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Q-Games on piracy, PixelJunk Dungeon and a mistrust of marketing

Monday, 1 February 2010 05:54 GMT By Patrick Garratt

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Nathan: “Pat! I’m going to Japan!”
Pat: “I’ll ask Dylan Cuthbert if you can pop along to Q’s offices in Kyoto and do an interview.”
Nathan: “Awesome.”

[10 minutes later]

Pat: “It’s all good. He said yes.”
Nathan: “I’m so, like, doing this thing. Hopefully I’ll get to speak to PixelJunk Shooter director Shouichi Tominaga, PixelJunk Monsters and Racers director Rhod Broadbent and recruitment and PR chap Duncan Flett.”
Pat: “That would be very cool. And Dylan, too?”
Nathan: “I have a feeling he won’t be there on the day.”
Pat: “Me too. We didn’t want to speak to him anyway, right?”
Nathan: “Right. I think.”

Hit the link.

Interview by Nathan Grayson.

VG247: How’s PixelJunk Monsters Deluxe been doing on the PSP saleswise? Is piracy still taking some serious wind out of your sales, or are things looking up? Dylan Cuthbert said that PJMD would probably be your last PSP game. Has he changed his mind, or are PSP players still out of luck?

Duncan: Well, we don’t really have access to sales numbers, so we can’t answer that.

OK, how about something a bit more answerable, then? Piracy’s a major issue on any platform that’ll allow it. And Dylan’s made some comments about how much gamers’ stinginess disappoints him. Like, they actually complain about having to spend $10 on a game. Knowing this, what sort of measures has Q-Games taken?

Rhod: Piracy’s a factor when we decide what projects we’re doing next – whether or not that platform is suffering heavily from piracy or not. I know Dylan’s made some comments about this, but we don’t solely base our decisions around piracy. If we wanted to make a PSP game again, then that’s what we’d do. I think the piracy thing is a concern, of course, but it’s not the be all and end all.

Shouichi Tominaga (translated by Duncan): If there’s a game that we think of, and the PSP’s the best platform for it, then that’s what we have to go ahead on. As an opinion of the platforms that are out at the moment, I feel that there is a risk, on some platforms, of piracy. And from a development point of view, that’s something we have to consider. It’s not the case that we don’t want to make games for Platform X and Platform Y. We want to make games! But it’s something we have to consider.

Lately – especially after this year’s TGS – there’s been a lot of doom and gloom surrounding the Japanese gaming industry. I know a few high-profile Japanese developers, especially, have felt like the country’s efforts have been a bit lacking as of late. As a Japanese developer, what’s your take on this? Are people just blowing things out of proportion, or is Japan in trouble?

Shouichi Tominaga: If you’re looking at graphical realism, then I agree that overseas [developers] – on the non-Japanese side – are probably further ahead than here in Japan. The reason being, perhaps, that in the West, there’s more efficient or effective sharing of information between companies, peer groups, and things like that. In Japan, companies are essentially islands. They don’t share techniques or processes. People kind of work in a huddle. That limits how things could evolve on this side.
My concern is that, if this trend continues, you might see a gap develop in game design – which wouldn’t be for the benefit of Japan.

You’ve been putting a big focus on community involvement lately, for instance with the voting process for PixelJunk Shooter’s name. Are we going to see more of that in the future – perhaps with the next PixelJunk game?

Shouichi Tominaga: That would be something that would be interesting for us going forward, yeah.

Rhod: We enjoy talking with our fans. We don’t have any plans at the moment, but absolutely from here on out, we’ll be talking more and more.

How’s PixelJunk Dungeon coming along? I know it was announced at GDC a while back, but now it’s sort of gone underground, for lack of a better pun. Are Dungeon and 1-5 one in the same? If not, can we expect to see both of them in 2010?

[Story - Ed]

Rhod: [laughs] I see what you did there.

We have a lot of ideas going on at once and during GDC 2008 when we announced Dungeons, we were all really excited about that. And we’re still really excited about what we announced then and what we showed. But then Shooter came along and there was a huge rush of, “Yeah! Shooter’s what we’re going to do now!” It just happens to be whatever takes our fancy at the time. So which direction we go in next is not public knowledge, I’m afraid.

