Sat, Oct 16, 2010 | 14:38 BST
Dark Void developer hiring for triple-A title

Airtight Games, the developer behind last year’s Dark Void, has a job listing posted for a “triple-A” PC, PS3, and Xbox 360 title.
Per the listing on Gamasutra: “We are now working on several new AAA titles for a variety of markets. This is a chance to get on board a unique project with a quality focused development and publishing team.”
Portal developer Kim Swift joined Airtight last year to work on a “mystery project” so this may well be it. Maybe.
Whatever the title is, the firm looks to be using Unreal 3 on it.
Last we heard on Dark Void, which was panned a bit by game critics, Brad Pitt’s Plan B Entertainment secured the rights to a film adaptation of it.
Thanks Eurogamer.


8 comments
#1
Robo_1
16/10/10, 3:41 pm
Dark Void certainly wasn’t a bad little game, but it’ll be a jump from that to AAA.
It really was a highlight for the worst of UE3 though, texture pop in and performance issues all over the shop.
#2
Maximum Unreal
16/10/10, 3:48 pm
@1 well on PC it was solid looking game but the gameplay it self wasn’t…
#3
Hunam
16/10/10, 4:22 pm
Chapter 2 was good. Chapter 1 and 3 sucked.
#4
Erthazus
16/10/10, 5:25 pm
Are you all on drugs? That game was fucking shit.
I could not finish it. God damn, repetitive piece of…
Also: http://www.metacritic.com/game/pc/dark-void
#5
Maximum Unreal
16/10/10, 6:02 pm
@4 LOL. But again they made money to make new multiplatform AAA game ? just wow.
#6
YoungZer0
16/10/10, 7:51 pm
Dark Void should have been set in Outer Space. That would’ve been awesome.
#7
freedoms_stain
16/10/10, 8:22 pm
I thought Dark Void was pretty much ass.
They made this big thing of the “vertical combat” and it was just crap.
Basically a gears clone on foot with a jetpack that was pretty freakin useless for ground combat (what I can fly as much as I want but I can’t fuckin hover for more than a few seconds?)
#8
Hunam
16/10/10, 11:34 pm
The problem with Dark Void was that it was clearly half a game. The way the story was paced out well then just chucked the final boss at you and killed a bunch of people off was so jarring I almost bit my tongue.
The vertical combat did fail, but the jet back did work once you got used to it. I was doing all kinds of cool stunt kills with it. But the game does just die on its arse and was at least a year away from being finished.