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Familiarize yourself the Guild Wars 2 city of Lion’s Arch

Thursday, 12th May 2011 16:23 GMT By Stephany Nunneley

ArenaNet has revealed the city of Lion’s Arch which is located in Tyria, the northernmost known continent in Guild Wars 2.

The city is described as a “melting pot where all the races gather and trade,” which explains why the city doesn’t harbor and all allegiance to any particular race or nation.

Lion’s Arch is rather well-off, as it has a very active navy, with intelligent and “cunning” leaders in charge of maintaining the city’s financial strength.

“Lion’s Arch went through multiple changes over the years since its days as the capital of Kryta in the original Guild Wars to its current incarnation as a free city in Guild Wars 2,” said ArenaNet. “First destroyed by the rise of the Elder Dragon Zhaitan, the ruins of Lion’s Arch were utilized as a safe harbor by ships looking to escape the horrors of the sea. The wreckage of old Lion’s Arch was slowly turned into a refuge for pirates, smugglers, and other independent vessels. Shantytowns were created, and as the waters slowly receded over the course of decades, a settlement formed that owed no allegiance to Kryta. This settlement was unified by a human named Cobiah Marriner, who fought against the scourge of Orr alongside charr, asura, norn, and any other race that would lend their vessels to the cause. Out of that staunch and allied front, the city of Lion’s Arch was reborn.”

Lion’s Arch was at one time destroyed by Zhaitan, the dragon of Orr, but was rebuilt and is now defended by the city’s elite Lionguard which are stationed in a fortress on nearby Claw Island.

The city is very important to the story of Guild wars 2, as it joins with other settlements, races, and factions to fight against the Elder Dragons.

You can find out more on Lion’s Arch through the developer description posted on ArenaNet.

Artwork and a video featuring the city are posted below.

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2 Comments

  1. OlderGamer

    Really excited about this one.

    #1 4 years ago
  2. TheWulf

    It’s a pretty city and that’s for certain, probably not where I’ll be spending a lot of time, though. I prefer the atmosphere of the Black Citadel.

    As for the game as a whole… it goes without saying that I’m looking forward to this. Everyone knows that. If you don’t know that, then… hi, welcome to the site!

    But really, this is far, far more exciting than 99.5% of the stuff out there right now. They really seem to be invested in doing things which go off the rails, risky things, weird things, and therefore things that make me happy. Far too many games are so safe, so familiar, and so mind-numbingly dull.

    Some games leave me feeling as though my brain is going to melt out of an ear just to escape the sheer boredom of it all.

    But we need familiar settings and familiar characters for our familiarity, because strange, fresh, new, and innovative things scare us! Anything that’s even slightly alien to me is absolutely terrifying and I will not buy it! Your offer of bizarre experiences on strange, alien worlds would have me curl up foetal in blind horror!

    Thaaat’s one stereotype that we gamers need to break. Seriously.

    More of this. More risks.

    I suppose that’s why I’m more into the Black Citadel. A foreboding and potentially mobile factory city made entirely out of metal where almost every single element of it is a functioning part of a massive machine is… well, far more interesting than your usual, staid fantasy locations. Though even Lion’s Arch one-ups the usual fantasy nonsense by at least being built out of wrecked ships.

    Oh, and then there’s Rata Sum. Gigantic floating stone cube, held up by quantumagical generator things!

    In fact, the only element of Guild Wars 2 that I don’t find particularly inspiring is Divinity’s Reach. It’s dull. It’s just Yet Another Medieval City with Renaissance Touches. Been there, done that. But I suppose you need the boring option, game has to sell, after all.

    #2 4 years ago

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