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Moore was not “pushed hard” on 360 failure issues, says Antonucci: full interview transcript

Tuesday, 7 October 2008 09:53 GMT By Patrick Garratt

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Mike Antonucci, the San Jose Mercury News journalist named by Peter Moore in his recent Guardian interview as “really pushing hard” on the issue of Xbox 360 failure rates, has contacted VG247 to set the record straight on the subject.

Antonucci, who’s now moved on from the paper, conducted the interview in which Moore famously said that “things break” in relation to the RROD problem.

Antonucci told us this morning that both he and Dean Takahashi – author of The Xbox 360 Uncloaked – had mailed the Guardian to show that Moore hadn’t been “pushed” in the interview, or that Antonucci had taken his remark out of context, saying that, “Perhaps the loss of context is a reference to other reporting that quoted my interview with him.”

The note went ignored, apparently. You can read the full mail sent to the Guardian after the break, which includes a full transcript of the interview in question. We’ve bolded the section containing the quote.

Dear Mr. Stuart [Keith Stuart, the journalist that conducted the Guardian's Moore interview - Ed],

Happened across the Peter Moore interview in which he mentions me. I’m the former San Jose Mercury News reporter he referred to. For the record: I’m not “called” Mike Antonucci — that’s my name. :-)

I left the Merc a couple of months ago (in case anyone wants that context).

Moore was not “pushed hard” by me (the question put to him was from a reader/consumer and I relayed it), nor was he taken out of context by me. Perhaps the loss of context is a reference to other reporting that quoted my interview with him.

All of this is easy to track. He’s referring to one part of a multi-part interview with him and here’s the full version (as it’s still easy to find on the Web).

I would appreciate you posting this (or summarizing it) out of fairness. Moore was given enormous room to comment as he wished and is totally responsible for his own remarks.

I’m cc’ing Dean Takahashi of VentureBeat, who shared a blog with me and takes a key interest in Xbox failure issues.

Peter Moore interview, part three (answers to readers’ questions)

Posted by Mike Antonucci on May 7th, 2007 at 5:24 pm | Categorized as General, Mike Antonucci, Nooch on Gaming

OK, here we go with the last portion of my roughly half-hour interview with Microsoft’s Moore on April 19.

There’s an occasional contribution from me (flowing naturally from the conversation), but this is mostly Moore responding to questions that readers hoped I could squeeze in.

The first question was about Xbox 360 backwards compatibility, and, only by coincidence, Microsoft had made an announcement on that subject a few hours before the interview. So I put the released info on this blog the following day (April 20), and therefore I’ll skip the question here and just attach the info for your convenience.

In a day or so, I’ll also combine all three parts of this into one for-the-record post (although I generally try to stay away from posts of such length).

Part three:

Q (from reader): Gosh darn, all this talk about the portfolio, but all I see on Arcade are more shooters, and every other game announced for the system seems to be a shooter. Whatcha gonna do about that? I feel like I need to purchase a Wii just for some variety. I loved “Viva Pinata” but there’s gotta be more than just shooters and racers right?

A: So, they should have gone out like 290,000 people did in the first five days and bought “Guitar Hero II,” which is my latest addiction, ’cause i love it. And an old guy like me picking up a guitar and playing, if I can do it, anybody can do it. And then they should start looking at all of the movie games that are coming out. I just looked at all of our blockbusters for movie games — “Ratatouille” and all the stuff that’s coming out this summer. They should go to Xbox.com and take maybe a little bit more of a deeper look at all of the games that are coming out.

Q (from reader): Has Microsoft given any thought of producing a CG animated “HALO” series? The CG footage at the end of the “Gears of War” game was awesome. If Halo produced something of this standard (or the even the CG effects from the Halo Wars RTS game footage) and maybe started out by following the scripts from the Halo novels, it would be a big winner for all (Microsoft, “Halo” fans and animated fans in general).

A: So, CG isn’t cheap, and if read into that, you’re almost saying, “Let’s get the ‘Halo’ movie back on track again.”

Q (Antonucci): Well, “Star Wars” fans, for instance, get all that “Star Wars” animation. So I think he’s just hoping that “Halo” will have the kind of animated outlets that . . .

A: And I would love to talk about “Halo 3,” but I can’t talk about “Halo 3.”

Q (Antonucci): But that’s not animation (in the context of the question).

A: No, it’s not animation, but there’s enough stuff in there, in the stuff that I’ve seen, that’s going to get people excited. And y’know. I’ll back down a little on getting into detail on this because we’ve got some stuff (but) I just don’t want to give the game away.

The next question was about the Xbox Live Diamond Card program, but there was some confusion about what the reader meant, so we mostly put it aside. Some e-mail exchanges with the reader followed and I’ll eventually deal with those in a separate post.

