Brink updates for 360, PSN and Steam detailed

Wednesday, 11 May 2011 20:48 GMT By Stephany Nunneley

Splash Damage has posted a Brink update over on the firm’s official site, which details some of the in-game issues which the firm is aware of or have already addressed with an update.

According to the post, written by co-founder Paul Wedgewood, on the Xbox 360 end, a game update went live at launch which addressed “several of the issues raised in some of the early US reviews of the game,” and it also included some “major improvements,” such as significantly reduced texture loading times which were fixed via hard-drive caching.

“It also improves client prediction when playing online – in other words, you’ll experience much less ‘rubber banding’ in multiplayer,” said Wedgewood. “We’ve also fixed several issues that could lead to the game freezing, and resolved an issue where Brink would insist on playing all of the training videos rather than just the introductory one.

“We’ve also been getting new reports of lag when playing online, especially in matches with lots of human players. We’re all huge multiplayer fans here at the office and we know how important a lag-free online experience is. We’re urgently investigating this issue and seeing what we can do to improve things in that area. Stay tuned.”

To apply the update if you haven’t already, just restart the game while your 360 is connected to the internet.

An update to the PS3 version was also released on Monday, which incorporated the same fixes for the Xbox 360 version. In addition, host migration has also seen “several improvements,” as well, and an issue where the Ability Wheel sometimes displayed the wrong class abilities was also taken car of.

This update also fixes several potential freezes now only plays the introductory tutorial video at the initial prompt, rather than all of them like with the Xbox 360 fix..

“Even though PSN is currently offline, you’ll still be able to get this update if your console is connected to the internet,” said Wedgewood. “Once PSN is back online, we’ll closely monitor player feedback for this platform.”

On the PC side, a game update is on its way to Steam which will be bringing two immediate improvements.

“It greatly enhances the crash reports we’re getting through Steam, with more detailed information coming our way from now on,” he said. “While this doesn’t sound very exciting for you as a player, it’s really useful for the Brink team as it’ll allow us to track down the underlying issues much more quickly and work on fixes for them – particularly stability issues relating to compatibility.

“This update also fixes an issue where closing the game before getting to the character selection screen can corrupt your character data and make it unusable. Until the game update comes out, we strongly recommend not shutting Brink down during start-up to avoid this issue altogether.”

In other PC news, the brink team is working with Bethesda to “solve any hardware compatibility issues that people have been reporting,” especially with AMD card owners. Wedgewood suggests you first of all make sure you have the most current driver update, which should “solve a fair few of the visual and performance issues out there.”

The same goes for those running an Nvidia card.

“The next game update for the PC version is already in the works, and includes a fix for the FOV issue some of you have been reporting on the forums, among several other things,” added Wedgewood. “We’ll have more information to share on that soon.”

More details regarding the Brink statistics VIP code included with copies of the game will be announced soon, and when the statistic site launches here, players will be able to register a profile and use the VIP code to link your Gamertag, PSN ID, and Steam ID.

Brink was released yesterday in the US and is out Friday in the UK.

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