Op Flash: Dragon Rising won’t support DX11 “out of the box”

Thursday, 13th August 2009 16:25 GMT By Patrick Garratt


Codemasters told VG247 today that the October’s Operation Flashpoint: Dragon Rising won’t have DX11 support at launch, but it doesn’t sound as though a future update’s being ruled out.

“Operation Flashpoint: Dragon Rising will not support DX11 out of the box,” said a rep by email.

“Colin McRae DiRT 2 will be our lead title supporting DX11 later in the year.”

We followed up on the phone but couldn’t get an answer on whether or not the game will get DX11 support through DLC. Guess we’ll just have to wait.

The PC version of DiRT2 was delayed to fit in DX11 features last month. It’s now releasing in December.



  1. El_MUERkO

    “no comment” = “no” me thinks

    #1 5 years ago
  2. freedoms_stain

    Considering dx11 hardware won’t even be around until October and it won’t even be widely adopted for a year or more I’d say delaying a game to support dx11 features would be a somewhat foolish move.

    #2 5 years ago
  3. Artheval_Pe

    What’s the thing between DX11 and vg247 ? It seems that the editors (who are two incredibly good and efficient journalists, by the way) attach a little bit too much importance to that.

    It’s just and API and it doesn’t allow developpers to make magicly better games. Right know, only a handful of games use most of the new features of DirectX10.

    Most games being console-based, they are thought for DX9 and then ported of to the PC. And except for some effects in Crysis and S.T.A.L.K.E.R. Clear Sky, there’s almost nothing in current DX10 games that can’t be done in DX9.

    So DirectX 11 seems pretty useless given that A) Graphics cards supporting it aren’t sold to the public yet, and B) Most games won’t really take advantage of it, even if they support it.

    #3 5 years ago

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