id boss Todd Hollenshead – the ultimate interview

Monday, 24 August 2009 11:10 GMT By Patrick Garratt


Interview by Nathan Grayson.

When we say “ultimate,” we don’t mean he’s going to die next week. No sir. Todd Hollenshead, id Software’s inimitable CEO, is very much alive. We know, because Nathan got to quiz him on DOOM 4, RAGE, next gen consoles and so much more at QuakeCon earlier this month.

No stones were left unturned. Todd bore all. Hit the link if you don’t believe us.

VG247: RAGE is a post apocalyptic open-world title. So are games like Borderlands and Fallout 3. What would you say separates your take on the sub-genre from others?

Todd: Hollenshead: I wouldn’t really call it open-world, because I think that has sort of a different connotation than the gameplay experience we’re going for, which we like to think of as open-but-directed. So it’s not like “do whatever you want at all times.” We try to give people a little more direction in terms of what’s going on in the game. There’s story, there’s characters we like to introduce. There are certain elements of progression in the game. I mean, people will have the freedom to get themselves into more trouble than they can handle before they’re ready for it, so that’s kinda the open aspect of it.

The way RAGE works is that we want to create experiences for the player that we think are cool and fun; we want to make sure the player is directed to do those sorts of things, as opposed to games where you may miss a big part of the game because you didn’t realize you had to take a certain path. Some games are designed where the whole open aspect of it is sort the core game design principle. And that’s why I say it’s different with RAGE. We do allow the player tons of freedom; you’re not on a rail going through the world. You can do things in different orders, and there’s stuff you can do in-between. But we try to make sure that you see and experience the stuff that is really cool.

So, what would you say to the people who compare RAGE to Borderlands or Fallout?

Todd: Hollenshead: Well, I haven’t seen Borderlands. I mean, I’ve only seen screenshots of it. I haven’t played it. I don’t know what they’re using as a basis of comparison. I don’t have one, but – from what I’ve seen — my take on it is that they’re probably quite different games. But that’s just a guess.
Fallout’s an interesting comparison. I think there is sort of the post-apocalyptic thing, but there are tons of different ways in which that can be explored. You know, Mad Max was in many ways post-apocalyptic and it had cars and stuff like that. So when I describe [RAGE] to someone who has never seen an image of it or something like that, I’d say it’s like a videogame-meets-Mad Max, because in many ways, cities cobbled together and stuff like that establishes more of an image in the mind of somebody your describing it to.

Whereas Fallout is really a true RPG, and RAGE has some elements that are similar to that in terms of the items you can find and the interesting things you can do with them, and schematics to make things – that sort of stuff. But RAGE really is an action game at its core. There are some driving and racing elements in it. There are some story elements that maybe get just on the fringe of the role-playing aspect of it, but at its core it really is a new way of doing the things we’ve always done and done best – I think – for a long time.

You couldn’t show DOOM 4 this year, obviously. Any specific reason for that?

Todd: Hollenshead: We just never had anything prepared to show for it. It wasn’t like we were going to, and then decided not to. It’s just that the idea is that we want game development to get far along enough that we have something that we feel is representative of a game that we’re going to make and what the final game is going to be. I can say a lot of things about what the game is intended to be like, but if I say those things without a picture or an image – something to back up that this is what it is – then if there are one hundred people in the room, they’re all going to have one hundred different mental pictures above their heads. So that’s really the reason we’re not talking about it. We want to have something that says, “This is what the game is about and this is what the game is, and here you can see it for yourself.” And we’re just not to that point yet.

So basically, you’re not pulling a Peter Molyneux.

Todd: Hollenshead: [Laughs]. I’d say we’re taking the id approach, which is that we really work to a quality standard, and when the game is fleshed out enough and has the elements that we think demonstrate what the game is about, then we’ll talk about it, and then we’ll show it. Plus, we have a lot of stuff to talk about that’s coming well before the Doom stuff. And it probably makes more sense to talk about it at QuakeCon next year, given that we’ve got Wolfenstein and RAGE. So I think Doom sort of deserves its own spotlight.

