Thu, Jan 21, 2010 | 10:59 GMT
Job listing shows Turn 10 working with Natal

A Microsoft job listing has popped up showing Forza developer Turn 10 is working on Natal.
The job ad, for a Senior Business Development Manager at the studio, says:
“Turn 10 Studios, the creators of the Forza Motorsport franchise and a division of Microsoft Game Studios, has an exciting opportunity for an experienced senior business leader to head up the studio’s licensing and business management team. This leadership role will manage the studio’s P&L, partner with executives to set strategy and drive high quality game content for our Next Generation games including the NATAL platform. This person is also responsible for managing the licensing and business management team that provides world-class support to the entire studio. The Senior Business Manager is an exceptionally strong communicator who can move seamlessly between Microsoft’s financial, legal and business organizations, as well as form a strong partnerships with the technical and creative leaders in the game studio.”
Forza 4 with Natal. Or maybe it could potentially be PGR5.


11 comments
#1
Psychotext
21/01/10, 11:05 am
Could just possibly be something completely. I’d wager pretty much everyone at MS is doing something for Natal right now… and not necessarily stuff based on their existing games.
#2
BabyJesus
21/01/10, 11:12 am
Headtracking I reckon, doesn’t make sense to have a racing game without any physical feedback and I’m pretty sure Turn 10 are competent enough to know that.
Or a completely different game as Psychotext says.
#3
Blerk
21/01/10, 11:35 am
I can imagine them implementing headtracking right now.
“Yeah, so you just look over your shoulder to see what’s behind yo… oh.”
#4
Harry
21/01/10, 12:43 pm
Blerk head tracking already works very well on many PC driving games. The way it’s implemented (often via IR tracking devices) is that your movements are amplified.
So you look slightly left for your avatar to look all the way left. I’ve used a TrackIR system in both racing games and flight simulators and it works surprisingly well and feels quite natural after a few minutes. After all it’s doing what most game controls do – amplify a small finger/thumb movement into something much bigger.
#5
mington
21/01/10, 12:46 pm
but with pc gaming you tend to be sat on top of the screen, would it still work as well if you were sat 8 foot away
#6
Psychotext
21/01/10, 12:48 pm
Arguably better because your head has a bigger range of movement before you can no longer see the screen properly.
#7
mington
21/01/10, 12:58 pm
hope they make an xwing game. fuck racing
#8
Gheritt White
21/01/10, 1:33 pm
Mington’s on the money with that one, IMHO.
#9
NoxNoctisUmbra
21/01/10, 1:59 pm
how about working on good steering wheels with force feedback? How the fuck anyone will sit there in front of the TV with hands in the air for 20 minutes? Shit, I can’t even do it for 5 minutes without any resting….
its FAIL for racing games.
#10
Psychotext
21/01/10, 2:01 pm
“how about working on good steering wheels with force feedback?”
Why would a software developer do that? Ignoring the fact that there’s already a perfectly good wheel available.
#11
No_PUDding
21/01/10, 3:01 pm
Head tracking, maybe steering. I mean Natal steering sounds like sixaxis steering to me, it doesn’t work becuase without a fixed point, you can never tell what is ‘straight’.
You end up pinballing down racetracks.