Dante’s Inferno is a genre game, dev lead Jonathan Knight told us in London recently, and will only really deviate from a well-loved path of fighting mechanics in terms of setting and plot.
“I’d say we’re working pretty squarely in this action adventure fighting genre,” said Knight.
“It’s a great genre, we love the genre, and it’s more important to us to deliver a great game in that established genre than it is to particularly branch out and try too many new things.
“The combination of the cross power that has range to it and the scythe for heavy melee, I would say, is giving us more of a Devil May Cry, Japanese feel… We’re working squarely in that genre.”
That’s not to say you won’t be seeing anything new, kids.
“The game has a lot of unique stuff about it that hasn’t been seen before, in terms of the story, the fiction, the medieval Christian mythos,” Knight added, saying that the ability to control bosses for extra puzzle-solving is also something not seen frequently in other titles.
Dante’s got no date and looked pretty damn splendid when we saw it. You’re not going to be getting it this year, unfortunately.