Tag Archives: The Legend of Zelda: Twilight Princess
Thu, Sep 12, 2013 | 00:58 BST
Legend of Zelda series director Eiji Aonuma has told Polygon that while the his team doesn’t have the “bandwidth” to remake Skyward Sword or Twilight Princess in HD, “but maybe it will happen if someone else does it”. The conversation came as a part of Aonuma mentioning that his team demo’d the Wii Zeldas in HD before eventually deciding Wind Waker needed a remastering most.
Thu, Jul 04, 2013 | 15:33 BST
The Legend of Zelda: Skyward Sword and Twilight Princess were both considered for the HD treatment on Wii U before Nintendo decided to go with Wind Waker, producer Eiji Aonuma has revealed.
Wed, May 04, 2011 | 08:42 BST
Nintendo’s just confirmed that Wii will get a price cut in the US from May 15 to $149.99.
Tue, May 03, 2011 | 09:44 BST
Mon, Nov 30, 2009 | 16:25 GMT
After the break. It’s a video of the reveal of The Legend of Zelda: Twilight Princess from E3 2004.
It’s Reggie’s first E3, and where the DS was first revealed as well. Of course, this was almost certainly the highlight. Even Miyamoto comes out at the end.
Imagine, this is going to be what it’s going to be like next June when the new Zelda for the Wii is revealed. Maybe.
Thu, Oct 30, 2008 | 06:53 GMT
In an interview with MTV, Shigeru Miyamoto’s conceded that Twilight Princess wasn’t everything it should have been.
“What I’ve been saying to our development teams recently is that Twilight Princess was not a bad game, by any means,” he said.
“But, still, it felt like there was something missing.”
He didn’t go on to explain what the “something” was. He did, however, call Mario Galaxy “conservative”.
“While, personally, I feel like Super Mario Galaxy was able to do some things that were very new and were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative in terms of how far we branched out with design,” he added.
“And so this is something I’ve been talking to both of those teams about.”
There aren’t, of course, any other details.
Good interview, that. Have a read.
Wed, Sep 10, 2008 | 11:16 BST
Speaking to Kikizo, Lionhead boss Peter Molyneux said that learning how to skip the cut-scenes in Zelda: Twilight Princess was a relief.
“The only thing I’ll say is, I do it, and I know a lot of other people who do it,” he said when asked if he had research on how many people skip cut-scenes.
“And when in Twilight Princess I discovered that skip button, I breathed a sigh of relief. What I did was – and I think this is what most people do – they become their own little editor, their finger is just hovering over that button, to skip on that.”
Molyneux went on to say that cut-scene skipping shouldn’t be ignored, and should be brought into games as part of play.
“Why not incorporate skipping into the gameplay? So you can skip a cut-scene by just walking away and ignoring someone, or using an expression to tell them to shut up, or even using just the A button to skip to the end – you know, I just want to get to the point, man,” he said.
“And I think a lot of this is because – and I include myself with this especially – I don’t think we are particularly good at writing dramatic dialogue.”
There’s tons more through there. Knock yourself out.