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Q-Games on piracy, PixelJunk Dungeon and a mistrust of marketing

Monday, 1 February 2010 05:54 GMT By Patrick Garratt

qlogo

Nathan: “Pat! I’m going to Japan!”
Pat: “I’ll ask Dylan Cuthbert if you can pop along to Q’s offices in Kyoto and do an interview.”
Nathan: “Awesome.”

[10 minutes later]

Pat: “It’s all good. He said yes.”
Nathan: “I’m so, like, doing this thing. Hopefully I’ll get to speak to PixelJunk Shooter director Shouichi Tominaga, PixelJunk Monsters and Racers director Rhod Broadbent and recruitment and PR chap Duncan Flett.”
Pat: “That would be very cool. And Dylan, too?”
Nathan: “I have a feeling he won’t be there on the day.”
Pat: “Me too. We didn’t want to speak to him anyway, right?”
Nathan: “Right. I think.”

Hit the link.

Interview by Nathan Grayson.

VG247: How’s PixelJunk Monsters Deluxe been doing on the PSP saleswise? Is piracy still taking some serious wind out of your sales, or are things looking up? Dylan Cuthbert said that PJMD would probably be your last PSP game. Has he changed his mind, or are PSP players still out of luck?

Duncan: Well, we don’t really have access to sales numbers, so we can’t answer that.

OK, how about something a bit more answerable, then? Piracy’s a major issue on any platform that’ll allow it. And Dylan’s made some comments about how much gamers’ stinginess disappoints him. Like, they actually complain about having to spend $10 on a game. Knowing this, what sort of measures has Q-Games taken?

Rhod: Piracy’s a factor when we decide what projects we’re doing next – whether or not that platform is suffering heavily from piracy or not. I know Dylan’s made some comments about this, but we don’t solely base our decisions around piracy. If we wanted to make a PSP game again, then that’s what we’d do. I think the piracy thing is a concern, of course, but it’s not the be all and end all.

Shouichi Tominaga (translated by Duncan): If there’s a game that we think of, and the PSP’s the best platform for it, then that’s what we have to go ahead on. As an opinion of the platforms that are out at the moment, I feel that there is a risk, on some platforms, of piracy. And from a development point of view, that’s something we have to consider. It’s not the case that we don’t want to make games for Platform X and Platform Y. We want to make games! But it’s something we have to consider.

Lately – especially after this year’s TGS – there’s been a lot of doom and gloom surrounding the Japanese gaming industry. I know a few high-profile Japanese developers, especially, have felt like the country’s efforts have been a bit lacking as of late. As a Japanese developer, what’s your take on this? Are people just blowing things out of proportion, or is Japan in trouble?

Shouichi Tominaga: If you’re looking at graphical realism, then I agree that overseas [developers] – on the non-Japanese side – are probably further ahead than here in Japan. The reason being, perhaps, that in the West, there’s more efficient or effective sharing of information between companies, peer groups, and things like that. In Japan, companies are essentially islands. They don’t share techniques or processes. People kind of work in a huddle. That limits how things could evolve on this side.
My concern is that, if this trend continues, you might see a gap develop in game design – which wouldn’t be for the benefit of Japan.

You’ve been putting a big focus on community involvement lately, for instance with the voting process for PixelJunk Shooter’s name. Are we going to see more of that in the future – perhaps with the next PixelJunk game?

Shouichi Tominaga: That would be something that would be interesting for us going forward, yeah.

Rhod: We enjoy talking with our fans. We don’t have any plans at the moment, but absolutely from here on out, we’ll be talking more and more.

How’s PixelJunk Dungeon coming along? I know it was announced at GDC a while back, but now it’s sort of gone underground, for lack of a better pun. Are Dungeon and 1-5 one in the same? If not, can we expect to see both of them in 2010?

[Story - Ed]

Rhod: [laughs] I see what you did there.

We have a lot of ideas going on at once and during GDC 2008 when we announced Dungeons, we were all really excited about that. And we’re still really excited about what we announced then and what we showed. But then Shooter came along and there was a huge rush of, “Yeah! Shooter’s what we’re going to do now!” It just happens to be whatever takes our fancy at the time. So which direction we go in next is not public knowledge, I’m afraid.

Duncan: What PixelJunk Dungeons was and whether or not it comes out as PixelJunk Dungeons – the ideas we were talking about will be present in all the games we make from now on.

