When Visceral said Dante was locked at 60fps, it wasn’t lying

Monday, 14 December 2009 11:34 GMT By Patrick Garratt

dantetit

Digital Foundry’s posted what is probably the most boring performance analysis graph in the world, showing Dante’s Inferno so locked at 60 frames-per-second it looks as though Visceral’s thrown away the key.

We had a chat with Mr DF the other day, and he reckons the game’s excellent demo dropped two frames in 25,000. Play is 60fps, cut-scenes at 30.

Check out our video of the entire demo here. It’s out in February. Please buy it. God asked you to.

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