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Q-Games on piracy, PixelJunk Dungeon and a mistrust of marketing

Monday, 1 February 2010 05:54 GMT By Patrick Garratt

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Nathan: “Pat! I’m going to Japan!”
Pat: “I’ll ask Dylan Cuthbert if you can pop along to Q’s offices in Kyoto and do an interview.”
Nathan: “Awesome.”

[10 minutes later]

Pat: “It’s all good. He said yes.”
Nathan: “I’m so, like, doing this thing. Hopefully I’ll get to speak to PixelJunk Shooter director Shouichi Tominaga, PixelJunk Monsters and Racers director Rhod Broadbent and recruitment and PR chap Duncan Flett.”
Pat: “That would be very cool. And Dylan, too?”
Nathan: “I have a feeling he won’t be there on the day.”
Pat: “Me too. We didn’t want to speak to him anyway, right?”
Nathan: “Right. I think.”

Hit the link.

Interview by Nathan Grayson.

VG247: How’s PixelJunk Monsters Deluxe been doing on the PSP saleswise? Is piracy still taking some serious wind out of your sales, or are things looking up? Dylan Cuthbert said that PJMD would probably be your last PSP game. Has he changed his mind, or are PSP players still out of luck?

Duncan: Well, we don’t really have access to sales numbers, so we can’t answer that.

OK, how about something a bit more answerable, then? Piracy’s a major issue on any platform that’ll allow it. And Dylan’s made some comments about how much gamers’ stinginess disappoints him. Like, they actually complain about having to spend $10 on a game. Knowing this, what sort of measures has Q-Games taken?

Rhod: Piracy’s a factor when we decide what projects we’re doing next – whether or not that platform is suffering heavily from piracy or not. I know Dylan’s made some comments about this, but we don’t solely base our decisions around piracy. If we wanted to make a PSP game again, then that’s what we’d do. I think the piracy thing is a concern, of course, but it’s not the be all and end all.

Shouichi Tominaga (translated by Duncan): If there’s a game that we think of, and the PSP’s the best platform for it, then that’s what we have to go ahead on. As an opinion of the platforms that are out at the moment, I feel that there is a risk, on some platforms, of piracy. And from a development point of view, that’s something we have to consider. It’s not the case that we don’t want to make games for Platform X and Platform Y. We want to make games! But it’s something we have to consider.

Lately – especially after this year’s TGS – there’s been a lot of doom and gloom surrounding the Japanese gaming industry. I know a few high-profile Japanese developers, especially, have felt like the country’s efforts have been a bit lacking as of late. As a Japanese developer, what’s your take on this? Are people just blowing things out of proportion, or is Japan in trouble?

Shouichi Tominaga: If you’re looking at graphical realism, then I agree that overseas [developers] – on the non-Japanese side – are probably further ahead than here in Japan. The reason being, perhaps, that in the West, there’s more efficient or effective sharing of information between companies, peer groups, and things like that. In Japan, companies are essentially islands. They don’t share techniques or processes. People kind of work in a huddle. That limits how things could evolve on this side.
My concern is that, if this trend continues, you might see a gap develop in game design – which wouldn’t be for the benefit of Japan.

You’ve been putting a big focus on community involvement lately, for instance with the voting process for PixelJunk Shooter’s name. Are we going to see more of that in the future – perhaps with the next PixelJunk game?

Shouichi Tominaga: That would be something that would be interesting for us going forward, yeah.

Rhod: We enjoy talking with our fans. We don’t have any plans at the moment, but absolutely from here on out, we’ll be talking more and more.

How’s PixelJunk Dungeon coming along? I know it was announced at GDC a while back, but now it’s sort of gone underground, for lack of a better pun. Are Dungeon and 1-5 one in the same? If not, can we expect to see both of them in 2010?

[Story - Ed]

Rhod: [laughs] I see what you did there.

We have a lot of ideas going on at once and during GDC 2008 when we announced Dungeons, we were all really excited about that. And we’re still really excited about what we announced then and what we showed. But then Shooter came along and there was a huge rush of, “Yeah! Shooter’s what we’re going to do now!” It just happens to be whatever takes our fancy at the time. So which direction we go in next is not public knowledge, I’m afraid.

Duncan: What PixelJunk Dungeons was and whether or not it comes out as PixelJunk Dungeons – the ideas we were talking about will be present in all the games we make from now on.

Shouichi Tominaga: The more we make these PixelJunk games, the more we learn – the bigger our world gets. So, in that way, you never really know what’s coming next.

