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Moore was not “pushed hard” on 360 failure issues, says Antonucci: full interview transcript

Tuesday, 7 October 2008 09:53 GMT By Patrick Garratt

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Mike Antonucci, the San Jose Mercury News journalist named by Peter Moore in his recent Guardian interview as “really pushing hard” on the issue of Xbox 360 failure rates, has contacted VG247 to set the record straight on the subject.

Antonucci, who’s now moved on from the paper, conducted the interview in which Moore famously said that “things break” in relation to the RROD problem.

Antonucci told us this morning that both he and Dean Takahashi – author of The Xbox 360 Uncloaked – had mailed the Guardian to show that Moore hadn’t been “pushed” in the interview, or that Antonucci had taken his remark out of context, saying that, “Perhaps the loss of context is a reference to other reporting that quoted my interview with him.”

The note went ignored, apparently. You can read the full mail sent to the Guardian after the break, which includes a full transcript of the interview in question. We’ve bolded the section containing the quote.

Dear Mr. Stuart [Keith Stuart, the journalist that conducted the Guardian's Moore interview - Ed],

Happened across the Peter Moore interview in which he mentions me. I’m the former San Jose Mercury News reporter he referred to. For the record: I’m not “called” Mike Antonucci — that’s my name. :-)

I left the Merc a couple of months ago (in case anyone wants that context).

Moore was not “pushed hard” by me (the question put to him was from a reader/consumer and I relayed it), nor was he taken out of context by me. Perhaps the loss of context is a reference to other reporting that quoted my interview with him.

All of this is easy to track. He’s referring to one part of a multi-part interview with him and here’s the full version (as it’s still easy to find on the Web).

I would appreciate you posting this (or summarizing it) out of fairness. Moore was given enormous room to comment as he wished and is totally responsible for his own remarks.

I’m cc’ing Dean Takahashi of VentureBeat, who shared a blog with me and takes a key interest in Xbox failure issues.

Peter Moore interview, part three (answers to readers’ questions)

Posted by Mike Antonucci on May 7th, 2007 at 5:24 pm | Categorized as General, Mike Antonucci, Nooch on Gaming

OK, here we go with the last portion of my roughly half-hour interview with Microsoft’s Moore on April 19.

There’s an occasional contribution from me (flowing naturally from the conversation), but this is mostly Moore responding to questions that readers hoped I could squeeze in.

The first question was about Xbox 360 backwards compatibility, and, only by coincidence, Microsoft had made an announcement on that subject a few hours before the interview. So I put the released info on this blog the following day (April 20), and therefore I’ll skip the question here and just attach the info for your convenience.

In a day or so, I’ll also combine all three parts of this into one for-the-record post (although I generally try to stay away from posts of such length).

Part three:

Q (from reader): Gosh darn, all this talk about the portfolio, but all I see on Arcade are more shooters, and every other game announced for the system seems to be a shooter. Whatcha gonna do about that? I feel like I need to purchase a Wii just for some variety. I loved “Viva Pinata” but there’s gotta be more than just shooters and racers right?

A: So, they should have gone out like 290,000 people did in the first five days and bought “Guitar Hero II,” which is my latest addiction, ’cause i love it. And an old guy like me picking up a guitar and playing, if I can do it, anybody can do it. And then they should start looking at all of the movie games that are coming out. I just looked at all of our blockbusters for movie games — “Ratatouille” and all the stuff that’s coming out this summer. They should go to Xbox.com and take maybe a little bit more of a deeper look at all of the games that are coming out.

Q (from reader): Has Microsoft given any thought of producing a CG animated “HALO” series? The CG footage at the end of the “Gears of War” game was awesome. If Halo produced something of this standard (or the even the CG effects from the Halo Wars RTS game footage) and maybe started out by following the scripts from the Halo novels, it would be a big winner for all (Microsoft, “Halo” fans and animated fans in general).

A: So, CG isn’t cheap, and if read into that, you’re almost saying, “Let’s get the ‘Halo’ movie back on track again.”

Q (Antonucci): Well, “Star Wars” fans, for instance, get all that “Star Wars” animation. So I think he’s just hoping that “Halo” will have the kind of animated outlets that . . .

A: And I would love to talk about “Halo 3,” but I can’t talk about “Halo 3.”