Duncan: What PixelJunk Dungeons was and whether or not it comes out as PixelJunk Dungeons – the ideas we were talking about will be present in all the games we make from now on.

Shouichi Tominaga: The more we make these PixelJunk games, the more we learn – the bigger our world gets. So, in that way, you never really know what’s coming next.

All aboard the Segue Express, then, because that feeds right into my next question: The coherence of your designs — visually and aurally, especially — stand out when compared to the rest of the gaming industry. And you were talking about how you’re able to switch back and forth between design ideas at the drop of a hat. I imagine that’d be a tall order for many larger developers. How does your small team size aid your development process?

Shouichi Tominaga: You hit the nail on the head. It’s small teams and flexibility. They’re able to give each game its individual flavor.

In general, do you think that small teams like that are better for game development as a whole? What are the pros and cons of small scale and large scale development, as you see them?

Shouichi Tominaga: Basically, your team size is defined by the scope of the game that you’re making. For instance, we’ve got some feedback saying that Shooter doesn’t have enough volume. Fair comment, but we could’ve developed the game with a bigger team – had more areas where the game could be played. But then perhaps the cohesiveness of the game in terms of game design would’ve been lost.

For example, Shooter’s a puzzle/shooter game where fluid’s a main part of the game, so whenever we set something up in the game – such as a puzzle or a mechanic or something – it has to be checked hundreds of times to make sure it works the way we desire it. And that’s a lot of work.

Rhod: I mean, yeah, there are some things we obviously can’t do. We can’t make Halo. But we can make something just as fun as Halo, we hope. That’s what we try and do.

That sounds like a team slogan. “We’re not Halo, but we’re just as fun!”

[Everyone laughs]

So, your recent games remind me a lot of old-school Nintendo games, in that they have something of a skeletal story working in the background, while gameplay’s in the spotlight. Do you think games are simply more suited to this style of story-telling, or would you ever consider creating a more elaborate story-based game?

Shouichi Tominaga: Without good game design, you don’t have a game. You can have all the story you want, but the gameplay is the heart of the game.

Rhod: I think that’s how most people at Q feel. I’m very much gameplay. I don’t care about story at all. I think what we did with Shooter’s story was really fun, but in general, I’d be fine without stories in games.

But gaming’s huge now. It’s a broad church, and there are people out there who want to make interactive stories and put quick time events into every kind of game – and there are a whole lot of people who enjoy it. I’m not going to say that they’re wrong for doing it.

*cough*Heavy Rain*cough*

Rhod: [laughs] But yeah, there are enough people out there to buy enough stuff that you can have that. But we are definitely about gameplay. The key is gameplay.

Sony’s indie support has been quite good. How about Microsoft’s indie section? I know Q has been steering clear of the Xbox 360, but now that Microsoft appears to be spotlighting smaller titles a bit more, would you reconsider?

Rhod: The Xbox has its indie games section and I’ve played loads of them. I especially love the Arkedo games. I hope they keep making more and more of them. And it seems like it’s really nice and easy-to-access, but I’m not sure if it’s right for us to say which platform is pushing [smaller games] the best. We’re certainly happy with what we’ve achieved on the PlayStation Network.

[Story - Ed]

Shouichi Tominaga: I’m not allergic to the Xbox 360 [laughs], but I haven’t played many of its games. I have nothing personal against the console. So basically, as a company, if there’s a game we want to make, and the console’s the best fit for it and the audience is out there, then we’ll make that game. We’re not, like, beholden to [a single console].

On a similar note, how about motion control tech like Microsoft’s Project Natal or Sony’s ArcSphereGem wand? Are you interested in developing for either of those?

[Story - Ed]

Shouichi Tominaga: In my head, there are a bunch of ideas [laughs]. I like new technologies, so it’s of interest to me. We’ve got nothing to announce at this point, though.

Duncan: I mean, we tried Natal during a TGS demonstration. It was interesting – playing Burnout and stuff.

Rhod: We don’t currently have anything for motion controls. We’re just waiting for an idea to run with, that’s all.

