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Capcom announces August release for Dead Rising 2: Case Zero

Thursday, 22nd July 2010 21:20 GMT By Johnny Cullen

dr case zero

Capcom’s just announced it’s releasing Dead Rising 2: Case Zero on August 31 on Xbox Live.

The 360-exclusive prequel to the game, also seen as its demo, will set gamers back 400 MS points, although there will be a portion available to everyone for free, as detailed yesterday by Capcom’s Keiji Inafune.

“With Dead Rising 2: CASE ZERO we had two goals: provide newcomers with an easy point of entry to the Dead Rising universe, and give fans of the series an insight into what took place after Frank West survived the outbreak at the Willamette Mall,” said Infaune.

“We have certainly achieved both of these ambitions but I am equally pleased that we are able to give gamers so much unique and entertaining content at such a great price.”

Case Zero sees main character Chuck Greene trying to escape from a suburban gas station with his daughter Katey, who has been infected with the zombie plague after a zombie bite.

PR’s below.

Dead Rising 2 itself launches on September 28 in the US, and is released in the UK and Europe on October 1 for PS3, 360 and PC.

DEAD RISING® 2: CASE ZERO COMING THIS AUGUST

Prologue to deliver taste of Dead Rising® 2 exclusively on Xbox Live®

London, UK – July 22nd, 2010 – Capcom, a leading worldwide developer and publisher of video games, today confirmed that Dead Rising® 2: CASE ZERO, will be available on August 31st exclusively to Xbox 360® gamers via Xbox Live® Arcade online gaming service from Microsoft at a cost of 400MPs. A unique and stand alone piece of content, Dead Rising 2: CASE ZERO acts as a prologue, introducing players to the main protagonist, Chuck Greene and provides a glimpse of the action to come when Dead Rising 2 releases in North America on September 28th, Japan on September 30th and throughout European and Australian territories on October 1st.

Set two years after the Willamette incident chronicled in the original Dead Rising® and three years before the start of Dead Rising 2, Chuck along with his young infected daughter, Katey, find themselves trapped in the zombie infested desert town of Still Creek. It’s up to Chuck to find a way out of town, and locate the Zombrex Katey must take to prevent her from joining the ranks of the undead.

Just like in the full game, players in Dead Rising 2: CASE ZERO will use Chuck’s handyman skills and a roll of duct tape to combine two items to create powerful combo weapons. Not only do combo weapons make killing zombie sprees more fun but they also have the added benefit of earning Chuck additional ‘Prestige Points’ which in turn result in quicker levelling up.

Players who download Dead Rising 2: CASE ZERO and then go on to buy Dead Rising 2 will be able to carry over character attributes earned such as ‘Player Level’, to a maximum of five, ‘Prestige Points’ alongside skills, ‘Combo Cards’ and a number of alternate outfits.

“With Dead Rising 2: CASE ZERO we had two goals: provide newcomers with an easy point of entry to the Dead Rising universe, and give fans of the series an insight into what took place after Frank West survived the outbreak at the Willamette Mall,” said Keiji Inafune, Capcom’s Head of R&D Management Group and Executive Producer for Dead Rising 2. “We have certainly achieved both of these ambitions but I am equally pleased that we are able to give gamers so much unique and entertaining content at such a great price.”

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11 Comments

  1. Dralen

    We have to pay for it! That’s lame.

    #1 4 years ago
  2. TerryWogan

    400 points is pretty reasonable for standalone content (presumably with achievements and stuff), that is heftier than a demo. I honestly expected at least 800 points.

    #2 4 years ago
  3. Hunam

    @1

    It was always going to be paid for, they said that the day they announced it. It’s not a demo, it’s a cheap prequel with entirely original content.

    As with all Arcade stuff though, you get a bit for free.

    #3 4 years ago
  4. ninjanutta

    pretty fair price i must admit,thats really unusual from MS,they normaly milk it for all its worth.bills not got enough money has he.lol

    #4 4 years ago
  5. freedoms_stain

    I hope the relatively low price doesn’t say anything about the quality or length of the game.

    #5 4 years ago
  6. RETARDED VIKING

    wow would’ve expected it’ll be 1200MP not bad.

    #6 4 years ago
  7. The Juice707

    I don’t have one problem with shelling out $5 for this. And if the new developer did something to break the game, we will all know it before we go spend $60 more.

    #7 4 years ago
  8. AHA-Lambda

    @5 – probly REALLY short =/

    #8 4 years ago
  9. frostquake

    I was hoping for 800 just to get a Hefty piece of DLC…but it sounds like maybe an hour???

    #9 4 years ago
  10. Blerk

    Yeah, I’m interested to see what this actually turns out to be. If it’s little more than a demo that you have to pay for then that’s not a particularly encouraging development.

    #10 4 years ago
  11. LOLshock94

    if the game is 2hrs long then 400 is worth it

    #11 4 years ago

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