All aboard the Segue Express, then, because that feeds right into my next question: The coherence of your designs — visually and aurally, especially — stand out when compared to the rest of the gaming industry. And you were talking about how you’re able to switch back and forth between design ideas at the drop of a hat. I imagine that’d be a tall order for many larger developers. How does your small team size aid your development process?

Shouichi Tominaga: You hit the nail on the head. It’s small teams and flexibility. They’re able to give each game its individual flavor.

In general, do you think that small teams like that are better for game development as a whole? What are the pros and cons of small scale and large scale development, as you see them?

Shouichi Tominaga: Basically, your team size is defined by the scope of the game that you’re making. For instance, we’ve got some feedback saying that Shooter doesn’t have enough volume. Fair comment, but we could’ve developed the game with a bigger team – had more areas where the game could be played. But then perhaps the cohesiveness of the game in terms of game design would’ve been lost.

For example, Shooter’s a puzzle/shooter game where fluid’s a main part of the game, so whenever we set something up in the game – such as a puzzle or a mechanic or something – it has to be checked hundreds of times to make sure it works the way we desire it. And that’s a lot of work.

Rhod: I mean, yeah, there are some things we obviously can’t do. We can’t make Halo. But we can make something just as fun as Halo, we hope. That’s what we try and do.

That sounds like a team slogan. “We’re not Halo, but we’re just as fun!”

[Everyone laughs]

So, your recent games remind me a lot of old-school Nintendo games, in that they have something of a skeletal story working in the background, while gameplay’s in the spotlight. Do you think games are simply more suited to this style of story-telling, or would you ever consider creating a more elaborate story-based game?

Shouichi Tominaga: Without good game design, you don’t have a game. You can have all the story you want, but the gameplay is the heart of the game.

Rhod: I think that’s how most people at Q feel. I’m very much gameplay. I don’t care about story at all. I think what we did with Shooter’s story was really fun, but in general, I’d be fine without stories in games.

But gaming’s huge now. It’s a broad church, and there are people out there who want to make interactive stories and put quick time events into every kind of game – and there are a whole lot of people who enjoy it. I’m not going to say that they’re wrong for doing it.

*cough*Heavy Rain*cough*

Rhod: [laughs] But yeah, there are enough people out there to buy enough stuff that you can have that. But we are definitely about gameplay. The key is gameplay.

Sony’s indie support has been quite good. How about Microsoft’s indie section? I know Q has been steering clear of the Xbox 360, but now that Microsoft appears to be spotlighting smaller titles a bit more, would you reconsider?

Rhod: The Xbox has its indie games section and I’ve played loads of them. I especially love the Arkedo games. I hope they keep making more and more of them. And it seems like it’s really nice and easy-to-access, but I’m not sure if it’s right for us to say which platform is pushing [smaller games] the best. We’re certainly happy with what we’ve achieved on the PlayStation Network.

[Story - Ed]

Shouichi Tominaga: I’m not allergic to the Xbox 360 [laughs], but I haven’t played many of its games. I have nothing personal against the console. So basically, as a company, if there’s a game we want to make, and the console’s the best fit for it and the audience is out there, then we’ll make that game. We’re not, like, beholden to [a single console].

On a similar note, how about motion control tech like Microsoft’s Project Natal or Sony’s ArcSphereGem wand? Are you interested in developing for either of those?

[Story - Ed]

Shouichi Tominaga: In my head, there are a bunch of ideas [laughs]. I like new technologies, so it’s of interest to me. We’ve got nothing to announce at this point, though.

Duncan: I mean, we tried Natal during a TGS demonstration. It was interesting – playing Burnout and stuff.

Rhod: We don’t currently have anything for motion controls. We’re just waiting for an idea to run with, that’s all.

So, you’ve done racing, tower defense, platforming, shooters, etc. Genres that – before your team added your, er, unique flavor to them — seemed a bit played out. Would you ever consider revitalizing other “played out” genres like RPGs, beat-‘em-ups, fighting games, etc?

Rhod: To be clear, that’s not what we set out to do. We just wanted to make really good games. Like with Racers, one of the guys here wanted to make a racing game. They put together a prototype in, like, half-a-day and it was just one of those crazy-fun times. And, like, with tower defense. At that time, when we started [developing Monsters], we didn’t think tower defense was tapped out.

And that’s more, I guess, what I was getting at. When Q makes a game, it’s unique. It’s not a “game in the style of Popular Game X.” It’s its own animal. That was the aim of my question: Would you consider applying your gameplay-over-story approach to other genres? Breathing new life into those genres, I suppose, would (hopefully) be a byproduct of your game.

