Tue, Jun 02, 2009 | 15:51 BST
Project Natal “Fall 2010 at the earliest,” says Keighley, Dimitri name change for “trademark reasons”

Keighley’s been twittering again and this time his he reckons his “sources” are claiming that Project Natal is not likely to see the light of day until “Fall 2010 at the earliest”.
In another, but somewhat related tweet, Keighley claims Peter Molyneux told him he had to change the name Dimitri to Milo due to trademark “trademark reasons.”
“Saw Project Natal last night and Milo with Peter Molyneux. Tech is intriguing and deep but very early. Sources say Fall 2010 at earliest,” says the first tweet.
“Molyneux solved the “September 23rd” mystery for me — the date is Dimitri’s birthday. He had to change the game name for trademark reasons,” the other one proclaimed.
So there you go, VG24Keighley strikes again.


16 comments
#1
Zarckan
02/06/09, 3:50 pm
Why am I not surprised?!
#2
Razor
02/06/09, 4:10 pm
I bet they’ll still be showing this at E3 next year.
#3
Robster1979
02/06/09, 4:12 pm
Razor sharp there Razor
Surely a Fall 2010 release would lead to a progress update next E3?
#4
rainer
02/06/09, 4:16 pm
Uh VentureBeat beat him to it and said fall 2010 a couple of days ago & even knew the cost of the device MS is trying to get the second gen version down to.
#5
Razor
02/06/09, 4:20 pm
I doubt it Robster, they’ve already shown all it can do, with extreme accuracy….what else is there to show? Progress? Debatable, from what they showed, to me it looked like no substantial improvement was needed.
I bet Natal at E3 next year will be a rehash of everything we’ve seen this year from Natal.
#6
Syrok
02/06/09, 4:20 pm
Oh, so Nestle is okay with them using the name Milo? link
#7
Robster1979
02/06/09, 4:25 pm
I dont think they have shown all it can do in the slightest, merely touched on some possibilities. All the dev kits will have been out for 12 months by E3 2010 so I’d imagine there will have been significant progress with Natal and lots more applications of it in usable software the general public can play.
#8
Razor
02/06/09, 4:32 pm
“Use your whole body”, “full body motion capture”, “use your own gear”, “facial recognition”, “voice recognition”, “controller free entertainment”.
That’s a pretty comprehensive set of features that they listed, no? I’m not sure what else it can do to surprise people.
We’ll see.
#9
Razor
02/06/09, 4:33 pm
And the video said “product vision” at the start, so they probably don’t have all of these features truly locked down for devs to start using anytime soon.
#10
Syrok
02/06/09, 4:33 pm
It can read your mind.
#11
Psychotext
02/06/09, 4:47 pm
Milo: You’re a bad man. Mommmmyyy!!!!
#12
DrDamn
02/06/09, 4:53 pm
That’s a bit of a shocker to be honest. MS rarely show stuff like this so publicly that early. It’s the sort of stuff Sony had to do in previous years as they played catch up. That and the amount of other stuff MS showed which has 2010 dates attached indicates they’ve dropped the ball a bit this year. Bit unlike them.
#13
DrDamn
02/06/09, 4:55 pm
@Razor
“with extreme accuracy”
Like the avatar having a fit when the guy tried to show the bottom of the shoe? All the impressive stuff has been carefully put together when presented. The tech is there but it does still need a fair bit of tuning and optimisation.
#14
Cort
02/06/09, 5:16 pm
According to Kotaku, they spotted a dev sitting nearby who was controlling Milo while they were ‘playing’ it behind closed doors, and I read elsewhere that you can only talk to Milo when prompted by an on-screen icon (when the script allows it, perhaps?). Saying this is extremely accurate or highly intuitive is like claiming a game is 1080/60fps based on concept art.
#15
Tonka
02/06/09, 5:39 pm
Project Notatall
#16
anasui
02/06/09, 7:56 pm
I think there’s a typo in the third word in the headline