Tag Archives: Yoshiaki Koizumi
Wed, Nov 30, 2011 | 06:26 GMT
“When we created Super Mario Galaxy, we were trying to create the types of surprises and fresh experiences that you would have on a vacation. For Super Mario 3D Land, which is a portable game that people can play away from home, we added features like the ability to complete a stage in two to three minutes. The portable and console Mario games share the same core, namely, the fun of freely controlling and becoming Mario, and in that regard, there is no distinction between the two types of games.”
– Yoshiaki Koizumi, speaking to Kotaku about the newly-released Super Mario 3D Land.
Tue, Nov 22, 2011 | 22:10 GMT
“When we show a power-up to Mr. Miyamoto, we get a bit nervous, but he usually understands our ideas.”
“Mr. Miyamoto had an inscrutable expression when we showed him the designs [for the Bee Suit and Boo Suit]; he isn’t a big fan of making Mario cute.”
Nintendo staffers Koichi Hayashida and Yoshiaki Koizumi recall their feelings on working on Mario power-ups under the guidance of creator Shigeru Miyamoto, speaking with Kotaku.
Tue, Jul 05, 2011 | 14:41 BST
Nintendo has hinted at more classic outfits and the power-ups that go along with them for Super Mario 3DS, which is in addition to the already revealed Tanooki suit.
Mon, Jul 04, 2011 | 08:19 BST