All the major villains are present and the art-style looks in tune with the comics: gritty and menacing.
Of the stealth elements mooted in the official release, game director Sefton Hill says:
“If you look at a stealth game, it’s about being weak and hiding…this is about being in a strong positions and them not knowing where you are. It’s a very different fell. Predator gameplay we call it. Picking of the weak people.”
Check out this mouth-wateringly dark and macabre looking game through the link.
By Mike Bowden