So, you’ve done racing, tower defense, platforming, shooters, etc. Genres that – before your team added your, er, unique flavor to them — seemed a bit played out. Would you ever consider revitalizing other “played out” genres like RPGs, beat-‘em-ups, fighting games, etc?

Rhod: To be clear, that’s not what we set out to do. We just wanted to make really good games. Like with Racers, one of the guys here wanted to make a racing game. They put together a prototype in, like, half-a-day and it was just one of those crazy-fun times. And, like, with tower defense. At that time, when we started [developing Monsters], we didn’t think tower defense was tapped out.

And that’s more, I guess, what I was getting at. When Q makes a game, it’s unique. It’s not a “game in the style of Popular Game X.” It’s its own animal. That was the aim of my question: Would you consider applying your gameplay-over-story approach to other genres? Breathing new life into those genres, I suppose, would (hopefully) be a byproduct of your game.

Shouichi Tominaga: The essence of what makes a PixelJunk game lies in new concepts, or revisited concepts from a new perspective. Things like full HD. For instance, I was director on PixelJunk Eden, and when we started that game, the first prototype was a rhythm-based game. And we were playing it, and we were like, “Something doesn’t feel right. Something doesn’t feel right.” It didn’t feel like a PixelJunk game. And that’s when it went off to become a platformer. There’s a point in time when we’re making [a game] when we say, “OK, now it feels like a PixelJunk game.” That point in time changes every time we make a new game.

I learn a lot about the game and myself when I’m making something, and that’s enjoyable for me.

Rhod: That’s a luxury that small games companies have – that when the game starts talking to you and saying, “I’m not this,” we can easily just change it. We can say, “OK, we’re gonna throw that out and do this [instead].” Whereas if you’ve already invested millions in a project, then suddenly, you’ve got people sitting around and saying, “But it isn’t fun,” then you can’t change direction. Or it takes a very comfortable marketing team to do that. Here, we can play with the game and iterate on the game until we find what really makes us laugh. And that point for Racers and Monsters, and even for Shooter – more recently – is really memorable. That day happens, and everyone’s sitting around the machine, and they’re laughing and having fun. And from then on, it’s smooth sailing.

Q-Games’ goals and general philosophies seem to be far removed from much of the mainstream gaming industry these days. What games – aside from your own, obviously – would you say are on the right track in terms of where you’d like to see videogames go in the next few years?

Duncan: So, to put it another way, what games are out now that we didn’t make, that we wish we could have made?

Exactly.

Rhod: Well, I personally would’ve loved to have made Arkedo’s Jump. It’s an indie game on the Xbox 360. I love it. We don’t think like that often, though. I mean, if there’s a game we enjoy playing, then we’re really happy that it was made. But I certainly never had a conversation where we sat down going, “Oh, I wish we’d done this,” or, “This is like one of our games.” I think we’re just happy to be a part of the big tapestry of gaming, for other people to do their own thing, and for us to just be a part of that.

Personally speaking, I really like gaming as it is right now. There are lots of things I regret with regards to marketing in many ways, but I really like that there are so many different types of games out there – so many different people making different things. Now that there’s Nintendo going their own special way, and marketing Mario Kart to everyone. But you’ve also still got people like us. There’s people out there making games just to serve themselves, basically, and there’s people making games for everyone, and then there’s everything in between. And that’s great, because we’re grownups now, and gaming is growing up.

Shouichi Tominaga: We shouldn’t lose sight of the fact that games are entertainment, and it’s about getting people to feel like, “Oh, I’m glad I played that. That was fun!”

I want to eliminate frustration from games. Frustration should not be part of a gaming experience.

I was going to move into my next question, but Rhod said something interesting. So, what’s your beef with marketing as it functions today?

[Story - Ed]

Rhod: [My comment] was nothing personal about any company that I’ve interacted with. It’s just that, what I see in the world of gaming is that it’s very narrowly focused. And it’s marketing to the same people that are gonna buy games over and over again. And there are very few companies that are pushing beyond those limits – trying to actually get outside the people who read NeoGAF. I mean, you can do it sometimes; Modern Warfare does it very well, and Halo does it very well. They’re huge games with a lot of money behind them. But still, I think a similar type of person is buying those games.

