ArmA II patch improves AI, terrain shape, and multiplayer

Saturday, 20th June 2009 21:42 GMT By Stephany Nunneley


Bohemia Interactive has issued a patch for ArmA II.

Update 1.02 has the following fixes:

  • Lowered enemy AI skills for regular and recruit difficulty levels
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls
  • Fixed multiplayer session NAT negotiation
  • Improved game stability (various crash opportunities fixed)
  • Multiple save slots supported
  • Improved terrain shape beyond map borders
  • Various campaign and localization fixes and improvements
  • Modules (F7) support added in the Mission Editor
  • Added option to disable various post-process effects (bloom, blur etc.)

There is also a download available for a dedicated server.

You can get both over on GamersHell.



  1. shox r4

    The game will be funny and convenient.

    #1 6 years ago
  2. No_PUDding

    You guys need to watch this, it makes me want to get it so much.

    In this mission, you look for one guy, and it’s nearly impossible, like real life, becuase you don’t know where he is. How badass.

    #2 6 years ago
  3. Gekidami

    Yep, if i was being chased down by marines and saw them infront of me i would totally drive in circles around them till they shot out my tires.

    #3 6 years ago
  4. No_PUDding

    Well, you can say that, but no doubt the terrain and car made it difficult to turn round, seriously, THAT looked way more realistic than him suddenly speeding away.

    And I watch a lot of World Scariest Police Chases! I don’t, but when I ahve, it looks like that. Real people are fuckign stupid.

    #4 6 years ago
  5. XDamage

    Looks promising, can’t wait to try a functioning military simulator after the epic fail that was the America’s Army 3 launch. :)

    #5 6 years ago

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