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Stern on the Brink: “In an FPS, effectively the gun is you”

Monday, 28 February 2011 15:00 GMT By Patrick Garratt

Stace Harman goes head-to-head with Brink’s latest build and lead writer Ed Stern, finding guns, guns and more guns.

Brink

Developed by Splash Damage, published by Bethesda.

Innovative FPS set on The Ark, a floating city gripped by civil war.

Out in May for 360, PS3 and PC.

As Keza discovered at Gamescom last year, a certain amount of readjustment is necessary when you sit down to play Brink for the first time. A few minutes are required to disabuse you of the notion that you’re best off finding a cubby hole and staying put. Thanks to the Smooth Movement Across Random Terrain (SMART) system, hiding behind cover and popping out to squeeze off a couple of rounds will likely work for around thirty seconds, until an opposing team member vaults the wall you’re crouching behind and shoots you in the head.

This hands-on session is about looking at just how much attention has been lavished upon the gun that shot you and the avatar that’s holding it. The devil, after all, is in the details.

Guns: lots of guns

As I cycle through the vast array of customisation options in Splash Damage’s upcoming team-based shooter, one thing is very clear: there are a lot of unique guns in Brink. More specifically, there are a lot of ways that you can customise your load-out, with the ability to upgrade and tweak weapon sights, ammo clips and attachments, coupled with whether you choose a light, medium or heavy body type for your character. Uniqueness is key here, as Brink’s lead writer Ed ‘BongoBoy’ Stern explains.

“There’s no point having dozens of different guns if they’re not meaningfully different,” he says.

“The scorecard at the end of the round doesn’t show kills.”

“In an FPS, effectively the gun is you. It’s your avatar, and so it better be an interesting character. That’s how we think of the guns in Brink – ‘Well this guy looks, sounds and behaves differently to the other ones.’ Frankly, it’s pointless having four dozen assault rifles if they’re all clones.”

The concept of clones is something Splash Damage is keen to move away from in other areas too, and so the customisation extends to character appearance and voice, facial archetypes, clothes, armour, tattoos, hairstyles and face masks, all with multiple colours and tints for each.

As you level up you earn more gear, which Splash Damage hopes will increase sense of ownership over your avatar and serve as a status symbol online.

Intelligently, your character and customisation options are persistent whether you’re playing offline or online, so the character you’re playing will always be of your own creation, not typecast.

While much of the customisation of your character’s appearance is purely for aesthetics and has no effect on in-game abilities, the body type you choose does. Heavy, medium and light body types bolster what may initially seem a limited roster of four character classes – Soldier, Medic, Engineer and Operative – and affect not just the obvious attributes, such as the amount of damage you can take and how fast you can move, but also the kinds of guns you can effectively utilise and how agile your character is when traversing environments.

Brink. Guns. Similar things.

This, combined with the SMART system, means you can create a Parkour-style soldier or a heavy-set medic, and allows Brink to further distinguishes itself from the likes of Team Fortress, in which a Heavy Weapons Guy is always a Heavy Weapons Guy.

To the victor, the spoils

Underpinning the class system is XP distribution. XP is distributed with an eye on how effective a player you are being for your team, not how awesome you are at headshots (which, incidentally, will only ever result in a one shot kill if you manage to land one on the very agile and fast moving ‘light’ body type).

“The scorecard at the end of the round doesn’t show kills,” Stern explains.

“Of course we track that information and if you want to set up a multiplayer server that’s all about that, the data is there for you.

“But we’ve seen what happens when you rank players by kills on objective-based maps: you get medics that won’t revive players and soldiers that won’t give out ammo, because everyone is just chasing kills.

“We look at how to incentivise players. We give you much more XP for buffing your teammates than for kills, and we smother you in XP for actually doing the objective. In addition, the XP that we do award for kills is proportional to damage, so if you cause 90 percent of the damage to an enemy and someone else swoops in and delivers the final shot, you will get 90 percent of the kill XP.”

Super-speed

It’s evident that much of Brink is designed to be slick and fast-paced. The UI is clean and uncluttered, and changing character classes can be achieved at any in-game command point by selecting one of the four available from a wheel based menu.