John Carmack has – on a few occasions – mentioned the game id was working on before you decided to scrap it and give RAGE your full attention. It was titled “Darkness.” Why did you cancel that in favor of RAGE?

Todd: Hollenshead: Well, there are a couple of things here. First of all, when John started up the [id Tech 5] technology, he kind of had an original direction in his mind about what the technology was going to be like. And we had some ideas about what a good game that’d work with that tech might be like. But some of the technical stuff actually changed, so the game design didn’t quite fit as well as we thought it would originally. We really didn’t expect the ability to have the massive texturing and the outdoor environments; the game wasn’t designed or conceived to take advantage of that. So we were like, “Not taking advantage of this technology would be a shame.”

But the other factor was that because of the way the business is run – the way game development progresses at id – in such a way that if we like something and it’s going well, we’ll continue to do it. And if we have other good ideas, we’ll implement them, and if there are ideas we don’t like, we’ll scrap them and replace them with something else or just pull them out of it entirely. With [Darkness], we weren’t satisfied with where the game ultimately was. You know, we thought it would be good, but we weren’t convinced that it was going to be great. And so we thought about different stuff we could do – stuff that fit better with the technology, that was more exciting for us, that we thought would make a better game.

Carmack also mentioned that he was disappointed that id isn’t developing anything for the Wii. Obviously, that’s because you guys are on the bleeding-edge technology-wise, and the Wii’s not. So what about Microsoft’s Project Natal and Sony’s upcoming motion doohickey? Is id looking into those at the moment?

Todd: Hollenshead: As far as I know, the answer’s “no.” I haven’t seen anything come into the office, but honestly that’s more at the John [Carmack] and Robert [Altman] level. That is, whether or not they’ve been talking with Microsoft or Sony guys. I’m not aware if they have or they haven’t. I mean, it’d probably surprise me if John hasn’t had some discussions with them, but I don’t think we have any sort of serious internal development effort going towards exploiting those [motion controllers]. Right now, we’re focused on getting Quake Live to final, finishing the development of RAGE, and then getting Doom to a point where we’re ready to show it off.

Back to RAGE – will there be any sort of demo or open beta before the game releases?

Todd: Hollenshead: I doubt there will be an open beta.

The demo question is hard to answer, because I don’t know what the development cycle will be like. We don’t have anything against demos or tests; we typically do that – probably – to a greater extent than almost anybody else in the industry, so my guess would be that we will have something, but that’s far from set in stone. I mean, there could be different things on different platforms. There could be something that’s more along the lines of a PC demo or maybe a Mac demo that comes out from a test perspective. But really, at this point, that’s speculation.

RAGE has been declared a multi-platform title, which is a major break from id’s PC-centric past. Do you think there’s a place for PC exclusives if your name isn’t Blizzard or Valve?

Todd: Hollenshead: I certainly hope there’s a place for PC-only games, because if there’s not, then Quake Live is not moving to survive and be successful.

Speaking of Quake Live, John Carmack announced that the game’s next big upgrade will be the addition of a premium subscription option. In general, do you think there’s a future for games that are purely ad-supported and free-to-play, or do you think subscription models and/or microtransactions are required?

Todd: Hollenshead: I think the jury is out on that, to be honest. In my opinion, Quake Live is a litmus test, because it’s a quality game; I love it – I know the perception of it in public is that it’s an excellent game. We don’t like the idea of putting in microtransactions that impact gameplay balance. Because that is antithetical to what Quake Live is about, which is that it’s a [skill-based] game. We don’t like to have an “I’m willing to spend the most money, therefore I win” kind of thing that’ll get me the best weapon and that’ll get me an advantage that’s unfair. We want the Quake 3 kind of thing where it’s the player with the most skill that wins the match.

Really though, since we first started talking about the game, but especially recently, [pertaining to] the premium level of services that we’re talking about, the subscription isn’t really a subscription to get aspects of the core game that you wouldn’t otherwise get for free. It’s more to get things that are service or feature-oriented. The specific thing is server rental and being able to start playing whatever map you want to and kick whoever you want to off the server or whatever. But those things aren’t gonna count for leaderboards or stats or things like that. That’s just like planned server rentals or tournament server rentals – those sorts of things.

