Kojima says it’s hard to show “interest and freshness of Peace Walker” in videos

Thursday, 25th February 2010 21:58 GMT By Stephany Nunneley


Hideo Kojima has tweeted that it’s difficult to show how immersive Peace Walker is through videos alone.

Using James Cameron’s Avatar as an example, Kojima tweets about the next game in the Metal Gear series (via Andriasang):

“It’s difficult to show the interest and freshness of Peace Walker through video. Cameron’s Avatar was a huge hit because of the 3D video. That can’t be communicated through text and a trailer. It’s something you won’t understand unless you experience it for yourself in the theater.”

In another tweet, Kojima chats a bit about what might be a response to the “5″ having been under consideration for Peace Walker.

“It’s not that PSP is the main platform for the future MGS series. PW is a test to see what type of expansions are there if MGS is brought to a portable. We’re not just rising vertically with development on next generation systems, but also horizontally, trying to expand gameplay.”

Metal Gear Solid: Peace Walker hits Japan in April, and the US and Europe on May 25 and 28, respectively.



  1. SunKing

    It doesn’t matter how immersive it is if the controls suck, which, in my hunble opinion, they do. I wish it weren’t the case.

    #1 5 years ago
  2. MushroomStamp

    I agree. The controls in his game are as out of date as Capcom controls in their games. His games are also well… IMHO to much cinema and not enough gameplay… at least quality gameplay.

    #2 5 years ago
  3. Michael O’Connor

    I personally found the controls in this to be *far* more intuitive and well designed than in Portable Ops. The story looks like it’ll be worthwhile as well.

    Looking forward to this.

    #3 5 years ago
  4. Freek

    So what exactly is this immersive feature that cannot be shown through video?

    #4 5 years ago

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