Xbox One (Page 150)
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How Watch Dogs' Multiplayer Liberates Ubisoft's Open World
Eurogamer's Tom Phillips furnishes us with new impressions and new details on Ubisoft Montreal's upcoming blockbuster.
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Win Me Over, Titanfall
Can Titanfall get its claws into a hardened shooter cynic like Pete? After ten matches, he has an answer.
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Tiny vs Big: In Praise of Titanfall's Smart Pistol
Eurogamer's Chris Donlan reports live from the fro-- FFTUNK
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Battlefield 4: Disaster Report
Eurogamer contributor Jon Denton charts the collateral damage of EA and DICE's catastrophic launch.
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Definitely Not on Rails
Eurogamer's Wesley Yin-Poole on Lionhead's post-Molyneux era. And Fable, of course.
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Twitch Viewers More Than Double to 45 Million in 2013
The game streaming service grew immensely last year.
News
Titanfall Alpha is Coming... And Soon
Got an Xbox One and an Origin account? If you're quick, you might be playing Titanfall very soon.
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Fixing Forza 5: How Turn 10 Wants to Win Fans Back
Eurogamer's Martin Robinson chats with Turn 10's Dan Greenawalt about the controversies surrounding Forza 5.
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Forza 5 vs Gran Turismo 6 vs Driveclub - E3 Comparison
Three new racers. Three different platforms. Which one took pole at E3?
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A DOA Xbox One, Microsoft Support and a Paperclip
Eurogamer's Tom Phillips enjoys a week of next-gen customer service.
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They Give Us 500GB and Expect Us to Smile?
Now the new consoles are here, Eurogamer's Tom Bramwell discovers a new issue we'll be bumping into before long.
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Does Anybody Really Like Microtransactions?
The next generation of games consoles seems to be forcing more and more microtransactions upon us. Is this what gamers really want?
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What Happens When Free-to-Play Games Aren't Free?
Eurogamer's Martin Robinson argues Microsoft's misappropriation of free-to-play mechanics is at the head of a broader problem.
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Powerstar Golf is an Xbox One Launch Title You May Have Missed
Eurogamer's Martin Robinson gives us a quick look at Zoe Mode's day-one download.
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Xbox One Resolutiongate: The 720p Fallout
Digital Foundry's Richard Leadbetter explores how Call of Duty and Battlefield changed the console war.
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Craig Sullivan's Need for Speed
Eurogamer's Martin Robinson talks to the former Criterion creative director on the challenge of Rivals and the series' annualization.
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The Fall and Rise of the Franchise Titans
With Assassin's Creed and CoD sales slowing, Eurogamer's Martin Robinson looks to the next-gen successors waiting in the wings.
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Infinity Ward Responds to Xbox One "Resolutiongate"
Eurogamer's Wesley Yin-Poole talks to the Ghosts devs, who are hoping for 1080p native in future Xbox One Call of Duties.
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How Microsoft's Scientist of Speed Turned a Business Strategy into a Great Series
Eurogamer's Martin Robinson tells the story of Forza Motorsport and the man behind it.
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Indies and the Next Generation of Consoles
Eurogamer's Wes Yin-Poole looks at Microsoft, Nintendo and Sony's fight for the future.
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TGS: Xbox One Pays Fealty to Our New Smartphone Overlords
Microsoft shows the new console's interface and its influences from other modern technology... but the underlying message may not quite be the one it's trying to communicate.
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Xbox One is Finding Its Stride
Eurogamer's Tom Bramwell still won't buy one for now, but reckons a lot of people will.
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What ID@Xbox Means for Gamers
Eurogamer's Wesley Yin-Poole speaks with Microsoft's Chris Charla about Xbox One's self-publishing program.
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Console Exclusives Aren't Dead; They've Changed
High-profile exclusives may be going the way of the dodo, but that makes way for greater diversity of experiences.
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Carmack: Next-Gen is "Anyone's Game"
Eurogamer's Tom Bramwell reports on yesterday's QuakeCon keynote speech by Id Software's tech wizard.
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When It's OK to Say "It's Like Call of Duty"
Developers could do well to borrow ideas from Infinity Ward... if it's the right idea.
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For the Future's Sake, I'm a Collector
Pete contemplates how having shelves full of physical games might be good for the gaming medium in the long run.