Shouichi Tominaga: The essence of what makes a PixelJunk game lies in new concepts, or revisited concepts from a new perspective. Things like full HD. For instance, I was director on PixelJunk Eden, and when we started that game, the first prototype was a rhythm-based game. And we were playing it, and we were like, “Something doesn’t feel right. Something doesn’t feel right.” It didn’t feel like a PixelJunk game. And that’s when it went off to become a platformer. There’s a point in time when we’re making [a game] when we say, “OK, now it feels like a PixelJunk game.” That point in time changes every time we make a new game.

I learn a lot about the game and myself when I’m making something, and that’s enjoyable for me.

Rhod: That’s a luxury that small games companies have – that when the game starts talking to you and saying, “I’m not this,” we can easily just change it. We can say, “OK, we’re gonna throw that out and do this [instead].” Whereas if you’ve already invested millions in a project, then suddenly, you’ve got people sitting around and saying, “But it isn’t fun,” then you can’t change direction. Or it takes a very comfortable marketing team to do that. Here, we can play with the game and iterate on the game until we find what really makes us laugh. And that point for Racers and Monsters, and even for Shooter – more recently – is really memorable. That day happens, and everyone’s sitting around the machine, and they’re laughing and having fun. And from then on, it’s smooth sailing.

Q-Games’ goals and general philosophies seem to be far removed from much of the mainstream gaming industry these days. What games – aside from your own, obviously – would you say are on the right track in terms of where you’d like to see videogames go in the next few years?

Duncan: So, to put it another way, what games are out now that we didn’t make, that we wish we could have made?

Exactly.

Rhod: Well, I personally would’ve loved to have made Arkedo’s Jump. It’s an indie game on the Xbox 360. I love it. We don’t think like that often, though. I mean, if there’s a game we enjoy playing, then we’re really happy that it was made. But I certainly never had a conversation where we sat down going, “Oh, I wish we’d done this,” or, “This is like one of our games.” I think we’re just happy to be a part of the big tapestry of gaming, for other people to do their own thing, and for us to just be a part of that.

Personally speaking, I really like gaming as it is right now. There are lots of things I regret with regards to marketing in many ways, but I really like that there are so many different types of games out there – so many different people making different things. Now that there’s Nintendo going their own special way, and marketing Mario Kart to everyone. But you’ve also still got people like us. There’s people out there making games just to serve themselves, basically, and there’s people making games for everyone, and then there’s everything in between. And that’s great, because we’re grownups now, and gaming is growing up.

Shouichi Tominaga: We shouldn’t lose sight of the fact that games are entertainment, and it’s about getting people to feel like, “Oh, I’m glad I played that. That was fun!”

I want to eliminate frustration from games. Frustration should not be part of a gaming experience.

I was going to move into my next question, but Rhod said something interesting. So, what’s your beef with marketing as it functions today?

[Story - Ed]

Rhod: [My comment] was nothing personal about any company that I’ve interacted with. It’s just that, what I see in the world of gaming is that it’s very narrowly focused. And it’s marketing to the same people that are gonna buy games over and over again. And there are very few companies that are pushing beyond those limits – trying to actually get outside the people who read NeoGAF. I mean, you can do it sometimes; Modern Warfare does it very well, and Halo does it very well. They’re huge games with a lot of money behind them. But still, I think a similar type of person is buying those games.

It’s a hard job marketing videogames, so I’m not meaning to criticize. But I wish there was more money spent on games that I think are cool little things. I think that’s how every gamer feels. I want the cool things – the little things – to be huge and successful. And the big things that are really easy to sell to people, I don’t care for them.

And I guess that’s kind of where the whole “fanboy” mentality comes from. That desire to allow people to play your favorite games. Or force them to do so, at any rate.

Rhod: That’s an interesting way of looking at it. And yeah, one of my favorite games is Rhythm Heaven. If I could make everyone in the world play one game, it’d be Rhythm Heaven – the GBA version. And I would force them to like it. If you like that game, we can be friends. That never came out in the West, and that really upsets me.

But then the DS version did come out in the West, and I was extremely happy about that.

Shouichi Tominaga: It’s a mistake for developers in general to trust marketing.

Marketing defines the boundaries for what’s “good,” and then tells the developer to make that. So don’t trust marketing too much with that side of it.