Shouichi Tominaga: The more we make these PixelJunk games, the more we learn – the bigger our world gets. So, in that way, you never really know what’s coming next.

All aboard the Segue Express, then, because that feeds right into my next question: The coherence of your designs — visually and aurally, especially — stand out when compared to the rest of the gaming industry. And you were talking about how you’re able to switch back and forth between design ideas at the drop of a hat. I imagine that’d be a tall order for many larger developers. How does your small team size aid your development process?

Shouichi Tominaga: You hit the nail on the head. It’s small teams and flexibility. They’re able to give each game its individual flavor.

In general, do you think that small teams like that are better for game development as a whole? What are the pros and cons of small scale and large scale development, as you see them?

Shouichi Tominaga: Basically, your team size is defined by the scope of the game that you’re making. For instance, we’ve got some feedback saying that Shooter doesn’t have enough volume. Fair comment, but we could’ve developed the game with a bigger team – had more areas where the game could be played. But then perhaps the cohesiveness of the game in terms of game design would’ve been lost.

For example, Shooter’s a puzzle/shooter game where fluid’s a main part of the game, so whenever we set something up in the game – such as a puzzle or a mechanic or something – it has to be checked hundreds of times to make sure it works the way we desire it. And that’s a lot of work.

Rhod: I mean, yeah, there are some things we obviously can’t do. We can’t make Halo. But we can make something just as fun as Halo, we hope. That’s what we try and do.

That sounds like a team slogan. “We’re not Halo, but we’re just as fun!”

[Everyone laughs]

So, your recent games remind me a lot of old-school Nintendo games, in that they have something of a skeletal story working in the background, while gameplay’s in the spotlight. Do you think games are simply more suited to this style of story-telling, or would you ever consider creating a more elaborate story-based game?

Shouichi Tominaga: Without good game design, you don’t have a game. You can have all the story you want, but the gameplay is the heart of the game.

Rhod: I think that’s how most people at Q feel. I’m very much gameplay. I don’t care about story at all. I think what we did with Shooter’s story was really fun, but in general, I’d be fine without stories in games.

But gaming’s huge now. It’s a broad church, and there are people out there who want to make interactive stories and put quick time events into every kind of game – and there are a whole lot of people who enjoy it. I’m not going to say that they’re wrong for doing it.

*cough*Heavy Rain*cough*

Rhod: [laughs] But yeah, there are enough people out there to buy enough stuff that you can have that. But we are definitely about gameplay. The key is gameplay.

Sony’s indie support has been quite good. How about Microsoft’s indie section? I know Q has been steering clear of the Xbox 360, but now that Microsoft appears to be spotlighting smaller titles a bit more, would you reconsider?

Rhod: The Xbox has its indie games section and I’ve played loads of them. I especially love the Arkedo games. I hope they keep making more and more of them. And it seems like it’s really nice and easy-to-access, but I’m not sure if it’s right for us to say which platform is pushing [smaller games] the best. We’re certainly happy with what we’ve achieved on the PlayStation Network.

[Story - Ed]

Shouichi Tominaga: I’m not allergic to the Xbox 360 [laughs], but I haven’t played many of its games. I have nothing personal against the console. So basically, as a company, if there’s a game we want to make, and the console’s the best fit for it and the audience is out there, then we’ll make that game. We’re not, like, beholden to [a single console].

On a similar note, how about motion control tech like Microsoft’s Project Natal or Sony’s ArcSphereGem wand? Are you interested in developing for either of those?

[Story - Ed]

Shouichi Tominaga: In my head, there are a bunch of ideas [laughs]. I like new technologies, so it’s of interest to me. We’ve got nothing to announce at this point, though.

Duncan: I mean, we tried Natal during a TGS demonstration. It was interesting – playing Burnout and stuff.

Rhod: We don’t currently have anything for motion controls. We’re just waiting for an idea to run with, that’s all.

So, you’ve done racing, tower defense, platforming, shooters, etc. Genres that – before your team added your, er, unique flavor to them — seemed a bit played out. Would you ever consider revitalizing other “played out” genres like RPGs, beat-‘em-ups, fighting games, etc?

Rhod: To be clear, that’s not what we set out to do. We just wanted to make really good games. Like with Racers, one of the guys here wanted to make a racing game. They put together a prototype in, like, half-a-day and it was just one of those crazy-fun times. And, like, with tower defense. At that time, when we started [developing Monsters], we didn’t think tower defense was tapped out.