Q (Antonucci): But that’s not animation (in the context of the question).

A: No, it’s not animation, but there’s enough stuff in there, in the stuff that I’ve seen, that’s going to get people excited. And y’know. I’ll back down a little on getting into detail on this because we’ve got some stuff (but) I just don’t want to give the game away.

The next question was about the Xbox Live Diamond Card program, but there was some confusion about what the reader meant, so we mostly put it aside. Some e-mail exchanges with the reader followed and I’ll eventually deal with those in a separate post.

Q (from reader):With the success of the Wii Controller and the encouraging words from developers about the (Sony) Sixaxis does Microsoft plan on, or have the ability to, adding a motion sensitive controller to their system?

A: We certainly have the ability. Whether we believe it’s something that we need to do, in the current state of where we think our business is, is probably a better question. We have already done this before with a controller called the Freestyle, which many of your readers will remember, which actually had a very similar motion to the Sixaxis. It was for the PC. . . . We admire — I’m on record ad nauseum — what the Wii is doing with the Wii remote. And the Sixaxis, I’ll maybe be a little bit more critical of the reader’s comment that there’s a lot of positive (momentum), because I don’t see a ton. But I’m sure I don’t know what’s in the pipeline from developers working on the PS3. But I feel pretty comfortable where we are.

At this point, I made reference to feedback I’d been getting about a story I’d done on the PlayStation 3 being used in medical research, with PS3 owners running software simulations as part of Standford University’s Folding@Home project. I rephrased a blog question into something a bit broader:

Q: Are we overlooking or is there anything in the works that would make the Xbox that kind of multi-purpose device?

A: We continue to look at this and see whether there’s real value. (Moore mentions that Bill Gates “quite frankly has had a conversation about this” and notes that Gates is interested in applying “philanthropic processing power to big problems”). But I’m not quite sure yet whether we’re seeing real tangible results from the PlayStation 3 Folding@Home initiative.

Q (Antonucci): There seems to be an enormous amount of participation that’s leading to a lot of speed-up in that research.

A: Then if we truly believe that we can in some way marshall the resources of a much larger installed base of Xbox 360 owners, with a processer that’s of equal power to the PS3, then you have my commitment that we’ll look at that. And if we believe we can add value to solving a gnarly problem such as the medical problems and the health problems that Folding@home seems to be doing, then we’ll certainly look at that very strongly.

Q (from reader): I’d like a straight answer on issues with hardware quality (have suffered through 2 defective 360’s in a 7 month span and am about to call it quits with this system). MS claims an ‘accceptable’ 3% failure rate but I imagine the actual number to be much higher — perhaps 2x or 3x more?

A: I can’t comment on failure rates, because it’s just not something – it’s a moving target. What this consumer should worry about is the way that we’ve treated him. Y’know, things break, and if we’ve treated him well and fixed his problem, that’s something that we’re focused on right now. I’m not going to comment on individual failure rates because I’m shipping in 36 countries and it’s a complex business.

Q (from same reader): Also, will future models be designed to run quieter? The fan noise generated from my 360 is so loud as to distract.

A: Noise is something I don’t bury my head in the sand about, and it’s primarily the DVD drive. People get confused with the fan noise, but it’s actually, in some instances, the 12x spinning of the disc that annoys some people. The great majority of people actually don’t notice it, but it’s something we continue to look at. We take that feedback very seriously from consumers, and we’ll continue to look at it. Can’t tell you, can’t make you any promises, that it’s something that’s going to be fixed overnight. I don’t notice it, but maybe I’m different. But I am not oblivious to the fact that some people do.

Q (from reader): What is the most important thing for Microsoft to accomplish in this calendar year?

A: Contrinue to broaden our base. If you have an installed base that continues to grow, then good things happen. If we can maintain our attach rate as strongly as it is, (good things happen) for the eco-system, the multi-billion-dollar eco-system that surrounds us, whether it’s our publishing or development partners around the world. We need to continue our momentum. We of course need to have great success with games like “Halo 3,” which I think will be the story of 2007.

Q (from same reader): It seems like consumers are identifying with the Wii. What do you believe are the current reasons for the Wii success and how is Microsoft positioned to address these?