It’s a hard job marketing videogames, so I’m not meaning to criticize. But I wish there was more money spent on games that I think are cool little things. I think that’s how every gamer feels. I want the cool things – the little things – to be huge and successful. And the big things that are really easy to sell to people, I don’t care for them.

And I guess that’s kind of where the whole “fanboy” mentality comes from. That desire to allow people to play your favorite games. Or force them to do so, at any rate.

Rhod: That’s an interesting way of looking at it. And yeah, one of my favorite games is Rhythm Heaven. If I could make everyone in the world play one game, it’d be Rhythm Heaven – the GBA version. And I would force them to like it. If you like that game, we can be friends. That never came out in the West, and that really upsets me.

But then the DS version did come out in the West, and I was extremely happy about that.

Shouichi Tominaga: It’s a mistake for developers in general to trust marketing.

Marketing defines the boundaries for what’s “good,” and then tells the developer to make that. So don’t trust marketing too much with that side of it.

Rhod: But also, as a designer of games, you need to be aware that what you’re doing at the time is part of the marketing. And so many people, I think, just make a game and say, “OK, it’s over to them to sell it.” But, if you look at people who are really successful with their games, the feeling – how the players are going to feel when they’re playing it and whether or not it’s an appealing environment – is all on the developers. It’s not on the marketing. I’m an optimist and an idealist, and I’d like to believe that if you make the perfect game, then the market will be there for it. And then the marketing team will go with it – the more it sells, the more the marketing team will market it. That’s usually what happens. But if it’s not making money in the first place, it’s hard to get the marketing stamp on it. That’s the tricky part.

Finally, what advice would you give to other small developers who want a Q-Games-sized slice of the gaming industry pie?

Shouichi Tominaga: As a small company, we find that it’s really all down to the quality of your product. You don’t have any marketing push or advertising push, so you have to cherish creativity and just polish your product.

Rhod: And get good people.

Shouichi Tominaga: And the studio itself needs to have its own unique flavor. And that needs to come through in everything it does. I wonder if we’d have got the team we have if we’d been situated in Nagoya or somewhere else. Kyoto is a great place.

Rhod: Also, Dylan’s history helps us a great deal, and Dylan’s knowledge in general helps us a great deal. And the same of most of the team, actually. Having people like Tomi who are so focused helps. The business side of it, I have no idea about. But we have good business minds and good creative minds and good technology minds. And a great location [laughs]. We’re lucky in many respects.

Shouichi Tominaga: Small developers need to examine themselves and think hard about what they do well, and how they can do that better in some way, and then make that happen.

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5 Comments

  1. Syrok

    Good interview :)

    #1 5 years ago
  2. Galactic_Barret

    Great read, especially the NeoGaf marketing quip.

    #2 5 years ago
  3. Audio Radar

    The best developer for PSN/DSiWare loves the best developer for XBL Community Games. I like this!

    You should definitely find a way to work together, I would love to see an Arkedo/Q-Games series of games on XBLA.

    #3 5 years ago
  4. Dean

    Excellent interview, chaps! :D

    #4 5 years ago
  5. Bleak Harvest

    Brilliant stuff — Q-Games love grows.

    #5 5 years ago

Comments are now closed on this article.

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    Insight is one of the currencies in Bloodborne, but it’s also a mechanic that affects the gameplay. There are MASSIVE SPOILERS below, so turn back now or one of Bloodborne’s gameplay mechanics will be SPOILED for you. Just like Blood Echoes in Bloodborne, Insight is used to purchase certain items from vendors in the game. […]

  • Phase two of Xbox One April update brings voice messages, dedicated servers for party chat, more

    The second phase of the April update for Xbox One is now open to members of the Preview programme and and it looks like there are even more features in store. Phase one of Xbox One’s April firmware update started a few days ago with improvements to party chat and achievements notifications. Today, phase two […]

  • GTA 5′s graphical “downgrade” is a bug, will be fixed in upcoming patch

    As of patch 1.8 for GTA 5 on PlayStation 4 and Xbox One, a few graphical issues have cropped up leading some to believe there has been a stealth downgrade to the game’s overall graphics. Over the past couple of days, Reddit went nuts over a video showing what appears to be a downgrade to […]

  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]