Q (from reader):With the success of the Wii Controller and the encouraging words from developers about the (Sony) Sixaxis does Microsoft plan on, or have the ability to, adding a motion sensitive controller to their system?

A: We certainly have the ability. Whether we believe it’s something that we need to do, in the current state of where we think our business is, is probably a better question. We have already done this before with a controller called the Freestyle, which many of your readers will remember, which actually had a very similar motion to the Sixaxis. It was for the PC. . . . We admire — I’m on record ad nauseum — what the Wii is doing with the Wii remote. And the Sixaxis, I’ll maybe be a little bit more critical of the reader’s comment that there’s a lot of positive (momentum), because I don’t see a ton. But I’m sure I don’t know what’s in the pipeline from developers working on the PS3. But I feel pretty comfortable where we are.

At this point, I made reference to feedback I’d been getting about a story I’d done on the PlayStation 3 being used in medical research, with PS3 owners running software simulations as part of Standford University’s Folding@Home project. I rephrased a blog question into something a bit broader:

Q: Are we overlooking or is there anything in the works that would make the Xbox that kind of multi-purpose device?

A: We continue to look at this and see whether there’s real value. (Moore mentions that Bill Gates “quite frankly has had a conversation about this” and notes that Gates is interested in applying “philanthropic processing power to big problems”). But I’m not quite sure yet whether we’re seeing real tangible results from the PlayStation 3 Folding@Home initiative.

Q (Antonucci): There seems to be an enormous amount of participation that’s leading to a lot of speed-up in that research.

A: Then if we truly believe that we can in some way marshall the resources of a much larger installed base of Xbox 360 owners, with a processer that’s of equal power to the PS3, then you have my commitment that we’ll look at that. And if we believe we can add value to solving a gnarly problem such as the medical problems and the health problems that Folding@home seems to be doing, then we’ll certainly look at that very strongly.

Q (from reader): I’d like a straight answer on issues with hardware quality (have suffered through 2 defective 360’s in a 7 month span and am about to call it quits with this system). MS claims an ‘accceptable’ 3% failure rate but I imagine the actual number to be much higher — perhaps 2x or 3x more?

A: I can’t comment on failure rates, because it’s just not something – it’s a moving target. What this consumer should worry about is the way that we’ve treated him. Y’know, things break, and if we’ve treated him well and fixed his problem, that’s something that we’re focused on right now. I’m not going to comment on individual failure rates because I’m shipping in 36 countries and it’s a complex business.

Q (from same reader): Also, will future models be designed to run quieter? The fan noise generated from my 360 is so loud as to distract.

A: Noise is something I don’t bury my head in the sand about, and it’s primarily the DVD drive. People get confused with the fan noise, but it’s actually, in some instances, the 12x spinning of the disc that annoys some people. The great majority of people actually don’t notice it, but it’s something we continue to look at. We take that feedback very seriously from consumers, and we’ll continue to look at it. Can’t tell you, can’t make you any promises, that it’s something that’s going to be fixed overnight. I don’t notice it, but maybe I’m different. But I am not oblivious to the fact that some people do.

Q (from reader): What is the most important thing for Microsoft to accomplish in this calendar year?

A: Contrinue to broaden our base. If you have an installed base that continues to grow, then good things happen. If we can maintain our attach rate as strongly as it is, (good things happen) for the eco-system, the multi-billion-dollar eco-system that surrounds us, whether it’s our publishing or development partners around the world. We need to continue our momentum. We of course need to have great success with games like “Halo 3,” which I think will be the story of 2007.

Q (from same reader): It seems like consumers are identifying with the Wii. What do you believe are the current reasons for the Wii success and how is Microsoft positioned to address these?

A: So I think the Wii is a combination of innovative input — and I’ve been on record (about that) for two years since I first saw it in Tokyo when Iwata-san brought those controllers out — but price is also a major advantage for Nintendo. Their intellectual property has always been strong, has been for a decades. The question is going to be, as we get further down into the life cycle, how sustainable the experience is going to be, how much third party support is going to continue to grow for the platform. And we’re not blind to the fact that we continue to need to make our platform more approachable. Our work with Activision in making “Guitar Hero” such a success over the last couple of weeks, I think, is the tip of the iceberg of some of the work you’re going to see around a more approachable platform. At the same time, I don’t want to lose my hard-core guys, who I love to death and who are huge fans of what we do.

Q: (Antonucci): Last question. I’m going to let you read this one out loud yourself, because there’s a name in here that apparently this reader thinks you’re going to be familiar with (but) that I’ll probably butcher the pronounciation of.

A: “What is Microsoft’s current relationship with Tomonobu Itagaki and why not purchase a Japanese company to gain a foothold in Japan?”

