“Anytime you project five years down the road, you almost always realize you need to rethink what you’re doing. For example network costs are going down, but they are not going down as fast as computing or rendering costs, which paradoxically makes you want to push work out to the edges of the network (although there’s something weird about humans’ current ability to absorb data through audio and video that may create a floor).” – Valve co-founder Gabe Newell, talking to Industry Gamers about the future direction of games development.
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