A: So I think the Wii is a combination of innovative input — and I’ve been on record (about that) for two years since I first saw it in Tokyo when Iwata-san brought those controllers out — but price is also a major advantage for Nintendo. Their intellectual property has always been strong, has been for a decades. The question is going to be, as we get further down into the life cycle, how sustainable the experience is going to be, how much third party support is going to continue to grow for the platform. And we’re not blind to the fact that we continue to need to make our platform more approachable. Our work with Activision in making “Guitar Hero” such a success over the last couple of weeks, I think, is the tip of the iceberg of some of the work you’re going to see around a more approachable platform. At the same time, I don’t want to lose my hard-core guys, who I love to death and who are huge fans of what we do.

Q: (Antonucci): Last question. I’m going to let you read this one out loud yourself, because there’s a name in here that apparently this reader thinks you’re going to be familiar with (but) that I’ll probably butcher the pronounciation of.

A: “What is Microsoft’s current relationship with Tomonobu Itagaki and why not purchase a Japanese company to gain a foothold in Japan?”

Itagaki is a great friend of mine. Itagaki-san is the key developer behind such great games as “Dead or Alive” or Ninja Gaiden.” And of all the Japanese developers, from the very git-go, he believed in the Xbox platform. I’m talking Xbox, not Xbox 360 . . . and more recently through Xbox 360. I’m a huge fan of his. I’ve spent a lot of time with him in Japan. Y’know, he’s a unique individual with the glasses and the long hair. And his games are always interesting of course. The way that the DOA girls show up is always popular within the gaming ranks. . . . I’m a huge fan because of the commitment he gave us early, particularly in the face of ridicule from the Japanese developers and publishers who thought he was an idiot for getting behind Xbox. We now look at great cases like Capcom, who have come to the fold and are are doing phenomenally well with Xbox 360. . . . As regards purchasing a Japanese publisher, we’ll never comment on our acquisition plans at all.

Q (Antonucci): But the larger issue is making more headway in Japan.

A: And you may argue that purchasing a publisher would do that. I’m not totally sure that would be the case, because if you purchase someone, that makes them a first party, and that actually dilutes the value of what you’ve just done, so there’s a business reason why that becomes difficult. I would rather focus on what I’ve done for many many years, which is travel on a regular basis to Tokyo and build relationships with those publishers. One thing I’ve seen — and I’ve been going to Tokyo now for eight years, probably 50 times in the last eight years – is there’s a more global outlook now from Japanese publishers than there has ever been. Capcom (is) the best example of that with “Dead Rising” and “Lost Planet,” with which they’ve done incredibly well. They realize the Japanese domestic market is insufficient to sustain them without globalizing, and, quite frankly Westernizing the way that they go to market. Konami, Sega, Capcom, Namco — all does that same thing. And that bodes well for us, because obviously they see our strength in the Western world and they’re becoming great partners of ours.

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6 Comments

  1. Blerk

    Seems it was ‘everyone else’ who shortened that quote, not the guy who originally did the interview. But there’s the internet for you.

    #1 7 years ago
  2. patlike

    Yep.

    #2 7 years ago
  3. patlike

    To be fair, though, Moore did say “things break”. That probably wasn’t the wisest choice of words.

    #3 7 years ago
  4. ruckus

    I don’t think it’s just the internet where a story brakes just based on a part of a quote – everyone’s been at it for centuries, unfortunately.

    #4 7 years ago
  5. wickedman

    Eventually everything breaks!!! what’s the big deal

    #5 7 years ago
  6. Psychotext

    The lack of the word eventually in that sentence would be the big deal.

    #6 7 years ago

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    Thinking of buying a new Xbox One? You might want to wait until October 27. Because Microsoft is planning to release a limited edition console alongside the game, as confirmed by 343 Industries studio head Josh Holmes. @juliocurt There is a limited edition console coming, yes. It hasn’t been revealed yet, but it’s pretty sweet. […]

  • Silent Hills is officially dead

    Konami’s collaboration with Del Toro is over, playable demo to disappear on Wednesday. Update 2: Konami has published a statement earlier confirming that it’s no longer working on Silent Hills. “Konami is committed to new Silent Hill titles, however the embryonic ‘Silent Hills’ project developed with Guillermo del Toro and featuring the likeness of Norman […]

  • Call of Duty: Black Ops 3 Zombies will be “totally unique, mind-blowing”