And that’s more, I guess, what I was getting at. When Q makes a game, it’s unique. It’s not a “game in the style of Popular Game X.” It’s its own animal. That was the aim of my question: Would you consider applying your gameplay-over-story approach to other genres? Breathing new life into those genres, I suppose, would (hopefully) be a byproduct of your game.

Shouichi Tominaga: The essence of what makes a PixelJunk game lies in new concepts, or revisited concepts from a new perspective. Things like full HD. For instance, I was director on PixelJunk Eden, and when we started that game, the first prototype was a rhythm-based game. And we were playing it, and we were like, “Something doesn’t feel right. Something doesn’t feel right.” It didn’t feel like a PixelJunk game. And that’s when it went off to become a platformer. There’s a point in time when we’re making [a game] when we say, “OK, now it feels like a PixelJunk game.” That point in time changes every time we make a new game.

I learn a lot about the game and myself when I’m making something, and that’s enjoyable for me.

Rhod: That’s a luxury that small games companies have – that when the game starts talking to you and saying, “I’m not this,” we can easily just change it. We can say, “OK, we’re gonna throw that out and do this [instead].” Whereas if you’ve already invested millions in a project, then suddenly, you’ve got people sitting around and saying, “But it isn’t fun,” then you can’t change direction. Or it takes a very comfortable marketing team to do that. Here, we can play with the game and iterate on the game until we find what really makes us laugh. And that point for Racers and Monsters, and even for Shooter – more recently – is really memorable. That day happens, and everyone’s sitting around the machine, and they’re laughing and having fun. And from then on, it’s smooth sailing.

Q-Games’ goals and general philosophies seem to be far removed from much of the mainstream gaming industry these days. What games – aside from your own, obviously – would you say are on the right track in terms of where you’d like to see videogames go in the next few years?

Duncan: So, to put it another way, what games are out now that we didn’t make, that we wish we could have made?

Exactly.

Rhod: Well, I personally would’ve loved to have made Arkedo’s Jump. It’s an indie game on the Xbox 360. I love it. We don’t think like that often, though. I mean, if there’s a game we enjoy playing, then we’re really happy that it was made. But I certainly never had a conversation where we sat down going, “Oh, I wish we’d done this,” or, “This is like one of our games.” I think we’re just happy to be a part of the big tapestry of gaming, for other people to do their own thing, and for us to just be a part of that.

Personally speaking, I really like gaming as it is right now. There are lots of things I regret with regards to marketing in many ways, but I really like that there are so many different types of games out there – so many different people making different things. Now that there’s Nintendo going their own special way, and marketing Mario Kart to everyone. But you’ve also still got people like us. There’s people out there making games just to serve themselves, basically, and there’s people making games for everyone, and then there’s everything in between. And that’s great, because we’re grownups now, and gaming is growing up.

Shouichi Tominaga: We shouldn’t lose sight of the fact that games are entertainment, and it’s about getting people to feel like, “Oh, I’m glad I played that. That was fun!”

I want to eliminate frustration from games. Frustration should not be part of a gaming experience.

I was going to move into my next question, but Rhod said something interesting. So, what’s your beef with marketing as it functions today?

[Story - Ed]

Rhod: [My comment] was nothing personal about any company that I’ve interacted with. It’s just that, what I see in the world of gaming is that it’s very narrowly focused. And it’s marketing to the same people that are gonna buy games over and over again. And there are very few companies that are pushing beyond those limits – trying to actually get outside the people who read NeoGAF. I mean, you can do it sometimes; Modern Warfare does it very well, and Halo does it very well. They’re huge games with a lot of money behind them. But still, I think a similar type of person is buying those games.

It’s a hard job marketing videogames, so I’m not meaning to criticize. But I wish there was more money spent on games that I think are cool little things. I think that’s how every gamer feels. I want the cool things – the little things – to be huge and successful. And the big things that are really easy to sell to people, I don’t care for them.

And I guess that’s kind of where the whole “fanboy” mentality comes from. That desire to allow people to play your favorite games. Or force them to do so, at any rate.

Rhod: That’s an interesting way of looking at it. And yeah, one of my favorite games is Rhythm Heaven. If I could make everyone in the world play one game, it’d be Rhythm Heaven – the GBA version. And I would force them to like it. If you like that game, we can be friends. That never came out in the West, and that really upsets me.

