When Visceral said Dante was locked at 60fps, it wasn’t lying

Monday, 14th December 2009 11:34 GMT By Patrick Garratt


Digital Foundry’s posted what is probably the most boring performance analysis graph in the world, showing Dante’s Inferno so locked at 60 frames-per-second it looks as though Visceral’s thrown away the key.

We had a chat with Mr DF the other day, and he reckons the game’s excellent demo dropped two frames in 25,000. Play is 60fps, cut-scenes at 30.

Check out our video of the entire demo here. It’s out in February. Please buy it. God asked you to.



  1. onlineatron

    I didn’t enjoy the demo too much… it just didn’t have that ‘omph’ needed in a hack n’ slash.

    #1 5 years ago
  2. Tonka

    They use input prompts to trigger mini cut scenes that represents special attacks that aren’t usually available to the player. What a fresh idea. That might become a staple in this fresh new genre they have invented.

    #2 5 years ago
  3. Psychotext

    Impressive. I’m a big fan of games with locked frame rates as stuttering / tearing offend my inner graphics whore.

    #3 5 years ago
  4. Tonka

    Is that a massive tit in the screen shot?

    #4 5 years ago
  5. Psychotext

    Is the image name a clue?

    (You’re a perv Pat)

    #5 5 years ago
  6. Johnny Cullen


    #6 5 years ago
  7. Blerk

    It was performing really nicely back at the EG show (much better than God of War III was) so I’ve no doubt they’ll do a stand-up job on this. And that was the PS3 version too.

    #7 5 years ago
  8. draknahr

    BTW the ps3 is the original system this was developed on (as with all EA games).

    #8 5 years ago
  9. Psychotext

    “as with all EA games”

    Nuh uh.

    #9 5 years ago
  10. draknahr

    No? I must’ve misread, but from what I understood at least the majority are.

    #10 5 years ago
  11. Neolucifer

    I’m not surprised , the game is still cool enough , however it’s far from technical impressive .

    It’s hardly an engine that should stutter and fall or at least have a good reason to do so …

    #11 5 years ago

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