Graphics for Sam & Max Season 3 went “up a level” on PS3

Friday, 16th April 2010 16:47 GMT By Stephany Nunneley


Dan Connors, CEO and co-founder of Telltale,  has said that the company’s first outing on PS3 with Sam and Max: The Devil’s Playground gives new dimension to the series and takes the graphics of the game “up another level”.

Speaking with PlayStation LifeStyle, Conners revealed that since this was the firm’s first game created for PS3, it wanted to also get the controls right.

“We’ve really have tried to take advantage of the PlayStation’s graphical powers, even, for the first time in the company’s history, we’ll have all kinds of realtime shadows in the game and we’ll really feel like the look has gone up another level”, said Conners.

“We also have been pushing to get the right control feel for the game, to make it feel like a strong PlayStation product and our games feel really great using the controller in a way we didn’t necessarily expect, so we’re excited to see what console fans think of it”.

Conners also revealed that the experience has gone so well, it would like to continue releasing title on PSN in the future.

“We certainly would love to continue to place stuff on the PlayStation Network,” offered Conners. “We’ve had a great experience working with the team over there, so far, they seem really open and forward thinking. And as a company built from the ground up to be a digital publisher the chance to work with a company that’s so open minded is refreshing, and we’re really looking to get our whole line up on there”.

Telltale may even release the previous two seasons on PS3, providing the demand is there.

“We’ll probably start with the most recent stuff and see how it goes, we don’t wanna – we’ve got a ton of content and want to make sure we pick the right stuff to go over at the right time,” he revealed. “We’ll obviously be making more series going forward, so its really just about how many the company can afford and when, and what gamers on the PlayStation want to play”.

The first episode for Sam & Max: The Devils Playground, The Penal Zone, is available now for Mac, PC, and PS3.



  1. Zarckan

    Really? cos I thought it looked shite

    #1 5 years ago
  2. Redh3lix

    lol, I downloaded the demo and thought it was utter crap… both gameplay and graphics :D

    #2 5 years ago
  3. loki

    just lol

    #3 5 years ago
  4. subversus


    you guys suck

    #4 5 years ago
  5. The_Villa

    The game could go up a 100 levels, and still it will look like shit, good games tough, just shitty in graphics

    #5 5 years ago
  6. Boris Fett

    Bunch of graphical snobs.

    The game has charm in its graphics. That’s enough.

    #6 5 years ago
  7. TheWulf


    That’s too kind. The word is whores, graphics whores. We’ve had them since forever, and an experienced gamer knows that elements such as gameplay, story, characters, interactivity, freedom, and so on mean a lot more than the eye candy.

    Usually incredibly pretty games are also stunningly shallow, too. Because all the effort they could’ve put into the game they’ve just put into the graphics.

    I’d rather have a good game, frankly, rather than the kind of ‘push a butan once in a while’ movies we’ve been seeing as part of the gaming mainstream.

    #7 5 years ago
  8. TheWulf

    It also needs to be pointed out that art direction does not equate to polygons pushed or shaders used. I’m still of the opinion that Guild Wars actually looks better than Crysis, simply because artists worked on it.

    Then again, games from ’03 like Uru have better art direction than most games today. At least the Telltale games show some art direction and charm.

    #8 5 years ago

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