But then the DS version did come out in the West, and I was extremely happy about that.

Shouichi Tominaga: It’s a mistake for developers in general to trust marketing.

Marketing defines the boundaries for what’s “good,” and then tells the developer to make that. So don’t trust marketing too much with that side of it.

Rhod: But also, as a designer of games, you need to be aware that what you’re doing at the time is part of the marketing. And so many people, I think, just make a game and say, “OK, it’s over to them to sell it.” But, if you look at people who are really successful with their games, the feeling – how the players are going to feel when they’re playing it and whether or not it’s an appealing environment – is all on the developers. It’s not on the marketing. I’m an optimist and an idealist, and I’d like to believe that if you make the perfect game, then the market will be there for it. And then the marketing team will go with it – the more it sells, the more the marketing team will market it. That’s usually what happens. But if it’s not making money in the first place, it’s hard to get the marketing stamp on it. That’s the tricky part.

Finally, what advice would you give to other small developers who want a Q-Games-sized slice of the gaming industry pie?

Shouichi Tominaga: As a small company, we find that it’s really all down to the quality of your product. You don’t have any marketing push or advertising push, so you have to cherish creativity and just polish your product.

Rhod: And get good people.

Shouichi Tominaga: And the studio itself needs to have its own unique flavor. And that needs to come through in everything it does. I wonder if we’d have got the team we have if we’d been situated in Nagoya or somewhere else. Kyoto is a great place.

Rhod: Also, Dylan’s history helps us a great deal, and Dylan’s knowledge in general helps us a great deal. And the same of most of the team, actually. Having people like Tomi who are so focused helps. The business side of it, I have no idea about. But we have good business minds and good creative minds and good technology minds. And a great location [laughs]. We’re lucky in many respects.

Shouichi Tominaga: Small developers need to examine themselves and think hard about what they do well, and how they can do that better in some way, and then make that happen.

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5 Comments

  1. Syrok

    Good interview :)

    #1 5 years ago
  2. Galactic_Barret

    Great read, especially the NeoGaf marketing quip.

    #2 5 years ago
  3. Audio Radar

    The best developer for PSN/DSiWare loves the best developer for XBL Community Games. I like this!

    You should definitely find a way to work together, I would love to see an Arkedo/Q-Games series of games on XBLA.

    #3 5 years ago
  4. Dean

    Excellent interview, chaps! :D

    #4 5 years ago
  5. Bleak Harvest

    Brilliant stuff — Q-Games love grows.

    #5 5 years ago

Comments are now closed on this article.

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    Already have a World of Tanks account? We’ve got 2,000 codes for players to top up their Gold and Premium days. This weekend sees the World of Tanks Grand Finals take place in Poland, and we’ve got a bunch of game codes to give away to celebrate. Each Bonus PC code offers 150 Gold and […]

  • Mad Max contains Top Dog camps with boss fights

    Mad Max will have bases which vary in difficulty, some of which are considered a “finale” for a particular region and feature a boss fight. Speaking in the latest issue of GamesMaster via GamesRadar, the game’s producer John Fuller said this allows players to tailor their experience by deciding how much of a challenge they […]

  • Just Cause 3 gameplay trailer reveal coming next week

    Mark your calendars for Tuesday, April 28, because you won’t want to miss the gameplay reveal of Just Cause 3. Avalanche tweeted the date along with a teaser, as seen below. The box art has also made an appearance. Keep an eye on the game’s YouTube page, and we’ll be sure to post the video […]

  • First paid Skyrim Steam Workshop mod has been pulled

    Valve’s new incentive which allows modders to charge for their creations hasn’t been live for 24 hours yet, and already, one mod has been pulled. The mod in question was Chesko’s Fishing Mod for Skyrim, which the creator pulled after a community member questioned whether Chesko had permission from the creator of the character-idle animations […]

  • Resident Evil HD Remaster has sold over one million copies worldwide

    The HD remaster of Resident Evil has sold over one million copies worldwide since its January 20 release, Capcom has announced. The company attributed the sales milestone to producing a “great product” along with excellent word of mouth and praise from fans. In February, Capcom said Resident Evil HD Remaster was its fastest-selling digital title […]

