Job listing shows Turn 10 working with Natal

Thursday, 21st January 2010 10:59 GMT By Johnny Cullen

Forza 32

A Microsoft job listing has popped up showing Forza developer Turn 10 is working on Natal.

The job ad, for a Senior Business Development Manager at the studio, says:

Turn 10 Studios, the creators of the Forza Motorsport franchise and a division of Microsoft Game Studios, has an exciting opportunity for an experienced senior business leader to head up the studio’s licensing and business management team. This leadership role will manage the studio’s P&L, partner with executives to set strategy and drive high quality game content for our Next Generation games including the NATAL platform. This person is also responsible for managing the licensing and business management team that provides world-class support to the entire studio. The Senior Business Manager is an exceptionally strong communicator who can move seamlessly between Microsoft’s financial, legal and business organizations, as well as form a strong partnerships with the technical and creative leaders in the game studio.

Forza 4 with Natal. Or maybe it could potentially be PGR5.

Via Kotaku and EG.



  1. Psychotext

    Could just possibly be something completely. I’d wager pretty much everyone at MS is doing something for Natal right now… and not necessarily stuff based on their existing games.

    #1 5 years ago
  2. BabyJesus

    Headtracking I reckon, doesn’t make sense to have a racing game without any physical feedback and I’m pretty sure Turn 10 are competent enough to know that.

    Or a completely different game as Psychotext says.

    #2 5 years ago
  3. Blerk

    I can imagine them implementing headtracking right now.

    “Yeah, so you just look over your shoulder to see what’s behind yo… oh.”

    #3 5 years ago
  4. Harry

    Blerk head tracking already works very well on many PC driving games. The way it’s implemented (often via IR tracking devices) is that your movements are amplified.

    So you look slightly left for your avatar to look all the way left. I’ve used a TrackIR system in both racing games and flight simulators and it works surprisingly well and feels quite natural after a few minutes. After all it’s doing what most game controls do – amplify a small finger/thumb movement into something much bigger.

    #4 5 years ago
  5. mington

    but with pc gaming you tend to be sat on top of the screen, would it still work as well if you were sat 8 foot away

    #5 5 years ago
  6. Psychotext

    Arguably better because your head has a bigger range of movement before you can no longer see the screen properly.

    #6 5 years ago
  7. mington

    hope they make an xwing game. fuck racing :)

    #7 5 years ago
  8. Gheritt White

    Mington’s on the money with that one, IMHO.

    #8 5 years ago
  9. NoxNoctisUmbra

    how about working on good steering wheels with force feedback? How the fuck anyone will sit there in front of the TV with hands in the air for 20 minutes? Shit, I can’t even do it for 5 minutes without any resting….
    its FAIL for racing games.

    #9 5 years ago
  10. Psychotext

    “how about working on good steering wheels with force feedback?”

    Why would a software developer do that? Ignoring the fact that there’s already a perfectly good wheel available.

    #10 5 years ago
  11. No_PUDding

    Head tracking, maybe steering. I mean Natal steering sounds like sixaxis steering to me, it doesn’t work becuase without a fixed point, you can never tell what is ‘straight’.

    You end up pinballing down racetracks.

    #11 5 years ago

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