Rhod: But also, as a designer of games, you need to be aware that what you’re doing at the time is part of the marketing. And so many people, I think, just make a game and say, “OK, it’s over to them to sell it.” But, if you look at people who are really successful with their games, the feeling – how the players are going to feel when they’re playing it and whether or not it’s an appealing environment – is all on the developers. It’s not on the marketing. I’m an optimist and an idealist, and I’d like to believe that if you make the perfect game, then the market will be there for it. And then the marketing team will go with it – the more it sells, the more the marketing team will market it. That’s usually what happens. But if it’s not making money in the first place, it’s hard to get the marketing stamp on it. That’s the tricky part.

Finally, what advice would you give to other small developers who want a Q-Games-sized slice of the gaming industry pie?

Shouichi Tominaga: As a small company, we find that it’s really all down to the quality of your product. You don’t have any marketing push or advertising push, so you have to cherish creativity and just polish your product.

Rhod: And get good people.

Shouichi Tominaga: And the studio itself needs to have its own unique flavor. And that needs to come through in everything it does. I wonder if we’d have got the team we have if we’d been situated in Nagoya or somewhere else. Kyoto is a great place.

Rhod: Also, Dylan’s history helps us a great deal, and Dylan’s knowledge in general helps us a great deal. And the same of most of the team, actually. Having people like Tomi who are so focused helps. The business side of it, I have no idea about. But we have good business minds and good creative minds and good technology minds. And a great location [laughs]. We’re lucky in many respects.

Shouichi Tominaga: Small developers need to examine themselves and think hard about what they do well, and how they can do that better in some way, and then make that happen.

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5 Comments

  1. Syrok

    Good interview :)

    #1 5 years ago
  2. Galactic_Barret

    Great read, especially the NeoGaf marketing quip.

    #2 5 years ago
  3. Audio Radar

    The best developer for PSN/DSiWare loves the best developer for XBL Community Games. I like this!

    You should definitely find a way to work together, I would love to see an Arkedo/Q-Games series of games on XBLA.

    #3 5 years ago
  4. Dean

    Excellent interview, chaps! :D

    #4 5 years ago
  5. Bleak Harvest

    Brilliant stuff — Q-Games love grows.

    #5 5 years ago

Comments are now closed on this article.

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    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]

  • PC gaming expected to be worth $35 billion by 2018

    PC gaming is alive and well. In fact, it’s expected to be worth $35 billion by 2018. According to game-business group Open Gaming Alliance, the PC gaming industry is expected to grow beyond its current $26 billion worth and to a massive $35 billion by the year 2018. The information is based on data collected […]

  • Advanced Warfare: new patch adds new weapon, Master Prestige ranks, more

    Call of Duty: Advanced Warfare has received a new patch that gives season pass holders early access to a new weapon and everyone else a myriad of fixes and additions. The patch went live today on Xbox 360 and Xbox One, without any official notes. CharlieIntel reports that among the new additions is the new […]

  • Destiny’s end game and raids explained

    Destiny’s end game can be a bit obtuse to those not used to MMO games. Fear not, we’ve got a few quick tips on how to crack it. Arekkz Gaming has a video for new players of Destiny or those who are looking to brush up on their knowledge of the game. Today’s theme is […]

  • Capcom adds local co-op to Resident Evil: Revelations 2 on PC

    Following fan outrage over lack of local co-op support for the PC version of Resident Evil: Revelations 2, Capcom has now added it. Resident Evil: Revelations 2 now officially supports split-screen local co-op in both campaign and raid mode. The update is currently in beta on Steam, but anyone can opt-in to try it. Capcom […]

  • New Destiny glitch spawns infinite Thralls on Earth

    Destiny’s latest glitch spawns infinite Thralls to help fuel your bounty hunting and loot lust. The glitch is simple to replicate. You’ll need to start The Dark Within mission on Earth, on any difficulty. Then follow the steps in the video below (Via DualShockers) to get to an area out of the map. You’ll then […]

  • Battlefield 4 Winter Patch is here with new game mode, netcode improvements and more

    DICE has released the Winter Patch for Battlefield 4. The patch brings an eSports focus with new game mode Squad Obliteration and plenty more. Battlefield 4 Winter Patch is now live on all platforms. It’s just over 400MB on PC and 1.34GB on consoles. The patch adds new game mode Squad Obliteration and more customisation […]

  • HTC hopes to see Half-Life on VR headset Vive

    Vive manufacturer HTC said that it hopes to see Valve games, including Half-Life, on the virtual reality headset. Speaking to the BBC, HTC chairwoman Cher Wang said that Valve is keen on having its games available on the VR headset. “I think Valve’s best game is Dota, right, and Portal and [Team Fortress] and I […]