Character customization. There’s a lot of it.

If you get lost during any of the objective-based maps, pushing up on the D-pad and selecting an objective will physically turn your character in the right direction as well has highlighting what you’re supposed to be doing next. Even the medic’s ability to revive teammates is swift, achieved by tossing an self-administrable adrenaline shot to a downed player, ensuring the medic doesn’t become a sitting duck as he stands over a prone player to revive them.

“We’ve taken all the things that we know make online gaming fun and made it easy for players to get into and removed all the things that we know are irritating about online gaming,” insists Stern.

This streamlining extends to the movement, too. The SMART system makes it necessary to view environmental obstacles as structures than can be vaulted over, run through or slid under, but rarely should they be stood or crouched behind for any length of time. The brief tutorial video we see reinforces this by advising us to ‘move more than you shoot’. It’s evidently an area that Splash Damage intends to form as a key characteristic of the game.

“One of the key things we’ve worked on is movement, which we think has been lagging behind graphics in FPS for years now,” Stern tells me.

“I call it the fridge-on-roller-skates problem, because in some FPSes you’re like, ‘Hang on, I’ve got this beautifully detailed, brilliantly animated super-fit commando who cannot jump over a wall that’s chest height? That’s ridiculous.’”

“If you cause 90 percent of the damage to an enemy and someone else swoops in and delivers the final shot, you will get 90 percent of the kill XP.”

Rounding out today’s hands-on are the challenge maps, a series of self contained levels that sit outside of the main game’s narrative and set challenges to encourage you to get to grips with each class.

In fact, there’s so much packed into Brink that it feels almost churlish to ask if there’s scope for further character classes to be introduced at a later date.

“We’re sticking with four,” insists Stern.

“We started with a, frankly, terrifyingly blank sheet of paper on this project and we really thought long and hard about where we wanted the complexity to be. We had to decide whether we wanted that complexity to be between the class types, or with the different combinations of abilities within those classes. We think it’s less intimidating to starter players if there are fewer classes and then certain abilities that you only get access to at higher levels. That seems fairer than having a whole bunch of classes and players being bewildered.”

Time will tell if this new, multi-format FPS IP will inspire or bewilder, and we’ve not got long left to wait to find out. Brink is set for release on PC, 360 and PS3 on May 17 in the US and May 20 in Europe.

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26 Comments

  1. DBZ0wnz

    I’m so much looking forward to this game more than MW3, BF3, Crysis 2.

    #1 4 years ago
  2. DSB

    I don’t get all the headshot hate. I always thought it was great to watch a guy go down when you hit him in the head.

    I hope the guy who finished off a 90% kill gets a consolation prize of more than 10%. It’s still pretty important to get him down, after all.

    Aside from that, love it, love it.

    #2 4 years ago
  3. mattyc4

    I’d just like to see more gameplay video of Brink. I think I’ve reached the end of the internets looking for it. Since it’s such a hybrid game, I just want to get a better feel for it.

    #3 4 years ago
  4. ManuOtaku

    And i thought that those slogans about you are the weapon were kind of funny, now we get this, well is the logial evolution….

    #4 4 years ago
  5. freedoms_stain

    Your Choir of Guns video is borked, it freezes at 19 seconds, here’s a working version: http://www.youtube.com/watch?v=07_v0Ej11Cs&feature=related

    #5 4 years ago
  6. Patrick Garratt

    I’ve updated it. Thanks.

    #6 4 years ago
  7. NeoSquall

    I’m still waiting for preorder information in Europe before getting it.

    C’mon, I don’t want to spend 49euros on Steam while TheHut gives its PC version at 28 euros just because Steam gives you the SpecOps pack :(

    #7 4 years ago
  8. OrbitMonkey

    Mmmm…. customization…. :)

    #8 4 years ago
  9. Redh3lix

    Have loved, and always will love Splash Damage games. Cannot WAIT for this game.

    #9 4 years ago
  10. Hungamer

    New Gameplay trailer!!!

    http://www.youtube.com/watch?v=H6g2d5lxl18&feature=player_embedded#at=88

    #10 4 years ago
  11. DSB

    The guns video is straight up genius.

