on to say that Furious 4  was not inspired by either Borderlands or Inglorious Basterds, as the game’s framework was already there before the two were released. That said,  the popularity of both gave credence to the vision the team had for the game.

“We didn’t derive inspiration from Inglorious Basterds,” Abboud said, “but when the film was shown, and we saw it, it reinforced the confidence we had that this would be something that many people would like.”

You can read the rest through the link leading to Kotaku.

Brothers in Arms: Furious 4 is slated for release on PC, PS3, and Xbox 360 during the first half of 2012.



  1. LOLshock94

    i told yous all

    #1 4 years ago
  2. Cyrus

    You’d have to be an idiot to think they weren’t influenced by Inglorious Bastards, even if it was the trailer rather than the full film.

    As for flat ideas…Grrrrr!

    Here is an idea for a sequel. Read Paul Fussell’s ‘The Boy’s Crusade’ and add a dash of S.L.A. Marshall’s ‘Men Aginst Fire’, simmer with a little Charles Whiting (‘Bloody Aachen’, ‘The Battle of Hurtgen Forest’) and top it off with a sprinkling of John Ellis’s ‘The Sharp End’.

    Make a game that isn’t about elite soldiers like the 101st Airborne. Make a game about the grunts, the dogfaces, the G.I.’s. Make a Bill Mauldin game about the ordinary guy doing his best to survive. Increase the tactical challenge by making it a platoon commander game. Make it fresh by giving the platoon heroes and villains, cowards, deserters, murderers, decent men, religious men, atheists, racists, pacifists, stupid men and clever men. Make it so they all react differently, fight differently. Make it so it isn’t just smart tactics but also looking after and knowing your men. Morale, weapons, tactics.

    And rather than the same old big battles why not do the little battles, the bloody ones, the nasty ones people want to ignore. Forgotten places like the Siege of Brest or the Battle of Hurtgen Forest. Fight through the green hell of the bocage or the shattered streets of Aachen. Fight in towns with civilians in the basements. Cower as you get shelled, shiver as German tanks overrun your position, howl as tracer rips through the mist and the trees. Fight against the Waffen SS, against young men and old ones (the Volkssturm), against conscripted Russians, against French volunteers for the SS, against Luftwaffe ground units. Fight alongside Moroccan Goums and British Highlanders.

    Make a game, in short, about life as dumb footsloggers in an infantry company.

    #2 4 years ago
  3. LOLshock94

    i think duke nukem is another thing they have took ideas from just by watching the stupid but they fun looking weapons

    #3 4 years ago
  4. elisio

    @Cyrus: you should work for Gearbox or Ubisoft. Your suggestions would have made a great BIA.

    #4 4 years ago
  5. DSB

    I’m disappointed by the fact that they don’t feel like this can be its own IP, but at the same time I feel like a hypocrite for being excited about it. Gearbox are exceptionally steady in realizing their ideas, whether it’s the guncrazy celshaded coop shooter, or the morose lite-tactics WW2 shooter, they know exactly where to throw their punches.

    As such I’m almost afraid that I’ll love this one, but I still wish they wouldn’t have used that IP. It’s appealing to an entirely different audience, I don’t see how the BOI brand is a huge advantage in any way.

    @2 I sympathize, but you also have to define the game within its limitations. I love playing a game like Combat Mission, worrying about everything from C2 to the quality of my NCOs, but ultimately 99% of the gaming public have no clue what any of it means.

    I think the way Brothers in Arms were going, with basic tactics interspersed with story sections was excellent. They completely overplayed the emotional component, but ultimately it’s within the realm of reality.

    I never really saw any historical context in it, it was really just about the men and the combat.

    #5 4 years ago
  6. MadFingerz

    @2 Good post, in particular with the way you explain how your platoon should be like. The thing I most disliked about the first BiA, and ultimately made me not buy the other two, was that I couldn’t connect with the story and characters. I found all the characters generic and didn’t care about any of them which didn’t brought that “band of brothers” feel the game should have delivered.

    Them saying Gearbox didn’t had any new ideas and that was why they went the opposite direction might be indication how they weren’t the right team to make the franchise in the first place.

    #6 4 years ago
  7. YoungZer0

    Here is an idea: Do the same thing EA did with Medal of Honour, that is special forces in Afghanistan, but make it good. Flesh the characters out, give it a story, like they are trapped behind enemy lines or something. Way better than Inglorious Brothers.

    I just don’t see the gameplay of BiA in this game. To be honest if i play this game (Yes, i will, i’m honest) i wouldn’t want to play it like BiA, but more like CoD.

    #7 4 years ago
  8. ExxonValdez

    as long as they make a proper BIA game after….I will enjoy this :)

    #8 4 years ago

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