And, because of the way we have the infrastructure set up, those sorts of things can be dynamically brought up and taken offline. It’s actually more efficient for us to do that in the way we have Quake Live running than it is for people to go to the server rental farms and pay $20 a month – or I heard that some of them are as much as $30 or $50 per month depending on where you are. So we think we can do that far more cost effectively, and actually add a higher level of service because it’s completely dynamic. It’s an incremental cost for us that we’ve got to charge for, but we think we can deliver value there that exceeds what people are required to pay.

id was recently purchased by Zenimax, an event that many called “the end of an era.” With developers like id, Blizzard, and BioWare hooking up with major publishers, it sort of seems like the days of triple-A independent development are at an end. Would you say that’s a fair assessment? Do you think independent development’s all about smaller, more financially feasible games now?

Todd: Hollenshead: The problem with independent game development – at least from our perspective – is that you have a few issues. For one, you have consolidation within publishers, so you have a narrower and narrower choice of publishers with which to publish. And in our specific case, most of the publishers that were out there all had titles or teams that were internal that were in sort of our competitive area of shooters. So that created a natural conflict, especially when they were slated to come out in similar time windows. That was becoming a larger and larger concern for us. Also, the declining number of companies that we could work with – just because of companies going out of business or being bought, acquired, merged, etc. – was becoming a concern as well.

For us, we know game development, but we’re not publishing experts. That’s why we partner with publishers to do it as opposed to self-publishing our stuff. So from our point of view with the merger, yes id was acquired, but id also acquired a publisher that has top-notch capabilities, that has been recently proven through what they’ve done with Fallout 3. We think that the combination of the two companies was an amazingly perfect fit with almost no overlap, with guys that we liked! I mean, Todd Howard is – and I don’t use this loosely – one of the most brilliant minds in the videogame business, and we have a ton of respect for those guys. And Todd can bring out his “Charter Member of the id Fan Club” card and show it to you with authority, so Zenimax had a ton of respect for us. So for us, it made a lot of sense.

Now, not everyone is going to be in a similar situation to that. So I wouldn’t that every independent developer needs to be acquired by a publisher or something like that, because everybody’s situation is a little bit different. But, you know, ten years ago, you sold one million copies of a game and it was a huge mega-hit. Today, it literally has changed by an order of magnitude. If you want a huge mega-hit, that’s not a million-seller. It’s a ten million unit seller. And to make a game that sells ten million units not only requires a lot more development time and effort to be put in the game – it requires other financial considerations as well. You have to have a huge inventory filled to be able to sell that many copies and have them stocked at retail; you gotta spend tens of millions of dollars (or more!) – I mean, it’s anyone’s guess on how much Microsoft spends marketing Halo – but I have seen hundred million dollar figures bandied about. So you’ve gotta spend huge money marketing a title.

And when you take all those things into account, an independent, internally-funded developer is almost too much to ask for. Could they go borrow the money – could they partner with someone to get the money – to do that? Yeah. But then you start diluting your decision-making authority, because now [the potential partner] gets a seat at the decision-making table. And that was another thing that we never thought was a good option: to have someone else making the decisions about the games that we’re making. And really, our relationship with Zenimax is that we’ll make all the game development decisions. We’ll tell Zenimax what those decisions are so they’ll know, so they can help us with marketing and things like that – and if they think we’re making a boneheaded decision, they can tell us. But, by and large, they don’t want to get involved in that because they don’t want to mess up the recipe of what has been successful for so long. It’s just like how we have respect for Zenimax on the publishing side. I mean, we’re not going to go in and tell them, “Hey, here’s my crazy developer idea about how you ought to change the way you run your successful publishing business.”

Speaking of your relationship with Bethesda, what sort of collaborations might we expect from you two? After all, you’ve allowed developers like Splash Damage and Raven Software handle your major IPs in the past. Would you ever consider doing a collaboration like that with Bethesda?