    I love how all the guns look like something you know, but the contours are just completely exagerated. Arguably some of the most killer weapon design I’ve seen.

    If Brink doesn’t blow away any multiplayer shooter I’ve played, I’ll be really disappointed. One of very few preorder purchases for me this year.

    #11 4 years ago
  12. hitnrun

    Not so enamored with the sound of the “SMART” system. It’s been a long time – from the decline of the PC, really – since the days of hiding in cul-de-sacs. Maps nowadays are designed to funnel players forward into mindless —-fests. There’s barely a square inch in CoD maps that isn’t approachable from behind.

    #12 4 years ago
  13. Erthazus

    My only compain about this game is a “SMART” system. Because that system does so much with one button.

    I just hope it’s not going to push our industry backwards where soon with one button we are going to able to shoot, duck, jump, press button, move forward and etc.,

    Everything else looks good so far.

    #13 4 years ago
  14. mattyc4

    @Hungamer
    Thanks, there was a couple things in that mash-up I haven’t seen before…a lot of old footage too tho.

    It would be cool if Splash Damage released another commented video from start to finish, load-out customization and all, of a sample multiplayer match. Just need that extra push to hit the preorder button :)

    #14 4 years ago
  15. Magicpocket

    @Erthazus
    All the ‘normal’ buttons are there and if you want to stop ‘SMARTing’ at any time you just let go of the button. Hell, if you want to just use it as RUN you can and then press jump, instead of SMARTing.

    #15 4 years ago
  16. AHA-Lambda

    cant bloody wait for this!!

    unfortunately its the same day as LA nore so it’ll probly have to wait =(

    #16 4 years ago
  17. DSB

    @Erth

    The real question you should be asking yourself is why you’d ever want to focus on freerunning in an FPS? You want to use Q to put one leg in, and E to use the other one? Forget about it!

    It’s not a game about freerunning, it’s an objective based multiplayer shooter. The freerunning is just a tactical aid, and judging from the pace, I’d say the less focus it takes the better.

    I respect the hardcore fans of Mirror’s Edge, but most of the people I know who bought the game never really figured out the controls. I thought it was overly twitchy, personally. Good idea poorly executed – Don’t want it in my Brink :P

    #17 4 years ago
  18. freedoms_stain

    I wonder if the gun customisation will run to iron sights.

    Some guns have better iron sights than others, it’d be cool if you could choose preferable irons rather than just having a selection of red dots and ACOGs.

    Anyhoo, gimmie a bullpup Assault rifle with a nice hoop and needle iron sight and an underbarrel shotty and I’m as happy as a pig in shit.

    #18 4 years ago
  19. ManBearPig

    @18 yeah you can just have iron sights ive seen a vid where a guy is going throught the customization on the guns and it says you can kee iron sights.

    #19 4 years ago
  20. Moonwalker1982

    @ 10

    The video is gone, anywhere else i can find it? :(

    #20 4 years ago
  21. freedoms_stain

    @19, that’s not what I meant, I presumed keeping irons was an option, I’m asking if you’ll be able to choose what kind of irons on a per-gun basis, which would be unique to most current games which tend to use real life guns and thus use whatever irons the manufacturer uses with no option to change to another type.

    #21 4 years ago
  22. HauntaVirus

    @16

    LA Noire can wait! You should totally get BRINK first!

    #22 4 years ago
  23. ManBearPig

    does anyone know how many maps there are going to be? ive only seen 2

    #23 4 years ago
  24. guapo

    I hope it doesn’t take a million shots to drop a dude. Definitely day one for me if it doesn’t.

    #24 4 years ago
  25. Shonak

    @24: same here. Fall 2011 will be sick, so I really don’t know if I should buy Brink or BF3 for my multiplayer-satisfaction. Hopefully they release a demo for both games or make an open beta.

    #25 4 years ago
  26. asbuwango

    @23
    I heard there would be 16 missions (so 16 maps?)
    @10
    Can I find it anywhere else?

    #26 4 years ago

Comments are now closed on this article.

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    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]