    Welcome back Treyarch’s “own unique brand of mind-fuckery” to Call of Duty. Call of Duty: Black Ops 3 developer Treyarch has said Zombies mode in this year’s game will be completely different to the campaign and multiplayer games. Speaking at a briefing last week, studio head Mark Lamia said players should expect something entirely different. […]

  • Meet the specialist classes of Call of Duty: Black Ops 3 multiplayer

    Hands-on impressions of four new classes and their special abilities shaking up Call of Duty multiplayer. What’s exciting about this year’s Call of Duty is that we were able to get hands on with three different multiplayer maps and four of the new classes this early in development. Although the number of maps is still […]

  • Here’s the PC specs for Call of Duty: Black Ops 3

    The PC specs for Call of Duty: Black Ops 3 have been confirmed well ahead of the game’s November 6 release. Releasing the specs over six months before the game is due highlights how far along the game is in development. The specs are designed with low end and high end builds in mind. Get […]

  • Open beta for Call of Duty: Black Ops 3 ahead of Nov 6 release date

    Call of Duty: Black Ops 3 will offer an open beta to every player who pre-orders the game. The open beta is for the three supported formats – PC, Xbox One and PS4 – there is no version of Black Ops 3 for PS3 or Xbox 360. Solid details for the beta are yet to […]

  • Call of Duty: Black Ops 3 brings back 4-player co-op campaign

    This year’s Call of Duty campaign is designed specifically for four players to experience together. Let’s get boots on the ground, soldier. Don’t call it an Exo skeleton. Call it the Direct Neural Interface. Okay, it’s a little less catchy, but the DNI biotechnology in Call of Duty: Black Ops 3 will feel familiar to […]

  • Call of Duty: Black Ops 3 – watch the first official trailer here

    Here’s the first full trailer for Call of Duty: Black Ops 3, due for release on November 6. Anyone who pre-orders the game will get access to the open beta. The game will be released on PS4, Xbox One and PC. You can read hands-on impressions of the multiplayer here, check out early info on […]

  • Dota 2 International Compendium out next week, three annual championships added

    Valve has announced its adding three, yearly Dota 2 championships to its eSports roster along with the new that a new International Compendium will launch next week alongside a balance update for MOBA. The firm said it was adding three extra championships to the schedule as it recognized there was “room for improvement” on a […]

  • Dungeons 2 is now available on PC, Mac, Linux – watch the launch trailer

    Dungeons 2, the dungeon-crawling strategy sequel to Realmforge Studios’ Dungeons, has been released on Steam by publisher Kalypso. It can be yours for $39.99 on Steam and is available for Windows, Linux, Mac and SteamOS. The first game was released in 2011 and heavily influenced by Dungeon Keeper. A boxed version will arrive in North […]

  • This Mortal Kombat X “hidden character intros” video is rather humorous

    YouTuber Maximilian Dood mad has created a Mortal Kombat X video featuring “hidden” character intros centering around Scorpion and Sub-Zero. Some of the dialogue is rather funny, and we particularly liked the affectionate line uttered by Sub-Zero at one point. Just something fun for your Saturday. Enjoy.

  • Art of the Catch creator sheds more light on why he pulled the Skyrim mod off Steam

    The creator of Skyrim mod Art of the Catch has taken to Reddit to explain why he pulled the paid mod off Steam Workshop. Yesterday, it was revealed Chesko had pulled the fishing mod off Steam Workshop, after mod creator Fore stated he didn’t endorse Chesko charging for the mod because it used his his […]

  • Tripwire adds clause to Killing Floor 2 EULA banning paid mods

    Tripwire Interactive has updated its EULA for Killing Floor 2 stating that any mods players create for the game must be distributed free-of-charge. The end user agreement update, via PCgamesN, went live a couple of days after Valve announced it would allow mod creators to start charging for their creations. Bethesda is the first company […]

  • Five Nights at Freddy’s 3 recreated in LittleBigPlanet 3 is rather eerie

    LittleBigPlanet 3 players have created some really interesting content with the game’s level builder, but sometimes, the creations go beyond cute and bright and venture into the realm of creepy, as is the case with this Five Nights at Freddy’s 3 build. Created by TheLittleBigPlanetShow, the rather ominous level can be played with up to […]