Todd: Hollenshead: I think it would be cool to explore those ideas. That doesn’t mean that we would actually ever do something, but to have a Wolfenstein or whatever that was not a shooter game, that’s not a taboo for us. I don’t know if that would be interesting for Todd Howard to work on, or if he would rather just have id work on that stuff. But something like that would be more likely to happen than some sort of collaborative effort where we would go in and partner up and work on a single game with them – because they do what they do better than we could ever hope to, so we’re not going to have any pointers for them on that. And I think the same thing is true on the opposite side; I don’t want to sound egotistical, but we really do know what we’re doing on the shooter side of the business. And I think Todd likes what he does, and doesn’t really want to go in and tell Tim, or Kevin, or John [Carmack], “Hey, I’ve got this great idea for you guys to work on.”

And that’s sort of why the combined companies are so much stronger than they are separate. [Bethesda] is great at what they do; let them keep doing it. We’re great at what we do; let us keep doing it. Now, we leverage each other’s strengths by having a bigger library of franchise that better leverage the publishing arm of the business. And then on our side, we have a publisher who will have a vested interest in our properties, because the publisher owns those properties. And so, the idea is that they’ll do an even more effective job than what we’ve had in the past in terms of the publishing aspect of the business.

OK, one last question. John Carmack was talking about how he hasn’t been able to research any “next-gen” gaming technology, but that he really wants to. So, in that vein, when do you see the next big change in gaming technology coming, and what form do you think it will take? Another build-up in graphics technology? More motion control? Or do you think it’ll come completely out of left field?

Todd: Hollenshead: [Laughs] That is a very big question to save for the last one. I’m not sure if I’m smart enough – or know enough – to answer all the aspects of what you’ve queried me over. But to me, the key issue facing the industry – outside of the piracy issue, which is around all the time – is that the economy is in a worldwide recession. There are major disincentives for even Nintendo, but certainly Microsoft and Sony to start another console cycle now. We are going into the 360’s fifth Christmas season. Traditionally, there’s been a five-year cycle. Everyone who’s talking about the cycle being extended some extra number of years that no one’s talking about because Sony and Microsoft don’t want to tip their hands to one another. But the thing about it is, there’s a reason why there was a five year cycle. And the reason is that – to tie it back in to the PC point you raised earlier – at some point, the PC is going to gain substantial competitive leverage by virtue of superior technology in material and significant ways by which the consoles will not be able to compete.

And I think that how the industry handles this next console transition is crucial. Because the PS3 install base is still a problem for Sony and for PS3 developers; the 360 and PS3 are still at price points that are well above what you’d consider to be mainstream or mass market. We still have very large titles that sell a lot of units across the different platforms. So, as we see that unfold, I think that is going to be the key thing to watch.

So, while everyone is saying, “Oh, well, our console is still selling well,” I think there’s an undercurrent of turbulence that concerns me given the sort of macro-market factors that are going on here that have become a disincentive to make the right decision [about releasing new console technology] even though it may be a hard one. Especially since it’s going to require an investment of money, which is in short supply. And it’s going to involve taking risks, which there is an aversion to. All those sorts of things.

But somebody’s going to do it, and – to me – probably the player who’s in the best position to do so is Microsoft, because I do think they’ve recouped a lot of the costs of their console. Maybe they’ll push the [Xbox 360] to year six – maybe seven – but I’ve got to believe that they’re already planning the transition now, and they have their eye on the ball as to what it is, because I think they see that there are some weaknesses that they can exploit with what’s going on at Sony.


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  1. rrod360lol

    “I mean, it’s anyone’s guess on how much Microsoft spends marketing Halo – but I have seen hundred million dollar figures bandied about.”

    Which would raise the interesting idea that Halo makes a loss for MS but it’s worth it for the brand recognition. Hmmm….

    #1 6 years ago
  2. Hunam

    I’m pretty sure that’s what it has always been for Halo. I’d imagine that half the marketing is for Halo itself, and half is for the Xbox 360 via Halo.

    #2 6 years ago
  3. blackdreamhunk

    pc gaming will always have a place. As for hardware after this gen with 360 and ps3, consoles are never going to be the best. Why a number of hardware companies are now entering pc market and market targeting pc gamers. also the new consoles if they were to come out will not have intel’s new graphics card.I don’t think that invida or AMD will be able to compete with that.

    making another console in a reccssion with even bigger productions is a really bad idea. Also when games start to cost $100 less and less people will buy games.

