Tag Archives: patrick redding
Tue, Dec 03, 2013 | 19:59 GMT
GDC 2014 organizers have announced UC Santa Cruz’s Brenda Romero will provide a session in which she will discuss “re-inspiring designers for greatness,” along with a talk from Ubisoft’s Patrick Redding.
Thu, Nov 08, 2012 | 00:38 GMT
Splinter Cell: Blacklist director Patrick Redding believes violence will be less of an issue when gaming broadens its scope.
Mon, Nov 05, 2012 | 01:10 GMT
Splinter Cell: Blacklist director Patrick Redding believes traditional “AAA” development isn’t sustainable, and will be replaced by lower budget “aaa” releases.
Mon, Jul 09, 2012 | 14:58 BST
Fri, Jun 29, 2012 | 20:13 BST
Patrick Redding, game director for Splinter Cell: Blacklist, believes the action-adventure genre is in a renaissance at the moment, and the latest Tom Clancy game will be just waht the doctor ordered.
Wed, Jun 20, 2012 | 12:53 BST
Sam Fisher made a return appearance at this year’s E3, sparking the announcement of Splinter Cell Blacklist. VG247 rappelled in with the guys behind the green lights to discuss this ‘blacklist’ of theirs.
Wed, Jun 20, 2012 | 11:42 BST
Ubisoft’s Patrick Redding has said the reason the developers went with an all-out action debut for Splinter Cell: Blacklist was so the game wouldn’t get lost “in the backdrop,” of other offerings during E3 2012.
Wed, Apr 14, 2010 | 06:19 BST
Patrick Redding, the game director for Splinter Cell: Conviction’s multiplayer, has revealed that the co-op portion of the game came about because no one wants a “solitary experience” anymore.
Sat, Apr 10, 2010 | 18:12 BST
Splinter Cell: Conviction’s game director, Patrick Redding, has revealed the development team’s inspiration for the game to OXM, citing games like Max Payne and Uncharted.
Sat, Feb 27, 2010 | 20:08 GMT
Ubisoft’s Patrick Redding has said that one of the reasons Splinter Cell: Conviction was delayed so many times was to fix a few things with the AI and to add things to the game from its “laundry list”.
Fri, Sep 05, 2008 | 20:57 BST
Speaking to VG247 at Games Convention, Far Cry 2 narrative head confirmed that losing your NPC buddies in fire-fights means not being able to see all the game’s missions.
“That buddy, Joseph, he’s still around,” said Redding after Joseph came and rescued him from the bush after taking hits.
“He’s out there autonomously fighting guys, and the thing of it is that even though that’s a very useful tool for me to have – a guy like that that’s able to look after these things and keep the heat off me – the reality is that it puts him in danger. He’s now in jeopardy, and he could be killed.
“That’s the price you pay for having buddies. When I unlock a buddy like that and then use him, either by getting involved in one of his missions… or by allowing him to come and rescue me, there’s always a risk that he could be killed. If he’s killed, he’s gone forever and the content associated with that character is no long available to me. So for example, any side quests that he’d be able to give me are no longer available.”
So be careful out there, African mercenary types. You wouldn’t want to miss anything.
Far Cry 2′s now confirmed for an October 24 release.
Thu, Sep 04, 2008 | 10:57 BST
Far Cry 2 narrative chap Patrick Redding confirmed to VG247 at Games Convention that predatory animals may be added to the game after it launches.
“We’re definitely talking about the types of predatory animals we might include at some point, and we’re going to investigate that,” he said.
“But I don’t want to say too much about it because I don’t want to spoil the surprise.”
There was not other detail, and it’s feasible the addition may come with a sequel as opposed to being added to FC2 with DLC. For the record, you’re not going to find crocodiles and lions roaming around in the shooter’s depiction of Africa at launch.
“We don’t have any predatory animals,” we were told. “We made a decision early on that because the AI requirements for doing an open world game were fairly challenging just with the human enemies, we wanted to have animals but we focused mainly on grazing animals, on quadrupeds like goats and livestock.”
Far Cry 2′s out for PC, PS3 and Xbox 360 before the end of the year.
Mon, Sep 01, 2008 | 08:44 BST
It can’t be Far Cry without a hang glider, right? Apparently not.
Showing off Far Cry 2 at Games Convention, dev narrative man Patrick Redding said the powerless flying thing was an essential addition to the game.
“There are about 14 vehicles in total, including various armed pick-up trucks, rovers, dune buggies and, of course, the inevitable hang glider we have to have for it to be truly a Far Cry game,” he told VG247.
We didn’t get to see the hang glider in action, unfortunately. We saw Patrick using a boat, if that’s any consolation.
Game’s out for PC, PS3 and 360 before the end of the year.
Thu, Aug 28, 2008 | 13:54 BST
Of course it did. Open world death game set in the African outback assumes narrative cues from odd DS puzzle thing. Stands to reason.
“You see the blocks of text there,” Far Cry 2 narrative designer Patrick Redding said, pointing at the screen during a demo of the game at Games Convention last week.
“We kind of took a page from Professor Layton’s game on DS, to give the player a recap in text of what he’s been up to up to this point.”
The text aspect of Far Cry 2 isn’t finished yet, however, as Redding explained.
“You’ll notice these weird kind of weird little text strings that seem a bit broken,” he said. “That’s just because they’re not hooked up to the final text database.
“We talk a lot about the fact that our game’s story is dynamic, that we assemble the narrative on the fly, so what we’re doing is slotting in the names of characters the player has interacted with – like the different factions that he’s dealt with – and we dynamically update those text blocks in order to give him a description up to this point.”
Nintendo should charge Ubi Montreal, or something. Blatant theft.
Wed, Aug 27, 2008 | 09:37 BST
Speaking at Games Convention last week, Far Cry 2 narrative chap Patrick Redding confirmed Ubi Montreal is at the “preliminary stages” with the “next game” in the Far Cry series, and that the team now has a “commitment to the African setting.”
“For us Africa still has a huge amount of promise,” Redding told VG247 at the German event when asked specifically if further Far Cry products will be set in Africa.
“There are still things we want to do with the African setting, and I think it’s safe to say we’ll continue to explore it.
“That said, we might find something new and compelling about the Antarctic setting that wants us to make the next game there, but honestly, we’re still at the preliminary stages.”
Redding said that the team has “made a commitment to the African setting” earlier on in a demo of Far Cry 2.
He added that the FC2 engine is flexible enough to allow them to makes games in any locale, but that an extension of the African setting in further games is likely to “save time.”
“If we wanted to make the next game set in the… forest of South America, we could do it,” he said.
“But I think to save time, for us, one of the reasons we chose to use the African setting is because we felt that in order to retain the Far Cry brand value, of an exotic, dangerous environment, a place that maybe people haven’t had a chance to see themselves, or have seen extensively in film, television and other games, we wanted to choose Africa.
“Let’s face it, jungle islands are probably less exciting as they were four years ago.”
Far Cry 2′s out on PC, PS3 and 360 before the end of the year.