Multiplayer ranking in Halo: The Master Chief Collection explained

By Sherif Saed, Thursday, 30 October 2014 12:49 GMT

Halo: The Master Chief Collection is four games in one, so coming up with an adequate ranking system for multiplayer is a challenge. Fortunately, developer 343 Industries is up to the task and has come up with the perfect system.

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IGN recently sat down with 343 Industries to talk about how they’re going to handle having four different multiplayer games, ranking based on skill, and more.

“Each playlist within Halo: The Master Chief Collection uses an independent skill-based ranking system that is identical to the leveling system from the original Halo 2,” said a 343 Industries rep.

“The system uses the same exact XP requirements as the original Halo 2; players will earn XP when they win and lose XP when they lose, and total XP will determine their rank. You will have a skill-based ranking per each playlist; we ultimately decided not to have a ‘master’ ranking across all four games combined, given that player skill and approach varies radically between game chapters.

In addition, players will be matched with each other based on their skill levels which results in “putting players into the fairest matches faster than any Halo game to date.”

“In ranked hoppers, players will be evaluated after each match and can go up or down in ranks depending on how well they perform. Social matches [unranked] will also be available for players who prefer a more relaxed play experience,” the rep added.

Thanks, MP1st.

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