Tue, Feb 23, 2010 | 19:10 GMT
First screens of Introversion’s “blueprint” style game Subversion released
Introversion has released a blog update for its “blueprint” style game Subversion, and for the first time, it’s showing the world what the game looks like.
First announced back in 2006, Subversion is a tactical-action game from the makers of Darwinia+ based on 3D blueprints, and is being called the “Spiritual Sequel” to Introversion’s debut game, Uplink.
“Subversion is going to be set in a modern High Tech environment, with you taking “mission control” over a team of skilled operatives in a hostile High Security building,” wrote lead designer Chris Delay. “You will be using Sabotage, Social Engineering and Grifting, custom Electrical and Mechanical devices, Distractions, Hacking, Stealth, Acrobatics, Precision demolitions, Trickery, whatever gets the job done.
“In the best case scenarios your enemies will never know you were even there. When things go wrong, a well prepared escape plan and well timed precision violence will get you out of a tight spot – or maybe not.
“The combination of your guys physically on site using their own special skills and equipment, mixed with you taking control of building systems via computer hacking, opening locked doors, disabling cameras, exploiting weaknesses in security systems, is something of a holy grail of game design for us.
“What you see in these screenshots is far from finished – we’ve lots of plans for the look, but broadly speaking you are going to be looking at 3d blueprints. The visual brief has always been quite simple – what would Uplink look like if it was set in real building rather than inside a computer?
“The people are the biggest challenge, one which we haven’t nailed yet – the Pacmen in these shots are definitely placeholder material”.
Sounds rather cool. Read the full thing through the link there.