Feel Plus’s Kouchi Yotsui, the creative force behind side-scrolling ninja action title Moon Diver, has said there’s still room for old school design, to “keep things interesting”
“At some point, action games became all about using complicated maneuvers to coordinate precise attacks against mobs of enemies,” Yotsui said in an interview posted on the Square Enix Downloadable games Facebook page (apparently conducted by the game’s protagonist, Seyfert, and translated from Japanese).
“As fun as that can be, I think variety is necessary to keep things interesting. Action games with simpler controls have their own appealing elements that should also be considered for game creation.
“For example, some action games should be about defeating not just the enemies, but the entire stage itself. It’s the old school way.”
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