  • Final Fantasy 14: Heavensward benchmark trailer shows off flying mounts, more

    Square Enix has released a rather nice benchmark video for Final Fantasy 14: Heavensward showing a battle, flying mounts and some of the new environments. Heavensward is the first expansion for Final Fantasy 14 and is slated for release on June 23 for PC, PlayStation 3 and PS4. The mac version is being handled by […]

  • Have a look at some Xenoblade Chronicles X gameplay

    During yesterday’s Xenoblade Chronicles X Nintendo Direct showcase, many details pertaining to the Monolith Soft title were announced, and quite a bit of gameplay was shown. The Wii U-exclusive contains real-time menu-based combat and four-player online questing along with diverse environments and the ability to use Skells, which are transforming mechs. These mechs are called […]

  • Here’s a look at The Elder Scrolls Online running on Xbox One

    The Elder Scrolls Online has a limited public beta test running this weekend on PS4 and Xbox One, and Eurogamer has been playing around in it. Have a look at the Khajiit sorcerer below in the Xbox One version. There isn’t an NDA in place for the beta, so expect to see more videos as […]

  • Call of Duty: Black Ops 3 leaks reveal Zombie progression system, four-player co-op, more

    More Call of Duty: Black Ops 3 details surfaced overnight thanks to a leaked pamphlet with information pertaining to Zombies XP progression, four-player co-op and more. Posted on NeoGAF, the pamphlet the shooter will contain a new movement system, a Specialist character system for multiplayer, tailored maps, “cinematic arena-style play,” and complete character customization. The […]

  • Gears of War Remaster in the works for Xbox One, according to testers – report

    Overnight, a rumor surfaced claiming a remastered version of the original Gears of War was coming to Xbox One. According to playtesters, it isn’t a rumor at all. Polygon first broke the story, citing a source who showed the site sreencaps of the Locust invasion with updated visuals. Screenshots of the multiplayer showing improved lighting […]

  • GameStop promo outs Call of Duty: Black Ops 3 for November, pre-order for access to beta

    Call of Duty: Black Ops 3 will be released in November, according to what appears to be a leaked GameStop store promo posted on Kotaku. The exact date is November 6, which isn’t a surprise to anyone. On the promo, it notes that those who pre-order will be granted beta access for PC, PlayStation 4 […]

  • Call of Duty: Advanced Warfare Double XP and Elite Bonus weekend has kicked off

    Call of Duty: Advanced Warfare players can earn Double XP along with Elite Bonus on all platforms. There is even Double XP and Double Weapon XP on offer for Black Ops 2. The dry run is over. Prep for the Sunday reveal of #BlackOps3 begins now. 2XP/2XweapXP is live. pic.twitter.com/rn6SVtVJbY — Treyarch Studios (@Treyarch) April […]

  • Atlus makes “minor edits” to Dungeon Travelers 2 in order to avoid AO rating

    Atlus has announced it has made “minor edits” to four in-game images contained in Dungeon Travelers 2 to avoid an AO rating by the ESRB. According to a press release from the company, localization sometimes require changes to content in order for it to be “understood en masse,” which is why it worked closely with […]

  • Battlefield Hardline is 40% off through Origin this weekend

    The standard edition of Battlefield Hardline on PC is 40% off this weekend through EA’s Origin service. The Digital Deluxe Edition is also 40% off and includes various Battlepacks unavailable in the standard version. You can also pick up the Battlefield Hardline Ultimate edition for 23% off, which comes with all four planned expansions through […]

  • Submerged is an exploration-adventure game coming to multiple platforms

    Submerged is the latest title in development from Uppercut Games, and the exploration-adventure game is coming to PlayStation 4 and other platforms this year. The game takes place in a flooded city which Miku and her wounded brother Taku have reached by boat. Miku needs to find a safe place for her brother to rest […]

  • These screenshots for The Witcher 3: Wild Hunt show superb attention to detail

    Some gorgeous new screenshots for The Witcher 3: Wild Hunt have surfaced, and a couple are wallpaper worthy. Especially the one with the horse, but as you’re well aware, I’m horse crazed. The images below in the gallery have been scaled to fit properly, but if you head over to NeoGAF you can bask in […]

  • Namco kicks off Humble Store partnership with Dark Souls 2: Scholar of the First Sin

