Sony’s Move brawler now called The Fight: Lights Out

Friday, 16th April 2010 22:38 GMT By Stephany Nunneley


John McLaughlin, producer for Move’s The Fight: Lights Out, has revealed some of the developmental processes for the game along with play styles over on the US PS Blog.

Previously known as Motion Fighter when we had a look at it at GDC, McLaughlin says that the team did a “ton of motion capture to ensure that every punch, every hit reaction, every dirty move and every hard-hitting knockout makes the player feel right in the thick of the action”.

Sounds cool. Check out the video of it below the break and information on it through the links.

More on the game is expected at E3.



  1. Gekidami

    Some sites were calling this Dukes when it was first shown. No idea where they got that name from.

    #1 5 years ago
  2. Erthazus

    I still think this is the only game that is not great for the PS Move.

    Natal can actually take the advantage of this because you can kick someone’s butt. But, it depends on how precise is Natal.

    I remember ricochet demo and it was responsive to your body. Other then that, PS Move is awesome.

    #2 5 years ago
  3. Stephany Nunneley

    It honestly didn’t look half bad. The only fault I found from a voyeuristic perspective was that the action was a bit slow.

    Like the guys coming at you moved a bit slow, and your punches seemed a bit slow. However, what was shown was far from the final product too, and could have only been a tutorial mode.

    I was just expecting to be able to see folk move like Muhammad Ali is all.

    #3 5 years ago
  4. Erthazus

    @3 I think pre-alpha was not responsive enough. + i kinda hate the palette.

    + i think Natal can actually take the advantage of fighting games.

    #4 5 years ago
  5. Gekidami

    It could be interesting, throw in a character editor, some online multiplayer and it should be good. And i agree with Erthazus, this does look like something Natal could do really well.

    #5 5 years ago
  6. NoxNoctisUmbra

    I remember the DEMO of ALPHA stage was slugish, also I bet they cant a fighting game with TRUE 1 to 1 scale because everyone would use quick moves.. and it would end up like a ‘slap a bitch’ game

    #6 5 years ago
  7. Boris Fett

    According to the latest issue of EDGE this game isn’t movement based but it’s gesture based. So you won’t get one-to-one movement.

    If that’s true… disappointing. That was the whole appeal.

    #7 5 years ago
  8. Mike

    It looks bollocks.

    #8 5 years ago
  9. Patrick Garratt

    Geki – The very first screens of it were called “dukes.jpg,” if I remember rightly. It must have been a codename, or something.

    #9 4 years ago
  10. 2plus2equals5

    I really want to try it!

    #10 4 years ago
  11. Gekidami

    Ah, that makes sense Pat. For a fistycuffs game Dukes is quite a suiting title but its probably already copyrighted.

    #11 4 years ago
  12. humanfish

    I’m hoping EA are now developing the next in the Fight Night franchise to take advantage of the move controllers (for accurate gameplay) and Natal for some motion fun. It makes sense for them anyway.

    #12 4 years ago
  13. xino

    why is it called “The Fight: Lights Out”?

    I think they might try and expand the The Fight into a franchise. The Fight: something else could also be made.

    I just don’t see the point of calling it The Fight: Lights Out:/

    #13 4 years ago
  14. Gekidami

    The devs have gave some info through answering questions on the PSBlog:

    -It has “side games” like a gym to “build up your fighter”.
    -Online and offline multiplayer.
    -You can spectate and bet on fights.
    -You can customize your fighter.
    -Runs at 60FPS.
    -Camera angles arent final.
    -The build in that video is alpha, the animations in it (and everything shown up till now) has been replaced with mo-cap, lag has also been reduced greatly and should be near 1:1 for the final build.
    -Voice chat, custom soundtracks and Youtube uploads are planned.

    #14 4 years ago

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