  • The Crew: the Raid Car Pack and Raid Live Update now available for download

    The Crew players can now download the Raid Car Pack which is the last of four themes car packs. The Raid Live Update is also available, and it contains six new tuning specs. The car pack contains three new cars: the 2012 Cadillac Escalade, the off-road 2011 Volkswagen Touareg NF and the McLaren F1 supercar. […]

  • Geralt is very professional in the latest Witcher 3: Wild Hunt TV spot

    The Witcher 3: Wild Hunt has a new TV spot that’s short and to the point. The latest Witcher 3 trailer comes in the form of TV spot. It’s all CGI, and it looks good. If you’re more into gameplay trailers, the latest one will serve you well. The Witcher 3: Wild Hunt is out […]

  • Steam roguelike sale is live, offers deep discounts on a stellar collection of titles

    If you’re into challenging, procedurally-generated, and infinitely-replayable games, Steam’s current sale will hook you up. Steam is hosting a sale on roguelike games. Plenty of titles in the genre are on sale for upwards of 75% off. Highlights include Risk of Rain at 75% off, Don’t Starve at 66% off, Spelunky at 75% off, FTL: […]

  • Resident Evil: Revelations 2 finally gets online co-op in Raid Mode on Xbox One

    Resident Evil: Revelations 2 has been patched to support online play in Raid Mode on Xbox One. The Xbox One version of Resident Evil: Revelations 2 lacked online support in Raid Mode for a long time. Until today. A new patch has been released to bring that version in line with the rest of them. […]

  • A section in Killing Floor 2′s EULA about cyberbullying is riling up some fans

    Killing Floor 2 has recently got into a bit of trouble with some fans due to a clause in its EULA that gives the developer the right to revoke a user’s license without prior notice. The Killing Floor 2 EULA – just like many others found in modern games, has a section dedicated to cheating […]

  • World of Tanks: 2,000 free tanks and in-game cash to giveaway

    To celebrate the World of Tanks grand finals this weekend we’ve got some great freebies to give away to new players. We have 2,000 PC invite codes to giveaway, with each one offering new accounts a T2 Light Tank, 100 Gold and 1 Days Premium worth around €8.00. All you need to do is enter […]

  • Marvel announces partnership with Telltale, first game due in 2017

    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]

  • Destiny: Iron Banner returns on April 28

    Destiny’s Iron Banner PvP event will return this Tuesday. Bungie has announced that the Iron Banner, it’s once-every-few-weeks PvP event, will make a return with next week’s weekly reset. It was initially due this week, but because of the recent Crucible changes that were implemented with patch 1.1.2, Bungie wanted to wait and see. That […]

  • Deus Ex devs take the piss out of Black Ops 3

    Deus Ex developers have been having a bit of a laugh at the expense of Call of Duty’s official Twitter account. You would be forgiven to think that yesterday’s Call of Duty: Black Ops 3 ‘Ember’ teaser was part of an ad campaign for a Deus Ex game, with all the biohacking, wearable tech, augmentation, […]

  • Bungie weekly update: Commendations begone

    Destiny’s weekly update is here to determine the fate of all those Commendations you’ve been earning in the past few months. Bungie started off this week’s update with a recap of the details revealed during the recent livestream. There wasn’t really anything on this front that they haven’t talked about already. With the exception of […]

  • This GTA 5 trainer lets you play as almost anything and it’s the best thing ever

    Want to play GTA 5 as a monkey, a cat, a fish, a deer or some other non-human thing that we eat or keep as a pet? ScriptHook has you covered. Not only can you play as critters, it change other game values, according to an explanation from PC Gamer. These values include making changes […]

  • EA Sports moves Rory McIlroy PGA TOUR release date to July

    EA Sports has announced Rory McIlroy PGA TOUR will be released in July. Originally announced for June, the golf game will now release the same week as the Open Championship at St. Andrews, on July 14. EA also provided some more color on gameplay features such as the ability to customize the game by borrowing […]

  • Jason Voorhees joins Mortal Kombat X in May, Kombat Pack owners get first dibs

    Jason Voorhees will arrive for Mortal Kombat X players in May, NetherRealm Studios announced today during the latest Kombat Kast. Jason will be shown for the first time on Monday, May 4 during a special Kombat Kast. According to EventHub which watched the livestream, the developer will also show off the character’s move and Variations. […]

  • The Witcher 3: Nvidia heads to Poland for a behind-the-scenes look – video

    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]