Itagaki is a great friend of mine. Itagaki-san is the key developer behind such great games as “Dead or Alive” or Ninja Gaiden.” And of all the Japanese developers, from the very git-go, he believed in the Xbox platform. I’m talking Xbox, not Xbox 360 . . . and more recently through Xbox 360. I’m a huge fan of his. I’ve spent a lot of time with him in Japan. Y’know, he’s a unique individual with the glasses and the long hair. And his games are always interesting of course. The way that the DOA girls show up is always popular within the gaming ranks. . . . I’m a huge fan because of the commitment he gave us early, particularly in the face of ridicule from the Japanese developers and publishers who thought he was an idiot for getting behind Xbox. We now look at great cases like Capcom, who have come to the fold and are are doing phenomenally well with Xbox 360. . . . As regards purchasing a Japanese publisher, we’ll never comment on our acquisition plans at all.

Q (Antonucci): But the larger issue is making more headway in Japan.

A: And you may argue that purchasing a publisher would do that. I’m not totally sure that would be the case, because if you purchase someone, that makes them a first party, and that actually dilutes the value of what you’ve just done, so there’s a business reason why that becomes difficult. I would rather focus on what I’ve done for many many years, which is travel on a regular basis to Tokyo and build relationships with those publishers. One thing I’ve seen — and I’ve been going to Tokyo now for eight years, probably 50 times in the last eight years – is there’s a more global outlook now from Japanese publishers than there has ever been. Capcom (is) the best example of that with “Dead Rising” and “Lost Planet,” with which they’ve done incredibly well. They realize the Japanese domestic market is insufficient to sustain them without globalizing, and, quite frankly Westernizing the way that they go to market. Konami, Sega, Capcom, Namco — all does that same thing. And that bodes well for us, because obviously they see our strength in the Western world and they’re becoming great partners of ours.

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6 Comments

  1. Blerk

    Seems it was ‘everyone else’ who shortened that quote, not the guy who originally did the interview. But there’s the internet for you.

    #1 6 years ago
  2. patlike

    Yep.

    #2 6 years ago
  3. patlike

    To be fair, though, Moore did say “things break”. That probably wasn’t the wisest choice of words.

    #3 6 years ago
  4. ruckus

    I don’t think it’s just the internet where a story brakes just based on a part of a quote – everyone’s been at it for centuries, unfortunately.

    #4 6 years ago
  5. wickedman

    Eventually everything breaks!!! what’s the big deal

    #5 6 years ago
  6. Psychotext

    The lack of the word eventually in that sentence would be the big deal.

    #6 6 years ago

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    Patience is a virtue and we finally have our hands on a few gameplay screens from Final Fantasy 15. There’s not a lot of them, but they show the impressive lighting and they’re all gameplay as far as I can tell, so take a look. There is no release date for Final Fantasy 15 as […]

  • Here’s 15 minutes of gameplay from The Witcher 3: Wild Hunt in 1080p

    The Witcher 3 has a new direct-feed, 1080p video available that’s 100% gameplay. Would you like some gameplay of The Witcher 3 in beautiful 1080p? Why, of course you would! The gameplay below shows combat, conversations, travelling. In short, it’s a small sample of everything the game will offer. If you’re looking to learn much […]

  • Two Mortal Kombat X characters to be revealed this week

    Mortal Kombat X will get not one, but two character reveals this week. Mortal Kombat creator Ed Boon has been at again on Twitter, teasing all kinds of reveals over the past few days. Firstly, Boon tweeted this image, which at first glance appears to show a character holding a bow. However, further examination by […]

  • Planetside 2 successfully claims the Guinness World Record for biggest FPS battle

    The Planetside 2 community has successfully organised an online battle involving over 1000 players, breaking the previous Guinness World Record. The event, which was organised by Planetside Battles was pitched to the community last week. 1,158 players have answered the call, smashing the record for “Most Players Online in an FPS Battle.” The previous 999 […]

  • Microsoft aiming for Xbox One-to-PC streaming to function while you watch TV

    Streaming Xbox One games to PC while you watch TV on the console through the HDMI pass-through is something Microsoft is hoping to achieve when the service launches with Windows 10. Microsoft’s Phil Spencer has been on Twitter answering fan questions following last week’s Windows 10 event. One interesting bit that came out of those […]

  • Everything we know about The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is sure to be one of the biggest RPGs of the year, due for release in May on PC, Xbox One and PS4. Delayed since its target release of 2015, CD Projekt Red’s latest game takes the series to a true open world environment, and charges the player with tracking […]

  • Battlefield Hardline beta date leaked – rumour

    According to an email sent to some YouTubers, the upcoming beta for Battlefield Hardline is scheduled for February 3. The date for the Battlefield Hardline beta is believed to be February 3. It comes from an email that’s been sent by Ronku to various YouTubers reminding them of the starting date, February 3. Ronku is […]