    Namco Bandai has started offering its PC titles on Humble Store, and this includes the recently released Dark Souls 2: Scholar of the First Sin. Other titles include Dragon Ball Xenoverse, and Project Cars. “In Japan, the Bandai Namco Group companies are known for supporting different charity programs and we are very happy to be […]

  • World of Tanks: 2,000 Bonus codes to give away

    Already have a World of Tanks account? We’ve got 2,000 codes for players to top up their Gold and Premium days. This weekend sees the World of Tanks Grand Finals take place in Poland, and we’ve got a bunch of game codes to give away to celebrate. Each Bonus PC code offers 150 Gold and […]

  • Mad Max contains Top Dog camps with boss fights

    Mad Max will have bases which vary in difficulty, some of which are considered a “finale” for a particular region and feature a boss fight. Speaking in the latest issue of GamesMaster via GamesRadar, the game’s producer John Fuller said this allows players to tailor their experience by deciding how much of a challenge they […]

  • Just Cause 3 gameplay trailer reveal coming next week

    Mark your calendars for Tuesday, April 28, because you won’t want to miss the gameplay reveal of Just Cause 3. Avalanche tweeted the date along with a teaser, as seen below. The box art has also made an appearance. Keep an eye on the game’s YouTube page, and we’ll be sure to post the video […]

  • First paid Skyrim Steam Workshop mod has been pulled

    Valve’s new incentive which allows modders to charge for their creations hasn’t been live for 24 hours yet, and already, one mod has been pulled. The mod in question was Chesko’s Fishing Mod for Skyrim, which the creator pulled after a community member questioned whether Chesko had permission from the creator of the character-idle animations […]

  • Resident Evil HD Remaster has sold over one million copies worldwide

    The HD remaster of Resident Evil has sold over one million copies worldwide since its January 20 release, Capcom has announced. The company attributed the sales milestone to producing a “great product” along with excellent word of mouth and praise from fans. In February, Capcom said Resident Evil HD Remaster was its fastest-selling digital title […]

  • The Crew: the Raid Car Pack and Raid Live Update now available for download

    The Crew players can now download the Raid Car Pack which is the last of four themes car packs. The Raid Live Update is also available, and it contains six new tuning specs. The car pack contains three new cars: the 2012 Cadillac Escalade, the off-road 2011 Volkswagen Touareg NF and the McLaren F1 supercar. […]

  • Geralt is very professional in the latest Witcher 3: Wild Hunt TV spot

    The Witcher 3: Wild Hunt has a new TV spot that’s short and to the point. The latest Witcher 3 trailer comes in the form of TV spot. It’s all CGI, and it looks good. If you’re more into gameplay trailers, the latest one will serve you well. The Witcher 3: Wild Hunt is out […]

  • Steam roguelike sale is live, offers deep discounts on a stellar collection of titles

    If you’re into challenging, procedurally-generated, and infinitely-replayable games, Steam’s current sale will hook you up. Steam is hosting a sale on roguelike games. Plenty of titles in the genre are on sale for upwards of 75% off. Highlights include Risk of Rain at 75% off, Don’t Starve at 66% off, Spelunky at 75% off, FTL: […]

  • Resident Evil: Revelations 2 finally gets online co-op in Raid Mode on Xbox One

    Resident Evil: Revelations 2 has been patched to support online play in Raid Mode on Xbox One. The Xbox One version of Resident Evil: Revelations 2 lacked online support in Raid Mode for a long time. Until today. A new patch has been released to bring that version in line with the rest of them. […]

  • A section in Killing Floor 2′s EULA about cyberbullying is riling up some fans

    Killing Floor 2 has recently got into a bit of trouble with some fans due to a clause in its EULA that gives the developer the right to revoke a user’s license without prior notice. The Killing Floor 2 EULA – just like many others found in modern games, has a section dedicated to cheating […]

  • World of Tanks: 2,000 free tanks and in-game cash to giveaway

    To celebrate the World of Tanks grand finals this weekend we’ve got some great freebies to give away to new players. We have 2,000 PC invite codes to giveaway, with each one offering new accounts a T2 Light Tank, 100 Gold and 1 Days Premium worth around €8.00. All you need to do is enter […]

  • Marvel announces partnership with Telltale, first game due in 2017

    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]