Shigeru Miyamoto has told Wired that the reason the new Zelda game was show at the Q&A at E3 instead of the press event, is because it’s still a ways off.
“Media briefings, for us, that’s a place where we’re going to talk about our business for the coming year and the products that we’re going to release over the next 12 months or so,” he said.
“The development of Zelda has been focused strictly on the gameplay structure at this point. We haven’t devoted much in the way of efforts to things like graphical representation, and story, and those types of production elements.
“Because of that, we thought it was just more valuable to continue have the team focus their energies on creating what will be a very entertaining gameplay system, rather than have them waste their energies creating a trailer to announce a game at E3 very far in advance.”
As far as the new Zelda using Wii MotionPlus, he says at this point it’s a given.
“The goal at this point is that we would make Wii MotionPlus required in order to play Zelda,” he told the site.
“The bigger hurdle for us is not really whether people have a Wii MotionPlus or don’t have it, it’s whether or not the experience is one where people will think they want to have a Wii Motion Plus in order to experience it.”
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