  • The history of The Witcher: beyond the Road With No Return

    We take a look at The Witcher franchise, from the original short stories to its blockbuster video games. The world was first introduced to Geralt through a set of short stories called The Witcher (English translation) written by author Andrzej Sapkowski. The first short story was published in the Polish fantasy and science fiction magazine […]

  • Bringing The Witcher 3: Wild Hunt to life

    In The Witcher 3: Wild Hunt, CD Projekt RED takes a whopping enormous map and fills it with stuff you actually want to see and do. Do you remember back before Oblivion came out there was a lot of chat about how much more lifelike and realistic the NPCs would be? Rather than just hanging […]

  • The big Witcher 3 questions answered: delays, playing as Ciri, and why enemies don’t scale

    Spending some time with The Witcher 3 level designer Miles Tost we were able to put some of our immediate questions to him after playing the game for over 4 hours. “That sense of improvement doesn’t happen if the monsters around you remain the same strength, there’s no sense of achievement.” Tost is a relaxed […]

  • The Witcher 3 sets a new generational standard for graphics

    The Witcher 3: Wild Hunt is the new standard in outrageously pretty. “The Witcher 3 is more than just eye-candy. Destiny, once the loveliest thing I had ever looked upon, has been outclassed.” The Witcher 3 is even better looking than the screenshots would have you believe, and until you see it in motion, running […]

  • The Witcher 3: hands-on with the RPG of the year

    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.

  • Guild Wars 2: Heart of Thorns is the MMO’s first expansion

    The first expansion for Guild Wars 2, Heart of Thorns, was announced today during PAX South, and ArenNet has posted a few content details for it on the official webiste. Heart of Thorns contains a reimagined progression with the new Mastery system, which provides new training opportunities for characters beyond level 80. Players will be […]

  • Turn-based action platformer Ronin has been polished up, nets a publisher

    Tomasz Waclawek has polished up his freeware title Ronin and will be releasing it through publisher Devolver Digital later this year. The turn-based action platformer stars a vengeful ninja who is determined to kill important memebers of a powerful corporation. Weapons at your disposal include razor wire and a katana, or you avoid combat by […]

  • Footage of cancelled Justice League brawler surfaces

    Footage of the cancelled Double Helix-developed Justice League brawler has surfaced online. The game was supposed to be a tie-in title for the also cancelled Justice League film directed by George Miller, according to leaked images and information from 2012. Jon Gwyn, the game’s artist and now Rockstar San Diego staffer, said at the time […]

  • Free Icona Vulcano DLC for DriveClub releases next week

    Sony has posted a video of the Icona Vulcano, which will be released as DLC next week for DriveClub. The video was posted on Facebook and we’ve embedded the video below courtesy of GamesHQMeida. It was announced earlier this week the Icona Vulcano would be released on the PS Store as a free download.

  • The Bard’s Tale 4 announced by inXile Entertainment at PAX South

    The Bard’s Tale 4 was announced today by inXile Entertainment CEO Brian Fargo during a panel at PAX South. inXile hinted around back in December that a sequel was in the works. Granted, The Bard’s Tale wasn’t mentioned. Still, everyone figured this was the game when Wasteland 2 project lead Chris Keenan stated the team […]

  • Here’s another Majora’s Mask 3DS vs N64 comparison video

    Last week, YouTube user Master0fHyrule uploaded a Majora’s Mask 3DS vs N64 comparison video, and we’ve embedded it for you below. The video shows 4.5 minutes of footage which appears before hitting the start button and the first meeting between Link and the Skull Kid. Another comparison video was released by another user back in […]

  • The Game Awards 2015 already in the planning stages

    The Game Awards 2015 are already in the planning stages, according to Geoff Keighley. The inaugural show took place on December 6, 2014. Keighley announced the 2015 show during his Storytime with Geoff Keighley panel at PAX South this weekend and through Twitter. He said more details will be announced in the spring. You can […]

  • Fahrenheit: Indigo Prophecy Remastered listed for January release

    It looks like Quantic Dream’s Indigo Prophecy is returning in remastered form next week, if an Amazon listing is any indication. According to the listing posted on NeoGAF, the uncut version of the game contains Steam DRM and will release January 29 at 12pm PST/3pm EST for a Linux, Mac and PC download. Titled Fahrenheit: […]

  • Indie Flash Sale kicks off on North American PS Store

    The North American end of the PlayStation Store is hosting a Flash Sale a beefy list of indie games and some films. The sales includes titles such as Resogun, Shadow Warrior, The Unfinished Swan, FEZ, Costume Quest 2, Joe Danger, Brothers: a Tale of Two Sons, and more for up to 80% off. The full […]

  • The Witcher 3 Twitch stream to show 15 minutes of new gameplay footage

    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on GOG.com’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]