    I am going to say this that the 360 and ps3 is last generation of consoles. I think gaming will be an online thing from here on in systems like onlive will control pretty mush the future of gaming.

    really good interview by ID software.

    #3 6 years ago
  4. blackdreamhunk

    pc only games!

    #4 6 years ago
  5. blackdreamhunk

    the future of id soft ware ID software

    the future of pc gaming

    #5 6 years ago
  6. Hunam

    Thanks for posting the exact same rhetoric and links as you do in everyone conversation.

    #6 6 years ago
  7. DaMan

    is bdh a bot?

    #7 6 years ago
  8. Gekidami

    I think it is.

    #8 6 years ago
  9. blackdreamhunk

    they are not the same links they are very recent.

    #9 6 years ago
  10. Johnny Cullen

    I’m going to say BDH is a bot tbh.

    #10 6 years ago

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  • Fix for GTA 5 PC Windows install bug releasing today

    Rockstar is set to release a patch today that will fix a bug preventing players from installing the game. The bug is tied to Windows usernames that use certain characters not supported by Rockstar. There’s already a workaround available on the Rockstar Support site, but those waiting for an official update will be able to […]

  • Prey 2 dev’s new mobile horror Lost Within out now on iOS and Fire

    Remember Lost Within, that mobile survival horror erstwhile Prey 2 developer Human Head Studios was making with Amazon Game Studios? It’s now available on iOS and for Amazon’s Fire devices, through the appropriate App Stores. There’s a little bit of extra info on it on the AGS blog, if you’re keen; unfortunately the blog doesn’t […]

  • Let’s take a look at Blood Bowl 2′s Chaos faction

    Blood Bowl 2: The Chaos Theory is only the latest in a much loved series of games based on a game based on two other games. Blood Bowl is a popular Games Workshop tabletop game which blends the fantasy universe of Warhammer with a fantasy sport drawing inspiration from American football and related games. It’s […]

  • “Second-person” shooter Screencheat coming to PS4 and Xbox One

    Goldeneye players should be familiar with the concept of screencheating, which is what this new indie is all about. Screencheat has been on our radars for a while but has now been confirmed for PS4, sparking a new wave of interest with a trailer and PS Blog post. However, it was one of a number […]

  • World of Warcraft Timewalking will make old dungeons fun again

    World of Warcraft will soon introduce a feature called Timewalking, designed to make you feel young again. When WoW players participate in a Timewalking event, they’ll be transported to a randomly selected classic dungeon. Upon entering, their level and gear will be scaled way, way down to the Dungeon’s Heroic level – so they won’t […]

  • Bloodborne and Dark Souls messaging – in real life

    Soapstone is a cool little app that mimics the messaging system found in Bloodborne, Dark Souls and Demon’s Souls. Bloodborne and Dark Souls fans will surely agree that the asynchronous multiplayer side of things, with players leaving anonymous tips, encouragement and jokes for each other, is one of the cooler aspects of the From Software […]

  • Mass Effect fans, get a load of this My Talking Elcor plushie

    I have been waiting to write about this all day because oh my god. Mass Effect attracted a devoted fanbase and Bioware has found tons of clever ways to satisfy that fanbase’s desire for clothes, collectibles, books, comics and toys related to the future world of Commander Shepard and company. The company has been so […]

  • Homeworld Remastered Collection headed to retail

    Homeworld fans can purchase a neat little package of gloriously remastered nostalgia soon. The Homeworld Remastered Collection has been available online since the end of February, but is now on its way to retail thanks to a deal between new rights holder Gearbox and Ubisoft. The PC exclusive will launch in physical form from May […]

  • The Witcher 3: Wild Hunt download size lower than predicted

    The Witcher 3: Wild Hunt has a hefty install footprint, but it’s not as bad as we expected. The Witcher 3 was expected to be a 50GB download after a note to this effect was added to the PlayStation Store. It looks like that might have been a placeholder figure, as DualShockers noted today that […]

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]