  • Make money easily in Monster Hunter 4 Ultimate

    If you’re looking to buy a fell set of armour for your character in Monster Hunter 4 Ultimate but keep falling short on Zenny, this video will show you an easy way to make lots of it. Arekkz Gaming has a very handy tip for all Monster Hunter 4 Ultimate players: how to make Zenny […]

  • This is how you claim free Xbox One games from your Xbox 360

    Microsoft is giving everyone the ability to claim their free Xbox One Games with Gold titles from their Xbox 360 console, even without owning an Xbox One. If you don’t yet own an Xbox One and want to make sure you don’t miss out on all those free Games with Gold games, you’ll be pleased […]

  • Destiny weekly reset for March 3: Heroic and Nightfall detailed

    Bungie has reset the weekly cap of Crucible and Vanguard marks and added new Heroic and Nightfall strikes, now with burn. From now until next Tuesday, the weekly Heroic strike will be The Devil’s Lair with Heroic and Lightswitch modifiers. As for the Nightfall, you’ll be fighting Sepiks Prime with the help of Arc burn. […]

  • Few Mass Effect FemShep cosplays are as elaborate as this one

    The internet is full of Female Commander Shepard cosplay from Mass Effect, but very few are as terrific as this one. Visual artist Freya Willia has spent over two years painstakingly creating the perfect suit of armour and the best weapons to make her cosplay of Female Shepard as authentic as possible, Omni tool and […]

  • Deals with Gold: Assassin’s Creed Unity, Red Dead Redemption and more discounted

    This week’s Deals with Gold titles for Xbox Live subscribers is a good mix of modern games and old favourites. The list of discounted games through this week’s Deals with Gold is live with discounts on Assassin’s Creed Unity, Amazing Spider-Man 2, Red Dead Redemption, Max Payne 3, and more. The deals are live now […]

  • Destiny guide: how to maximise your Grimoire Points

    Destiny players regularly compare the size of their Grimoire Points. Learn how to make yours the biggest. Destiny guide: how to earn Grimoire Points In Destiny, earning most Grimoire cards is just a matter of playing the game, maybe a little more attentively than usual. You’ll either need to complete a certain number of actions […]

  • Shovel Knight: Plague of Shadows will let you play as a baddie

    Shovel Knight owners will benefit from the generosity of Kickstarter backers quite soon. Because Shovel Knight was overfunded during its Kickstarter campaign, developer Yacht Club Games committed to releasing free content updates. The first of these, Plague of Shadows, has now been detailed. The expansion stars baddy Plague Knight, who turns on his former allies, […]

  • GTA controversies, from Hot Coffee to PR manipulation

    GTA has a long history of controversy. The latest Did You Know Gaming tells the full stories behind the sensational headlines. Grand Theft Auto is such a byword for controversy that it’s easy to forget the full context of what actually happened to bring mainstream press, politicians and interest group awareness to the Rockstar series. […]

  • Infamous 2 one of five new PlayStation Now additions for March

    PlayStation Now will expand to the tune of five new games this month. The March PS Now additions are Infamous 2, Twisted Metal, R-Type Dimensions, Alone in the Dark: Inferno and Operation Flashpoint: Red River. PS Now will set you back $20 per month or $45 for a three month subscription. It offers all you […]

  • Final Fantasy 10/10-2 HD Remaster gets PS4 release date

    Final Fantasy 10/10-2 HD Remaster hits PS4 in May. The PS4 release date for Final Fantasy 10/10-2 HD Remaster is May 12 in North America and May 15 in Europe. Gematsu reports a special pre-order bonus calendar with art by Yoshitaka Amano is available through the Square Enix Store and participating retailers. In Europe, pre-ordering […]

  • Call of Duty: Advanced Warfare getting 15 new Prestige levels

    Call of Duty: Advanced Warfare players can now aspire to the ranks of Grand Master Prestige. Advanced Warfare developer Sledgehammer Games will add 15 more Prestige levels to the latest Call of Duty, giving players at max XP a chance to grow even further. According to the Sledgehammer Games blog, when you enter Master level […]

  • Destiny: Crota’s End recreated in Minecraft

    Destiny’s toughest challenge gets even nastier if you throw Creepers into the mix. The ultimate Destiny challenge – for now – is the Crota’s End raid. Taking place in an alternate dimension accessed through the Hellmouth on the Moon, the Raid takes Guardians through a pit of darkness to the resting place of Crota himself. […]

  • Xenoblade Chronicles 3D trailer introduces the Heir to the Monado

    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]