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John Romero looking for experienced UR3 coders for “exciting IP”

Tuesday, 20th April 2010 22:35 GMT By Stephany Nunneley

romero

Looks like John Romero’s working on an “exciting IP” using Unreal Engine 3, according to his Twitter feed.

Here’s the tweet:

I’m looking for Unreal 3 experienced coders. Lead, server & client engineers. Send your resumes to john [at] gazillion.com. Exciting IP involved.

Could this be the untitled MMORPG at Slipgate Ironworks/Gazillion Entertainment he’s been working on since 2005, or something newentirely?

We have no idea, but we’ll ask.

Gazillion Entertainment hired former Microsoft general manager of PC games Stuart Moulder as its new Vice President of Studios back in May last year.

The firm also saw some layoffs last year, in order to “focus on reaching the widest possible audiences with breakthrough MMO entertainment” with a smaller team.

Thanks, Anders.

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19 Comments

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  1. blackdreamhunk

    why does every company want to do an mmo these days. yes it makes a lot of money but they cost a lot money to make. how about making a brand new space sims? any way i would like to see more mmo’s like guild wars lol.

    as for a new IP do something cool like blade runner or battle star galactica.

    drop the UT3 engine and get the cry engine :)

    #1 4 years ago
  2. onlineatron

    And… Here… We… GO!

    #2 4 years ago
  3. Stephany Nunneley

    BDH…… you had me at Blade Runner.

    See, I actually agree with that, but since that is one of my favorite movies of all time, it might make me cry if they botched it up.

    #3 4 years ago
  4. blackdreamhunk

    you have a good point, get bio-ware or Obsidian (black lise game devs) to make blade runner.

    why doesn’t some one make a new genre maybe a single player mmo hybrid. half of the game plays as single player game on you pc the other half plays as a mmo.

    #4 4 years ago
  5. Dralen

    Why are developers still wanting to use UR3 engine? It’s so dated. Splinter Cell Conviction is a good example, yes it had great gameplay, but it looked like shit on the 360.

    #5 4 years ago
  6. Hunam

    They already made a great Blade Runner game. It’s done, leave it alone.

    Also, Conviction uses a heavily reworked UE2.5

    #6 4 years ago
  7. Phoenixblight

    @5

    Cheaper to pay Epic for their engine that works on everything and figure it out than to develope their own engine.

    Last I heard it was 1 Million for the license.

    #7 4 years ago
  8. Hunam

    I’d imagine licensing changes depending on the level of game using it and the support needed. I mean some XBLA games have used it, I doubt they could afford $1m for it where to something like Mass Effect 2, $1m is chump change.

    #8 4 years ago
  9. Phoenixblight

    @8

    Probably right some type UE that is similar to WIndows depending on what you want or need you pay a certain amount.

    #9 4 years ago
  10. blackdreamhunk

    the cost of UT3 engine is like US $350 000. Man all you have to is make a really good engine and your set. lol

    found at this site
    http://www.devmaster.net/engines/engine_details.php?id=25

    #10 4 years ago
  11. YoungZer0

    That dude should look for the next barbershop.

    #11 4 years ago
  12. Stephany Nunneley

    /slap @ Hunam. That was not a game. That was a lifestyle.

    #12 4 years ago
  13. Dralen

    Wow, I’m amazingly clueless then lol. So why didn’t they use the UR3 engine for Conviction?

    #13 4 years ago
  14. ybfelix

    Conviction uses a mutation of UE2, not 3

    #14 4 years ago
  15. Dr.Ghettoblaster

    So will the CryEngine3 engine replace the Unreal Tournament 3 engine? I agree, stop using such an outdated engine already…sheesh.

    #15 4 years ago
  16. psxman

    I thought ‘Snatcher’ was a better Blade Runner game than the Blade Runner game.

    ‘course, that’s just me and my bias towards Kojima.

    #16 4 years ago
  17. blackdreamhunk

    co founder of id software, who wants to work for id software hehe

    #17 4 years ago
  18. Blerk

    Everyone seems to forget that UE3 is continually evolving, of course. They didn’t finish it three years ago and say “right, that’s it – we’re done”. They’re adding new stuff and refining old things all the time. Age has nothing to do with quality.

    #18 4 years ago
  19. Erthazus

    @18 they are adding outdated shit. UE3 is not in the alpha stage so you can’t add features to the core of the engine.
    It’s like you are trying to dress a doll with some accessories and doll will never change, except her dress.

    And UE3 is not a quality. UE3 is the only engine that is not the quality in next gen systems.

    #19 4 years ago